Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1Divide et Impera - Settler Units
55 Comments
realUrbs Jul 25 @ 10:55am 
error key as well here... and how can i recruit infinite amount of these units when i have not enough of these population in that settlement anyways?
Trap|_(0.0)_|parT Jan 23 @ 11:32am 
No unit at all to Mithridatic Wars, and I have the submod before DEI 1-3
BossPROPHET Nov 10, 2024 @ 7:57pm 
does this work for RoR campaign? not seeing the change in population in current turn or in the next. I'm playing as Rome and need more plebes so i got middle class settlers but no value changed for the population at all.
LordofChoco Dec 17, 2023 @ 2:33pm 
@KAE_KAR load the mod before DEI 1-3 and it will work just fine.
Historical Gameplay Oct 8, 2023 @ 1:13am 
i noticed when playing as lots of eastern factions it display 'Error' for the settler units, is this something that still being worked on? a very cool idea and would be great if properly implemented/functioning. and an update for Mithridatic wars would be handy too! thanks.
Kae_Kar Sep 28, 2023 @ 9:46am 
In my Epirus campaign, every of the three settler units has "Error: No class key assigned!" ;(
I do use some submods, but none of them interfere with the actual units except "Epirus DEI Reforms", but i doubt that has anything to do with the settler units from this submod.
[MILK] Khorne Flakes Jul 18, 2023 @ 12:43pm 
Working for me, potential fix, I have this submod loaded first before all DEI main and submods.
-Dix- Apr 18, 2023 @ 2:42pm 
I can see that this was recently updated so I reinstalled & tested three times, but each time I recruit any of the 3 units available it neither takes population from a settlement, nor gives it when disbanded. I also progressed several turns as it says "Population should be added the same turn, but sometimes it may be on the next turn." :steamthis:

Anyone else got issues??

No other mods used, just DEI & this sub mod.
Phoefire Mar 2, 2023 @ 2:23pm 
Doesn't work
jordan.miller53 Jan 17, 2023 @ 2:07am 
This works still but can you please make a unit for foreigners aswell?
Jovecore Jan 4, 2023 @ 9:38am 
Update plz!
Red eye Jedi. Jan 4, 2023 @ 1:55am 
Hi is this working as intended now? I see there are cries for an update.
Leondas Dec 9, 2022 @ 8:04am 
It Needs an update!!!!
Paidas Demetriou Dec 5, 2022 @ 7:31am 
Hello, needs upd.
danwright405 Oct 15, 2022 @ 1:03am 
is this updated for the latest patch? 1.3.1?
libērtaŞ Jun 29, 2022 @ 5:08pm 
The mod will give you a "error unit has no key" message if you're using a mod that also changes the manpower script.
So in this case my own mod that changed the population class for 2 Spartan units.(trying to see how to change it to make it compatible with mods but idk scripting)
or Dresden's Public Beta, won't be compatible with this.
Arthur Apr 25, 2022 @ 4:20am 
Can someone tell me how to put up mods from the DEI website. I am confuse with the steps. Let me give kudos to the developers. amazing amazing amazing job with all the side mods for DEI. This is the kind of service I look from an organization like creative assembly. Been itching to begin a new Aurelian campign!! xD
Drax70 Apr 20, 2022 @ 4:30am 
I have the 2 standalone parts from the official DeI site!
Because of the faster loading purpose...!
Stix_09 Apr 20, 2022 @ 1:55am 
Mod works fine for me, try loading above DEI parts 1-3.

To place units as per description above (disband them in the region u want them)

"recruit 600 of one population class in order to move it to another region via disbanding. "
Drax70 Mar 26, 2022 @ 6:02am 
Hello!
I think this mod needs to update.

I get "Error: Unit has no key"!
Chuck Noris on bathsalts Mar 25, 2022 @ 4:40pm 
hi ive installed this mod. i can recruit the settlers but cant place them.. what am i doing wrong? plz help
Balder Feb 3, 2022 @ 12:48pm 
Error unit has no key.
Wayz Feb 2, 2022 @ 11:00am 
Error unit has no key.
Yucco Jan 7, 2022 @ 6:34am 
Very cool mod but I found a small problem: the settler units are sometimes available as levy units from satrapies/client states, which makes no sense when they have a different population system than you I guess.
Dogeasaurus Rex Dec 19, 2021 @ 9:52am 
This looks awesome will give it a shot.
Sganawain Dec 14, 2021 @ 8:55pm 
thanks amazing but there are 4 types of population
B2TheW Dec 14, 2021 @ 5:35pm 
error unit has no key
monkeybomb911 Dec 3, 2021 @ 9:30am 
greetings gamers and modders. i have a mod request according to the AI:

i'm currently more and more getting bored in the vanilla campaign, which i liked so far, but only if the AI would attack my walled cities this would be great, all they do is sending spy after spy to sabotage. An attack on a walled city just never happens. i tried this more agressive and ultra agressive AI, it does just not change, a walled city with a legion in it is never attacked by the AI, a garisson setlement sometimes. If only a modder could make a vanillamod where your walled settlements are being constantly attacked and you could defend it from the walls, that would be great. Is this diferent in DEI?

thanks
bigd Jun 6, 2021 @ 5:27pm 
I dont see them at all. Where do you go to recruit them? I dont see them under raise new army nor recruits within the general ranks. I haven't seen any AI use them either.
Ray Getardo Jun 4, 2021 @ 8:48am 
P.s Thank you so much for the submod
Ray Getardo Jun 4, 2021 @ 8:47am 
has anyone yet seen an AI field the settler units? ive played with it installed for a few hours and havent but that might just be my experience.
MRFlackAttack May 19, 2021 @ 2:14am 
Also, are these units enabled for the AI? I ask because I'm afraid of the AI spamming mob armies that I cut through like butter. I'd prefer the AI not have access to this unit. They won't know how to use it.
MRFlackAttack May 17, 2021 @ 11:55pm 
What do the settlers look like on the battle map? Are they just a large citizen mob of men and women?
The Grimwar May 16, 2021 @ 12:35pm 
Please state that this mod needs to be placed before all others in order to function properly, Makedon's flag is purple, and the "send diplomat" function is utterly broken!
megacheses May 16, 2021 @ 6:24am 
I can't see the names of the new added units, anyone knows why?
nicolasmaziere May 13, 2021 @ 1:31pm 
very nice
Clockwork May 12, 2021 @ 7:43pm 
Doesn't seem to work for Macedon, not on my saved game, or a new game?
I tested another nation, Carthage, works for them..
prae May 12, 2021 @ 8:01am 
Wow, nice! This is great!
GGDOG May 11, 2021 @ 9:55am 
Any interest in making a non-DEI version of this mod?:praisesun:
Builderik May 10, 2021 @ 11:09pm 
sehr gut
Emir Ismael May 10, 2021 @ 9:18pm 
Grand campaign only?
Emir Ismael May 10, 2021 @ 8:25pm 
Super Cool submod for the best total war mod ever made
Aurelius May 10, 2021 @ 1:26pm 
@Dresden
Just some factions are able to recruit settler units in my campaigns (edetani and seleucids can, but sparta an athens can't). I tried to move the mod in the load order but nothing seems to work :(
dunadan9110 May 10, 2021 @ 3:00am 
It Finally works. This submod was the last in mod manager, but in 1st place its okay.
DuxBellorum May 9, 2021 @ 4:03pm 
Amazing concept. Props!
damianvincent May 9, 2021 @ 3:31pm 
working good for me. This is one of those must haves imho
dunadan9110 May 9, 2021 @ 12:49pm 
@Dresden
so far I've tested it on a new campaign and saved it as well, but it does not work.
I recorded the population change per turn, but the the change is constant, until 2 turn after the disbanding. Then I left the game.
6unit x 600 is a visible change.
Every other submod works well,
Dresden  [author] May 9, 2021 @ 12:04pm 
@dunandan sometimes it may be added next turn
Vexec May 9, 2021 @ 10:22am 
Great idea!
dunadan9110 May 9, 2021 @ 10:15am 
Very good idea but unfortunately it doesn't work for me. After disbanding does not add the values :(