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and i need help
Don't worry, I know time and energy are precious resources. Use them well :).
I don;t know if I will ever get into it, but if I will ever manage to fix this, I'll let you know :)
That allowed me to recruit the faction specific units in the military buildings.This is not ideal and the unit icons were broken and only showed peasants icons.
Sorry for the huge spam. I just wanted to wrote down all the stuff I did in case you are interested.
However that did not help either.
I am pretty much done with what I know.
I'd be very glad, if you left a short comment on if you will ever try to fix that or not.
If not, I might want to join some TW modding discord some day (not in the near future probably) and ask for help.
Rebels always were super cool to play and I'd like to expand their roster a bit.
From 2.0.3 -> 2.0.4 I did not see like the export_descr_unit and export_descr_building had a breaking change except that one which you have fixed in your files
"Replaced all instances of general_unit_upgrade with general_unit_upgrade "marian_reforms", so we can specify multiple general unit upgrades."
If I use that and apply the changes of your "*backup.txt" files, will that bring back the units?
Which Rome version was the last one which was compatible with your mod?
It does not seem like there are some super huge changes.
One would have to check what has changed in the backend of Rome.
I would be very pleased, if you could take the time and one last time fix this mod.I don't know if I will have the time in the near future to invest into this and debug it.
Rome seems to be quite stable now and you have more experience in that regard than I have.
So if you could one last time have a look at this mod and fix it, I would be pleased quite a bit :)
Any chance you will ever try to get back the barbarian units?
I really love playing as rebels, original game and Barbarian Invasion.
If you don't have time for this any more, I could do a global diff between original files and your files and see if something needs to change.
Is there a way to download the old files, which did unlock the units, but were crashing? That way I might be able to debug this better.
I initially tried just running through a new campaign by just spamming the end turn button and it worked fine up until turn 30 when I got bored and started a new campaign proper.
In my actual campaign, I saved and the end of every turn, and it crashed at what would've been the start of turn 6. However, turn 5 was the only end turn where I reloaded for a battle.
I also couldn't reload any of my earlier turn 1-4 saves in this campaign either without them CTD at the start of the next turn.
Not sure how that's any help but I guess if you can keep the game running in the background without reloading it'll be fine?
Always crashed at the end of a turn. No visible consistency of enemy faction movements between each game which could have caused a crash.
I think languages shouldn't be an issue either, the only language related thing I changed was the campaign description for the rebel faction (which is not a necessity).
Btw speaking of languages... I didn't add any other localisation than English indeed, something I might look at!
All remastered and all remastered but merchants
But Black Ice you are implying that other factions can't create diplomats as well?
Pop. Cost Balancing, End Turn, and Merchants Classic
Diplomacy I've tested with both, and it happens on both
Medium/Medium difficulty
Long Campaign