RimWorld

RimWorld

Expanded Materials - Plastics
347 Comments
jeffg10-TheDanceMaster Mar 1 @ 11:51am 
This was my favorite of your mods, i'm rooting for it to come back!
blackrave Jan 6 @ 11:59am 
First of all, I second this mod on 1.5 update to use deepchem instead of dark oil

Secondly- while lesser than this mod, there is Vanilla Chemfuel Expanded - Unofficial Expansion mod for 1.5. It really only allows to craft some vanilla items (synthetic clothes, plasteel and neutro) from deepchem.
Helps to scratch that itch is anyone is interested in manufacturing materials from oil until this mod gets updated to 1.5
rebelops Nov 18, 2024 @ 8:49am 
I just want to put this out there: I'm looking to use bakelite as a resource. It may be early 20th century niche, but you could probably make a strong case for it being the most beautiful plastic.
DsW-4 Nov 17, 2024 @ 7:40am 
Okay,Thank you for your swift reply and for addressing my concerns so quickly:steamthumbsup:
Argón  [author] Nov 16, 2024 @ 10:17pm 
I hate to say it but it's the good ol' "when it's done". Can't really estimate, I'm working on it and I'm making my best effort to make it balanced and nice to use. All I can say is that it won't take so long as EM - Metals did,
DsW-4 Nov 16, 2024 @ 8:29pm 
May I ask about the release time of this mod and Expanded Materials - Stones and Mortars?
WaffleKing Oct 1, 2024 @ 9:22pm 
It would be very cool to see a mod that combines this and Vanilla Chemfuel expanded. (Basically just replace/make deepchem and dark oil work interchangeably, considering they are both basically the same thing.)
TheMuffinMan Jul 1, 2024 @ 6:04am 
finally my rim can enjoy microplastics in their water
Argón  [author] Jun 9, 2024 @ 5:10pm 
That would be great. I am reworking this mod, aiming to re-release it sooner than later.
will this mod collaboration with Rimefeller?
Psyckosama May 22, 2024 @ 1:29pm 
Would a Vanilla Expanded Compatibility pack be possible that allows you to use Deepchem instead of black oil be possible?
KC9 Apr 29, 2024 @ 8:32am 
Wow, I'm glad this mod will be updated soon. I started playing the game recently and literally downloaded this mod yesterday, it's one of the mods I'm most interested in. Thanks for updating it to 1.5!
Argón  [author] Apr 28, 2024 @ 10:10pm 
It's getting remade. This version is still untested though I believe it shouldn't have much problems working in 1.5
Ambrus Apr 28, 2024 @ 9:31pm 
any news for if this mod is getting updated to 1.5?
MantiSynth Apr 4, 2024 @ 9:53pm 
i cant find the glitterworld medicine recipe define anywhere in the files. where is it?
Argón  [author] Mar 10, 2024 @ 5:33pm 
Rimefeller is a bit hard as it adds like its own separate production chain; plus, I never really used the mod so I wounldn't know much how to balance it correctly. I think there was a recipe for neutroamine actuall. I can't remember very since I've not updated this mod in a long time.
hovershift Mar 10, 2024 @ 12:52pm 
another thing, your mod also does not add a way to make neutroamine and you cant produce it vanilla wise i think
iit would make more sense if we could produce neutroamine
hovershift Mar 10, 2024 @ 12:17pm 
is it possible for you to add compability with rimefeller?
Argón  [author] Mar 6, 2024 @ 6:39pm 
There, I updated the tag. The mod should still work. I expect I'll be done soon reworking stuff.
kinonothin Mar 6, 2024 @ 10:33am 
pls update pls pls pls
-=GoW=-Dennis Feb 28, 2024 @ 6:58pm 
No, no, all good. I just wanted to make sure it's not a bug.

If a mod I use is simply not compatible, it's my problem. Of course I'd always be happy if you could ever support it - but please take whatever time you take or never do it.

There is so much I'd love to see in this mod, like compatibility with Vanilla Expanded Chemfuel or other pipe mods, I just need to live with wishes being wished :) I use all your mods and totally love the bigger variety in materials. Hope you are going to continue them for a long while.

The whole Rimworld modding community is making this game so unique, I'm having so much fun!
Argón  [author] Feb 28, 2024 @ 3:45pm 
Quite probably, as it does mess with the generation system. I'll make my best to have it fixed as soon as I can. I am currently in a big project to rework all of the material mods before starting some development on something new.
-=GoW=-Dennis Feb 27, 2024 @ 8:44pm 
Mh, the biome is a normal temperate forest - but I'm using geological landforms, can that be the cause?
Argón  [author] Feb 25, 2024 @ 9:52am 
It depends, as they might not generate in modded biomes.
-=GoW=-Dennis Feb 24, 2024 @ 11:00am 
Didn't generate any dark oil ponds on my freshly generated map - does it only do on specific biomes or something?
Argón  [author] Feb 7, 2024 @ 8:28am 
Iirc I pushed an update to fix the oil extractor problem. It theorethically still works with EM - Metals, but with all the previous balance issues it had.
cityzen38 Feb 7, 2024 @ 1:17am 
Also, does this still work with EM: Metals?
cityzen38 Feb 7, 2024 @ 12:41am 
Does the issue with the oil extractor mean it doesn't work, or it's got a weird desc?
[XGm] XTCProbstA2_TTV Jan 28, 2024 @ 7:48pm 
He just hasn't updated the tag to (1.4). Ignore that it says its not updated for 1.4 version. That was the first thing I went down to check while using Rimfy. Oil extractor might be its own issue not from the 1.4 update from 1.3.
Margatroid Jan 24, 2024 @ 12:36pm 
Update mod please
cyanobot Dec 2, 2023 @ 6:19am 
Re: 1.4 compatibility. I've spotted two issues:

1) the VCE patch needs updating because gourmet meals no longer use comp VanillaCookingExpanded.CompProperties_StackByCondiments but instead want thingClass VanillaCookingExpanded.GourmetMeal

2) the Oil Extractor throws an error when generating its inspect string: MissingMethodException: GenDate.ToStringTicksToPeriod. Since that method does still exist my best guess is that the problem would be resolved by recompiling against the new .dlls
Game_Wizard1993 Nov 24, 2023 @ 11:19pm 
please update
Rasperry Nov 20, 2023 @ 4:42pm 
The only thing I've noticed so far is that the dark oil extractor has coding language in its description. But it seems to work as usual otherwise.
Argón  [author] Nov 6, 2023 @ 7:19am 
I just haven't updated the version tag. If there are no issues with 1.4 at all then I guess it's fine to use.
The Gaming Archaeologist Nov 6, 2023 @ 5:57am 
I got this confused with Rimfella because I thought that was the one due to both having the ability to refine oil into plastics.
Rasperry Sep 19, 2023 @ 6:44pm 
Is there actually any major issue with using the mod in 1.4? I've been using it for a while without any obvious issues.
Argón  [author] Sep 5, 2023 @ 2:49pm 
Not yet, but I will probably share betas for the upcoming rework in the Vanilla Expanded Testing discord server.
OssomUmbra Sep 4, 2023 @ 4:16pm 
Is there an experimental version for 1.4?
Argón  [author] Aug 24, 2023 @ 4:24pm 
It will be cooler when reworked by a version of me who actually knows how to code.
The Blind One Aug 24, 2023 @ 10:10am 
I always thought this mod was pretty cool, but its also kinda hilarious in that it takes the word 'fossile' too seriously in 'fossile fuels' :lunar2019crylaughingpig:
Argón  [author] Aug 10, 2023 @ 9:19pm 
With the upcoming reworks, it'll be worth the wait.
Osetrokarasek Aug 9, 2023 @ 10:42am 
cant wait for 1.4
Miss Bonafide Jun 21, 2023 @ 10:33pm 
I miss using this mod! I think this mod has some of my favorite art from you. Everything looks so clean and pretty!
Bonarius Jun 20, 2023 @ 1:00am 
Love your mods, I reinstalled RW mods and was upset that power conduit was made from steel and not from copper
Argón  [author] May 7, 2023 @ 1:26pm 
First comes EM - Metals, so I guess some time away yet. It kinda works for 1.4 afaik, it just has the same unfixed bugs as before
800mirrors May 7, 2023 @ 1:25pm 
How close are we to the update?
Smaug Apr 4, 2023 @ 5:48am 
Aww, it's not for 1.4.
Smaug Apr 4, 2023 @ 5:47am 
Your textures are really nice looking!
Argón  [author] Mar 3, 2023 @ 8:46am 
Currently working on the rework of EM - Metals, though I'm also planning this when I can. If you want you can join my discord where I ocassionally post some updates, like some new graphics I've recently made
Armagedon-100 Mar 3, 2023 @ 8:27am 
how is the update going?