Survivalist: Invisible Strain

Survivalist: Invisible Strain

Base: Quarantine Zone
19 Comments
Bob  [developer] May 2 @ 9:20am 
Hello, this is now crashing on the character creation screen (as well as the crash mentioned by Death below) with the message:

Exception (v242): MissingFieldException: Field not found: HumanAppearance .CharacterCreationSettings.Appearance Due to: Could not find field in class RandomiseAllPatch.Prefix (CharacterCreationMenu __instance) (at <574679ff09554694956363985c51cb63>:0)
(wrapper dynamic-method) CharacterCreationMenu.CharacterCreationMenu.RandomiseAll_Patch1(CharacterCreationMenu)
CharacterCreationMenu.OnActivate () (at <574ad0f563f7491ba86f85b13dee1ad7>:0)

I see you marked it as unsupported, but just letting you know in case you do get the chance to fix it. As the game has now left early access the codebase probably won't change much in future, so a fix now should stand the test of time.
Ġedryht of Wōden Oct 22, 2024 @ 7:29am 
Does this still work?
Death Jan 17, 2023 @ 9:54am 
have these mods been updated yet? i installed BepInEx and now i get this error when trying to start a new game "Exception (v175): MissingMethodException: void Character.RandomizePersonality(CustomRandom) RandomiseAllPatch.Prefix (CharacterCreationMenu __instance) (at <574679ff09554694956363985c51cb63>:0)
CharacterCreationMenu.RandomiseAll () (at <e2021c62737a48b69f2b72a19b578883>:0)
CharacterCreationMenu.OnActivate () (at"
Machine  [author] May 1, 2021 @ 11:12pm 
No problem. BepInEx loads Harmony right when you launch the game and doesn't require the game to load it when you try starting the story and I think that is what it causing the problem. But I could be wrong.
Gilgamash May 1, 2021 @ 10:58pm 
I just saw the new information you posted in Quarantine Zones description, so after my current play through i will download the BepInEx thing from github and give the mod a go. Thanks for your efforts in fixing the problem.
Gilgamash May 1, 2021 @ 10:53pm 
So do we only need Quarantine Zone Base and Quarantine Zone now ? Or do we also need this BeplnEx thing ? Forgive me as i have no idea what that is ?
Machine  [author] May 1, 2021 @ 6:36pm 
I found that I was using BepInEx for debugging which allowed me to play the mod all along. I have removed the requirement for Harmony since it comes packaged in BepInEx and plays nicer with mods.
Machine  [author] May 1, 2021 @ 4:24pm 
I am using the main branch but as far as I can tell both are version 115. Sorry guys I don't know how to help.
Nutman May 1, 2021 @ 3:35pm 
Im using publicbeta has anyone running the base game tried using the mod?
Gilgamash May 1, 2021 @ 12:10pm 
Are you using the Public Beta version of the game ?
Machine  [author] May 1, 2021 @ 12:00pm 
Does mod work for anybody?
Vexin May 1, 2021 @ 11:35am 
Can't even start a new game with the mod, keep getting this. Any solution? I am on the public beta if that info is useful to you.


Exception (v115): NullReferenceException: Object reference not set to an instance of an object CharacterCreationMenu.OnActivate () (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:258)
BaseMenu.OpenChildMenu (BaseMenu menu) (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:281)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:453)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)
Gilgamash May 1, 2021 @ 11:26am 
This means nothing to me sadly... but i could not fit all the error in one message. Please let me know what i am doing wrong as i am excited to try your mod for this great game !
Gilgamash May 1, 2021 @ 11:25am 
Story.LoadDLLs () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:1542)
Story.LoadAssetBundles () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:632)
Story.LoadContent () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:720)
GameImpl.SetCurrentStory (System.Collections.Generic.List`1[T] newStorySources) (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:806)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:445)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)
Gilgamash May 1, 2021 @ 11:25am 
Exception (v115): FileNotFoundException: Could not load file or assembly '0Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
Gilgamash May 1, 2021 @ 11:17am 
I also have the same error
Nutman May 1, 2021 @ 7:04am 
I get the same error when i attempt to create a new game. I am subscribed to both Harmony and the main Quarantine Zone story.
Machine  [author] Apr 30, 2021 @ 8:07pm 
Verify you are subscribed to this mod and the other 2 (Quarantine Zone & Harmony) and when you launch, go to new game and make sure all 3 are subscribed.
Master Eliga Apr 30, 2021 @ 5:56pm 
Exception (v115): NullReferenceException: Object reference not set to an instance of an object GameImpl.SetCurrentStory (System.Collections.Generic.List`1[T] newStorySources) (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:839)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:445)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)

Error whenever attempting to launch