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" Rim-Effect was created when I was riding the Mass Effect Legendary Edition hype wave. As I finished the game, the hype died down and I lost interest in continuing the project. Considering it took as much time to make these mods as Vanilla Factions Expanded mods, and it only reached 5%-10% popularity of the VE mods, I couldn't justify spending so much time and effort on them. The mod will be reuploaded by Neronix and will receive 1.5 update on his end. "
I wish Oskar and his team would have continued working and updating the Rim-Effect series mods, I was looking forward to the Quarians and Turians being released however having Neronix update it is still appreciated. Hopefully one day the mod will be developed again and the stuff they are making now is great.
https://github.com/Rim-Effect-Legacy
https://github.com/Helixien/RimEffect-ExtendedCut/tree/master
I have worked with Visual Studio, C#, and Rimworld Mods before, and I'd be willing to lend a hand if all that's missing is the grunt work to get this up and running in 1.4 :) I really love this series of mods, they've been a lot of fun to play with.
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0017d] in <81af9f8a18324e17b286924a43555a7c>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
This is an error generated by the prefab outdoor lamp.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
CombatExtended.StatWorker_MeleeDamage:GetFinalDisplayValue (RimWorld.StatRequest)
CombatExtended.StatWorker_MeleeDamage:GetStatDrawEntryLabel (RimWorld.StatDef,single,Verse.ToStringNumberSense,RimWorld.StatRequest,bool)
at Verse.ThingWithComps.Tick () [0x00024] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TickList.Tick () [0x0017d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
I got so many "void" error when i contruit a prefab outdoor lamp, can you fix it pls ? Ty
A minor thing:
It would be great if the info graphics of the Capacitor Helmet and the Archon Visor could be fixed. I spend way longer than I like to admit trying to figure out how to unlock the "new abilities".
The Capacitor Helmet seems to be just a normal helmet without an ability, with a flat 50% armor against all damage types, not 5% armor.
The Archon Visor offers 20% armor against all damage types, not 2%. It gives a bonus to shooting accuracy, but also no new ability.
I can understand that with all the mods you have, it probably isn't on the highest priority.
Or is this mod still being worked on?