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(And through so many more mods it seems ! )
Thankyou for the kind words, those really brought a smile to my face this morning.
Thank you so much, @RustyDios. From XCOM 2 to Darkest Dungeon, it seems like whenever I find a mod that truly elevates my gameplay experience, it's got your name on it. I can't tell you how much I appreciate the effort that you've put into your mods over the years. If I ever have the opportunity, I'd be honored to buy you a beer sometime. In the meantime, if you have a preferred donation method for "tips," please point me to it. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1638744518
by O'nightmare still be placed bellow sunward isles, or is dose not matter as long as its bellow your mod?
For a number of reasons including shortage of personal life time, I have stepped away from modding in DD to focus on other stuff. I also have zero experience with the Vermintide mod. I don't know what enemies/curios the Vermintide mod would require.
So I am not adding new features at this time, just keeping maintenance and major bugfixing if required. Thankyou for the support in using the mod :)
~ I'm sorry if this is not the answer you were hoping for.
Also yeah, the 2x9 inventory is a small side bonus. I found it to be a great number for inventory space, not too expansive that it trivialises the inventory management - but just enough to grab that extra loot. And the UI all fits without much twisting/extending :)
I already have the background for the Quest Selection Background mod ready but I wanted to also push the update for the sunward isles version of it. I can either put the 'bleed' icon alone, or the dual 'bleed-blight' icon (in that order based on what you explained). Which one do you think fits best for that location?
I'm thinking about adding the 'bleed' and 'blight' drop icons next ot the names of each location in the Quest Selection Background - Location and Enemies mod I recently made, same thing that appears next to the Casual Provisions and Common Enemies screenshots, the bleed and blight ' icons before area names is the primary damage type the enemies are dealing ' in that location (as per the original description of the Casual Provisions mod).
Is there a predominant damage type associated with Sunward Isles? Bleed? Blight? both? or none?
I ask so that I can include those changes in the sunward isles version of the mod I made as well.
Cheers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2566229067
It basically does the same thing but to the previous screen (the quest selection one), I found myself having to go back and forth between the quest selection screen and the provisions screen to check enemy types by location in order to decide which characters to take based on their positive/negative quirks, and more often than not I just needed that info in the quest selection screen, so I added it. I figured I should let you know in case you need/want to do the same for your mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2566153838
If it's not, then Sunward Isles settings will override this.
Just for clarification it doesn't need to be -directly- above SI, just -somewhere- above SI in the drag and drop in-game modlist.
It's still only a guide, if you feel you'll never need 4 keys in the ruins, then don't take them ??
I had it at 1,2,3 .. but then would find in the Ruins only I'd use all the keys on locked stuff ... and then scout a secret room ... so upped it :)
I'm not using those other mods, but I'm glad it works with them, mostly. I wasn't expecting to get 3+ rows of items, but I can look into shifting stuff about to fit if it needs it - I just need some kind of reference of space ... and ... It's really limited on space.
Also wasn't aware of exactly what provision.dd.character was, thought it was just an alternative skin, but I guess I can replace that one too. I'm 'new' to Darkest Dungeon and to modding it :)
With those mods setting the provision items to 9 item wide rows (unsure which one does), if you're at 3+ rows of items (doable with herbs, enigma items, omamori, Cure+Blood), the items will start clipping everything to the right of the Antivenom in the suggestions image.
If anyone else has this problem, I'm just going to shift this image to be just slightly off of the left wood border without letting the "banner" of blood display,
Thank you so much for making a Sunward Isle friendly version! Been hoping someone would do this ever since we got the first casual provisions helpers!