RimWorld

RimWorld

Vanilla Fishing Expanded - Fishing Treasures AddOn
139 Comments
沐雨 Jun 3 @ 7:57pm 
When fishing, you should prefer to sit on a nearby stool or sofa; my colonists should need a better quality of life.
沐雨 Jun 3 @ 7:51pm 
It is recommended to sit on a stool or sofa while fishing to enhance the comfort for anglers.
Paprikahörnchen Mar 8 @ 11:11am 
Vanilla weapons Expanded was the problem indeed!
Paprikahörnchen Mar 8 @ 11:07am 
Hello!
This mod sadly gives me this error on start up:

Could not resolve cross-reference: No Verse.ThingDef named VWE_Throwing_Rocks found to give to VCE_Fishing.FishDef VCEF_SpecialVWE_Throwing_Rocks
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Is this a game breaking error? Or can this be fixed? (Could be because of Vanilla Weapons expanded, which I'm kicking anyway)

Here's the full log:
https://0x0.st/8u65.log
Sarg Bjornson  [author] Dec 6, 2024 @ 11:01am 
No...
Elidurden123 Dec 6, 2024 @ 4:49am 
So is the plant-grower artifact still part of the pool now that the mod (vikings) is no longer comped?
jojobe Dec 2, 2024 @ 1:41pm 
yep your right...i checked the menu and it just require the fish...this is what happens when you have not played the game in awhile...LOL. You remember bits.
Sarg Bjornson  [author] Dec 2, 2024 @ 9:28am 
No, that's how VE Fishing has always been. Fish are meat, not pawns
jojobe Dec 2, 2024 @ 9:16am 
Ok that explain alot before..so this mod makes it so you dont have to butcher them
Sarg Bjornson  [author] Dec 2, 2024 @ 8:31am 
Fish are meat. You don't butcher them, you just use them
jojobe Dec 2, 2024 @ 8:23am 
I am having issue where i can fish i just cant butcher them.. i look on the butcher bill order and its just not there.
gunns22 Nov 4, 2024 @ 11:10am 
Okay, thanks. My gaming luck's so crap that I legitimately cannot remember when I last got treasure from fishing in RimWorld, so I don't think I would've noticed a difference. Still, the referring of Alpha Bees as its old name of RimBees feels weird to me.
And in case anyone asks why I don't just increase the Fishing Treasure chance, I legitimately didn't know that was possible until I read this mod's description while updating my mods today.
Sarg Bjornson  [author] Nov 4, 2024 @ 11:07am 
It's the same thing
gunns22 Nov 4, 2024 @ 11:04am 
This mod STILL says it is compatible with RimBees. Did you mean "ALPHA Bees?"
Sinclair May 1, 2024 @ 10:53am 
Hey, just asking but could you put the archo cube from utility columns into the pool of items and also is the resurrector mech serum in the pool cause i got 4 of em out of nowhere.
Sarg Bjornson  [author] Apr 25, 2024 @ 11:20pm 
No, these are just XPATH patches
D3K43 Apr 25, 2024 @ 7:15pm 
Is there a way to configure what exact items are in the loot pool for potential treasure? It's quite disappointing when my fishing pawn fishes up wood or cloth or some item of clothing I don't want.
Sarg Bjornson  [author] Mar 28, 2024 @ 1:53am 
v3.01:

Fix: removed maps and blueprints from VE Books, as they no longer exist
watza Nov 22, 2023 @ 11:43am 
I will test if no work I make patch
Sarg Bjornson  [author] Nov 22, 2023 @ 10:19am 
No idea
watza Nov 22, 2023 @ 9:51am 
why no compatibility ce
Sarg Bjornson  [author] Nov 14, 2023 @ 11:06pm 
Yes
Turbotowns Nov 14, 2023 @ 3:33pm 
Can the Oceanus fish up these treasures?
usernamecookie Aug 2, 2023 @ 7:19pm 
@Miss Adventure Make the zones 1 tile wide so that they dont path into the water.
Miss Adventure Jul 17, 2023 @ 11:53am 
Sarg answered when I was gonna move my comment to the main mod, so I'll repost it:

> Is there a way to, like, explicitly set what tile they'll be fishing from? I'm tired of my colonists wading halfway out from my dock instead of fishing nicely from the bridges I made just for them.

RIP. Any recommendations on how to alleviate the problem, even with terraforming and the like?
Sarg Bjornson  [author] Jul 17, 2023 @ 11:51am 
There's no way, no
Sarg Bjornson  [author] Mar 7, 2023 @ 5:59am 
No idea, sorry
Match Mar 7, 2023 @ 5:57am 
is there a way to disable this mod from effecting the output from Vanilla outposts expanded fishing outposts? I am trying to outsource about 90% of my food production off map, but my fishing village keeps sending me a mountain of boots. I tried setting the odds of getting treasure to 0, but that doesn't seem to effect the outposts production.
Captain-Keyes Feb 27, 2023 @ 8:43am 
an issue i ran into was a bunch of errors that popped up until i put the mod in last in my modlist... must of needed something to load first but i never found it until i disabled it and re-enabled it... huh
Stellar Harbour Dec 13, 2022 @ 1:21am 
Is there a way to notify that I got treasure?
Mender Nov 5, 2022 @ 5:03am 
turns out the fish zones werent big enough and they needed to fish in different zones
Sarg Bjornson  [author] Nov 5, 2022 @ 4:23am 
Because that would require re-making the whole mod from scratch
Mender Nov 5, 2022 @ 3:59am 
why cant multiple colonists fish at the same time?
Fenrir Oct 26, 2022 @ 2:07am 
Thanks for the update Sarg!
Fenrir Oct 26, 2022 @ 2:07am 
Ah! It was this one causing that, can’t believe I didn’t realise!
Sarg Bjornson  [author] Oct 26, 2022 @ 1:02am 
v2.01:

- Fix: Changed defnames of the Cybernetic Organism and Neural Network patch
theothersteve7 Oct 25, 2022 @ 1:44pm 
Found the error! CONN changed the names of several of its items. You can fix this by going into this mod/1.4/patches/CyberneticOrganismAndNeuralNetworkPatch.xml

Find all of the <thingDef>ANN_Whatever</thingDef>

Replace with <thingDef>CONN_Whatever</thingDef>
Arkmore Oct 24, 2022 @ 8:00pm 
Vanilla Fishing Expanded - Fishing Treasures Add On patch seems to be complaining about Cybernetic Organism and Neural Network
Solarius Scorch Oct 24, 2022 @ 2:50am 
Many thanks, Sarg. I'm honestly not sure if I will ever be qualified to tackle this problem, but I realize this is as far as we can get here.
Sarg Bjornson  [author] Oct 24, 2022 @ 2:32am 
Now, no need to whip yourself hahaha

The log has a lot of unrelated errors. Bear in mind this mod doesn't have ANY code AT ALL, it's just a collection of patches that allows it to add other mod's items to the fishing treasures pool.

Out of the errors on your log, the KCSG one has just been fixed on the VE Framework by Kikohi. For help to get rid of the rest, I always recommend RW's DIscord's troubleshooting channel.
Solarius Scorch Oct 24, 2022 @ 2:25am 
I'm not here to make fun of you; I am an experienced modder myself (though not for Rimworld) and I know how communication with player is like. ;)
I'm just saying that the error window doesn't display on game start. If minding the mod order errors and the popup window errors is not enough, then evidently I'm too stupid to play this game... :(
Sarg Bjornson  [author] Oct 24, 2022 @ 2:11am 
Are you kidding me? That log has a TON of errors....
Solarius Scorch Oct 24, 2022 @ 1:58am 
@Sarg: All these errors only appear with this mod enabled. Disable it, and they all disappear - magic.
It's a fresh install and a fresh mod list, I was very careful when adding each item.
Here's a log without this mod active (I added several more mods in the meantime, though): https://gist.github.com/363fb39548448eb2e424ec93cdc23a31 - no errors show up.
Sarg Bjornson  [author] Oct 23, 2022 @ 11:48pm 
You have hundreds upon hundreds of errors there. This mod must just have been the final straw that broke the camel's back
Kaiakanga Oct 23, 2022 @ 5:23pm 
Second to the report of Solarius, I'm having the same problem with this mod.
Solarius Scorch Oct 23, 2022 @ 3:57pm 
It's weird, but enabling this mod wrecks my error log:
https://gist.github.com/d2cbebf9c0856a801e75d079d603afcf
Maybe I failed the mod order sudoku or something, but I'm out of ideas.
Sarg Bjornson  [author] Oct 21, 2022 @ 10:55pm 
Multithreading bug with base game. Can't do anything about it until Ludeon fixes it
HDRcade[Tyler] Oct 21, 2022 @ 8:13pm 
Black screen on boot with this mod 1.4
Leodensian Aug 17, 2022 @ 9:18am 
Thanks for the answer, sorry for bothering you
Sarg Bjornson  [author] Aug 17, 2022 @ 8:16am 
You'd have to ask in Outposts. All this mod does is add treasures to the fishing mechanics