Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some of it feels like it's making the game too easy.
Other than that REALLY annoying oversight, I fucking LOVE this mod.
does anyone know how to fix this?
also glimglam op, damn the telekinetic kick is fun, and she starts with a great spell.
Starting wand 1 is a fire trailed firebomb, not really outstanding. It burns terrain though, +.
Starting with fire immunity is insane, +++.
Zecora(3/10):
Poison immunity is really not that much useful.
Trixie(6/10):
Magic missile is known to be the most powerful spell you can get in vanilla starting wand 2. And She starts with an upgraded version that has 31 charges, ++.
25% more charges is OK but not really game changing, +.
Daring Do(9/10):
Pegasus, +.
Starting wand 2 has a digging bolt, ++++.
Chest locating, +.
As of spells, confetti is immensely overpowered for the amount of particles it creates for 20 mana. Combined with tracing/auto aim and damage plus under a triggered multicast you get an end-game killing machine.
Digging with kicking is extremely slow, but still a dig, and can dig dense rock, not tested on holy mountain brick, ++.
Pinkie Pie (10/10):
Wand 1 is a three split bolt shotgun that one-shots most enemies in early levels +.
Wand 2 has a chainsaw and a digging bolt in it ++++++.
I don't think you understand how powerful these two spells are, as they are both are infinite terrain breaking and reduces cast delay(chainsaw) and recharge time with no mana cost. Combining these with a spark bolt and a multicast gives you a minigun wand in first holy mountain.
You are definitely favoring Pinkie here among mane 6.
Lyra Heartstring (4/10):
Lyra has 2000 mana capacity and close to zero cast delay/recharge time, but with extremely low(3) mana regen. Not really usable without add mana, good for you, there's at least a bomb in it, +.
Starlight Glimmer (5/10):
Starting wand 1 with its chain bolt shreds early levels, good stats as well, +.
Telekinetic kick is a fun add-on, +.
Twilight (6/10):
35% more wand mana capacity and regen is pretty nice, +++.
Rarity (3/10):
Just repelling cape?
Fluttershy (3/10):
Summon eggs are not a good way to fight in noita without unlimited spells.
Also, starting with no way to break terrain, -.
Pegasus +.
Rainbow Dash (5/10):
Dash's extreme mobility is definitely a +++.
Thunder storm is hardly usable without a trigger, and there's still the 5 charges limits.
Starting with no way to break terrain, -.
https://steamcommunity.com/profiles/76561198121445511/home/
What have I done? A+ mod though.
One request: so Minä got the amulet, but not ponies. Would it be possible for ponies to wear the crown and amulet as well?