RimWorld

RimWorld

Rimhammer - Any One Can Magic
12 Comments
Sturm Sep 2 @ 4:41pm 
Thanks!
SickBoyWi  [author] Sep 2 @ 3:40pm 
@Sturm - NP! I'm working away on Beasts and Empire now. So it'll all be done at some point, hopefully soon. I dig your handle too!
Sturm Aug 10 @ 3:57pm 
Thank you very much! :HappyMask:
SickBoyWi  [author] Aug 10 @ 3:30pm 
Update: Ready for 1.6.
SickBoyWi  [author] Jul 8, 2024 @ 4:25pm 
@CHOUGH - If you have this and the Any One Can Magic mod, the magic traits will show up randomly on any pawn when they're generated. It's still pretty rare though. I have it on the list to make a mod setting that controls the likelihood of pawns having magic traits.
CHOUGH Jun 29, 2024 @ 2:50am 
I only subscribed to The End Times - Magic and this mod, but creating a new character does not have magic. How can I use it? Or is it necessary to use other end time modules to take effect?
Sturm Jun 14, 2024 @ 9:36pm 
thank you for updating to 1.5
Rogim May 27, 2024 @ 9:34am 
Thanks for this!!
DxGGG | Megalomancer Nov 8, 2022 @ 11:20pm 
you're awesome, thanks for this!!!
SickBoyWi  [author] Nov 5, 2022 @ 7:31am 
Updated for 1.4.
SickBoyWi  [author] Jul 31, 2021 @ 6:40pm 
Updated for 1.3
Miguel V-DF Apr 29, 2021 @ 6:36am 
Thanks for this!