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First unlock a faction with minimum amount of tables (only the essential ones).
Then edit your faction (add victory conditions, change couple of small things, add new units etc)
Then start to create custom traits because you need to create new effects and couple of new other effects to make the original effect to work...
While bob donig its job dont press any buttons, dont even touch the computer. It's a very fragile software.
Modding those things generally easy but long process. You always encounter a stupid thing that doesnt work but should have worked.
Think things a little bit simple.
I still cannot have the time to finish my own mod.
unfortunately when i followed instructions on using bob software from 15 mins into the video the game tried launching and then crashed also i now cannot play attila modded or non modded any ideas?
i am having to reinstall the game
Языги, Роксоланы и Будины смогут заселить. Маврийцы и гетулы смогут передвигаться.
Лазица, Нобатия, Гассаниды были вассалами Римской империи. Языги были клиентами Римской империи. Поэтому они относятся к римской категории.
Я не знаю русский язык, только немного.
Gepids: Germano-Huns Greathungians: Gothic-Alanic can recruit eastern unit from their city
Bastarnians: Celtic-Sarmatic-Germanic Varinians: Nords with some slavs, heateria guards
Lugians: Can use unique buildings and units from other barbarians (non alanic)
Thuringians, Marcomans, Quadians: Mixed Suebic tribes with mixed west germanic tribes.
Angles: Can forge Anglo-Saxon kingdom with lesser nordic tribes. Saxon-Jute mix with some celts
These are the things in my mind. I still struggle to decide to add emergent roman factions like Gaul and Egypt.
Afrighids: Persian-Desert-White Hun mix. kinda weaker and settled version W.huns.
Magyars: Lesser Huns with some slavs. Sabirs: Lesser White Huns with some alans
Armenia and Kartli: Eastern Roman-Sassanid mix with archer generals otherwise they are OP.
Roxolani: Pre-patch Alans able to settle Iazyges: Sarmatian Romano-Huns able to settle
Budini: Nordic-Slavic-Sarmatic-Nomadic able to settle
Parthia: Lesser Sassanids with some sarmatians. Makran: Desert-Persian Mix
Other Sassanid puppets: Lesser Sassanids with locational rosters.
Mazun: Lakhmid-Himyar-Sassanid mix Ghassanid: Lakmid-Tanukhid-Himyar mix
What is your recommendation, please share with me :D
better when factions have special traits makes them more unique you could change the units appearance etc or use the pack give u idea what kind of units you will give factions
https://steamcommunity.com/sharedfiles/filedetails/?id=734258030