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But i also wanted to know if there was a known mod imcopatibility issue, because when i bring a tycoon over an industry or around a luxury in foreign territory i cannot put any kind of improvement ...
I just can remove the already existing industry. I tried going to another obsidian (i'm playing with ressourcefull and sucritact's ressources/oceans) , improved and unimproved, and i tried with another ressource too (poppies) , but my investors just don't want to put anything down ...
Can someone help me ?
I had completely forgotten that the necessary unlock step is the Mercenaries Civic & **not** Square-Rigging for it.
Sooooo.. move along, everything is just fine with your Monopoly++ pack -- so far. ;)
Some glitch happens with "Square-Rigging" tech that prevents the Frigate from being shown in the Tree and/or tracker HUD field of regular details/Icons -- instead it only has (error) the Embarked Units Bonus "symbol".
Maybe that flaw is caused by the Shuffle/Trees Mode or indirectly via Gitarja's Jong that replaces it --- or for whatever other reason(s).
Can you confirm or explain, please?
PS; I've already scanned through DB data in the relevant DebugGameplay.SQLite tables but couldn't really detect any obvious hints about the exact flaw(s). While i have around **47** mods active.. i doubt anything else in them could be responsible for the above unless your stuff adds a tricky conflict somehow to the default Tech'ing components involved.
Until Firaxis releases Civ 6's dlls (or never, ever), nothing modders could do about the AI.
So... for now, i don't mind modders make stuffs that makes human players even happier
It is like the human player builds industries, corporations and monopolies, while the AI is sitting in the corner, saying "I got an arrow in the knee" and quietly waiting to lose the game.
So with all the respect for the great work, I was just wondering: is making the ignorant human player happier about making even fancier structures our priority here, when the AI can't even improve its marble and is just waiting to be defeated?
The AI is now unable to even improve luxury resources up to the point of economics when corporations are unlocked. There is a mod which tried to enable corporations already in the classical era (which is really ugly indeed) so that the further self-crippling of the AI at least doesn't last for half of the game. If what I read is right, the developers have no idea about how they messed up again and they have avoided to address the issue.
@Eva-kun: It does use some of it, specially you will see some Train Stations in AI territory. Still haven't managed to force them making warehouses tho.