RimWorld

RimWorld

Arsenal of Revolution
226 Comments
LNBalestra 1 hour ago 
@Scarchota you sure thatll work? because it doesn't really change anything other than making it LOOK compatible for 1.6.
Scarchota Oct 30 @ 4:14pm 
comrades just go to mod folder/about/about.xml and add the 1.6 in supported versions, but don't forget to stay tuned for the real update :)
Dick Sledge Aug 10 @ 7:34am 
Cannot wait to see these updated, these are hands down the best weapons mods in the entire community. The Fallout and WW2 weapons from this are absolute musts with pretty much any scenario I do
LNBalestra Jul 22 @ 4:51am 
I've always liked this mod, ever since I started playing rimworld a few years ago. Any news for a 1.6 update? I would much appreciate it. Thanks!
MangoCobra May 31 @ 6:39pm 
This mod is fantastic, but would you be willing to do a version that makes these weapons just skins from Vanilla Weapon Extended / Rimsneal?
Dick Sledge Mar 26 @ 12:38pm 
Love the designs. Amazing artwork and opens up a ton of roleplaying scenarios, love the fallout stuff on this one especially.
Wolfette Mar 9 @ 8:52pm 
Not sure if you are still supporting this mod, but the mod's weapon sounds are really loud compared to vanilla, if you ever do update could you lower them a bit to be inline with vanilla sound level?
Solstice Initiative Feb 5 @ 1:07am 
None of these weapons have crafting stations attached to their recipes, they're legitimately uncraftable despite having recipes attached.
DatSamTho Jan 21 @ 7:34am 
Why the ♥♥♥♥ does the Thumper power spear make the vineboom noise whenever it attacks
STIG Jan 10 @ 9:37am 
For anyone who are using CE, dont download any of the mods coming from this author since they have stopped CE-support for unknown reasons, despite supporting it before.
Narlindir Aug 30, 2024 @ 2:06pm 
@NamelessArcuve yep
its not
unless you install VOID
then its almost neccesary lol
NamelessArcuve Aug 30, 2024 @ 3:42am 
Seeing 20-60 damage on most of the guns with 80% armour pen does not look anywhere balanced for vanilla even with modded threats(warcaskets), especially after warqueen got wrecked with just one salvo. . . Yeahhhhhh, no thank you, the idea is cool tho
Narlindir Jul 27, 2024 @ 9:57am 
@(≡◉‿‿◉≡) had the same problem
the cause is "hold the grenades"
the guns dont fire shells
but rather explosive bolts
uninstall hold the grenades and all is well
[404jr] Gnom Jul 27, 2024 @ 9:29am 
Зубастый Сталин какой жутковатый.
Narlindir May 26, 2024 @ 4:33pm 
posted in discussion too

log analyzer of rimpy tells me:

Mod Arsenal of Revolution dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(≡◉‿‿◉≡) May 7, 2024 @ 12:36am 
Can you make the guns/bows usable for Hunting. Whenever I equip the bow. It says Hunter lacks weapon.
ersatzCossack Apr 26, 2024 @ 9:51pm 
why are you stopping CE support?
Krankus Wrexus Apr 19, 2024 @ 7:44pm 
Thank You very much
Blyatman Apr 12, 2024 @ 10:39am 
for may 1st you need to make a armor mod for us! these mods need some good apperal to go with them!
Krankus Wrexus Apr 4, 2024 @ 2:58am 
Any chance of a update for your quite enjoyable mods
KawwaK Mar 10, 2024 @ 8:19am 
@Gerewoatle: Oh that's why! Thanks!
Gerewoatle Mar 9, 2024 @ 7:09am 
@KawwaK: Explosives aren't considered hunting weapons. It's a base game thing.
KawwaK Mar 9, 2024 @ 6:55am 
Great mod, the guns look sick! We need armors for our revolution please!!
Other than that, if I equip the bolt bow, I get an alert for Hunter without ranged weapon. Not using CE but another 200 mods so who knows.
Miriouki Mar 2, 2024 @ 4:00am 
Someone can tell how to patch this mod with CE ? It seem improperly configured
Big Cheese Jan 24, 2024 @ 3:02pm 
With the character editor mod, I can only see the guns through the inventory, and I can't even equip it
Big Cheese Jan 24, 2024 @ 2:39pm 
I subscribed and activated the mod, where are the guns? Sorry I might be stupid
Sir Mansel of Macsen Dec 11, 2023 @ 5:59pm 
Mod seems to be improperly configured
Chosen Oct 8, 2023 @ 5:40am 
Proximity weapon is not CE applied. There is a typo in the CE patch file, there is a typo called AAOR, and it does not work even though the typo has been resolved.
Doom Daddy Aug 28, 2023 @ 6:57am 
Dope mod brotha'. The explosive lee enfield is my baby. Are you planning on doing an armor mod like this? Something that screams marauder villain scum criminal?
Sammanzero.StandWithThailand Aug 28, 2023 @ 2:56am 
Time to F*ck the Empire scum LoL
4ydra  [author] Aug 26, 2023 @ 1:45pm 
@Machete_h4X

Accepted
Machete_h4X Aug 18, 2023 @ 4:33pm 
I managed to fix the CE melee patching issue. I sent you a friend request and can share the fixed file whenever.
Machete_h4X Aug 18, 2023 @ 7:51am 
The Haumesser, which is above the spear in the patch, works fine, and everything below the spear does not. I'm pretty sure this line is the issue.
Machete_h4X Aug 18, 2023 @ 7:46am 
I think you might have a typo on line 91 of your CE melee patch: <xpath>/Defs/ThingDef[defName="AAOR_Melee_AORSpear"]</xpath>
Should "AAOR" be "AOR"? I'm wondering if this is causing the patch operation to fail.
Wolfette Aug 7, 2023 @ 4:51am 
I notice when paired with Vanilla Combat Reloaded this mod's weapons become pretty crazy powerful, some outright lasers making a mockery of armor and cover both, I've had to tweak down some settings like the accuracy bonus and armor values, otherwise it's a blood bath.
Rendor Jun 24, 2023 @ 7:03pm 
12,7x108mm lee-enfield and same calibre pistols and SMG kinda op. Especially when it just in the beginning of tech tree
4ydra  [author] May 30, 2023 @ 10:13am 
@2115381754

I have only trouble with CE and the patching is a mess.
2115381754 May 29, 2023 @ 8:17pm 
one problem here is:
In my CE-patched gameplay, .50 BMG is working properly, while 12.7×108 just won't work.
Regent May 22, 2023 @ 11:26am 
As I saw, bonuses for parry dodge and crit is gone, and melee penetration is ♥♥♥♥♥♥
4ydra  [author] May 15, 2023 @ 8:06am 
@Mirouki

There is a error with the melee weapons in CE for a long time, but I can't find it. I thought it works anyway, but I will take a look.

Yeah, CE is a good mod, but there are too much incompatibilities with other mods and sometimes the CE updates seems to remove things which breaks the patches and mods.

@tomkiel

Yes, the chainaxe and chainsword uses chainsaw noises like the buzzsaw bayonet.
DatSamTho May 13, 2023 @ 2:20pm 
Am I daft or were there used to be actual chainsaw noises for the chainaxe and chainsword?
Miriouki May 12, 2023 @ 8:43am 
Much appreciated thank you, but i think melee weapon melee weapon are broken too , i mean a power hammer with a 1.18 Mma ... I don't think this is normal , and even for your other mod " Arsenal of Reaction " melee weapon have strange stat too

Will probably stop using CE after this run too.
4ydra  [author] May 11, 2023 @ 3:01pm 
@Miriouki & Smooth Criminal

Should work now. The problem was the .50 Cal ammo, i dont know its some kind of feature or a bug of CE but it seems the ammo type dont work. I replaced it with the 127x108 ammo.
4ydra  [author] May 11, 2023 @ 2:30pm 
@Miriouki & Smooth Criminal

Yeah, I see. There's a reason why I don't use CE anymore by myself. I take a look and fix the error.
Miriouki May 11, 2023 @ 1:34pm 
Nop , actually this is not CE compatible anymore for a lot of weapon sadly
Regent May 11, 2023 @ 1:13pm 
@4dra

THING IS, I AM ALREADY PLAYING WITH IT. IT EVEN RUINED THE PREVIOUSLY WORKING CE WEAPONS !
4ydra  [author] May 10, 2023 @ 8:29am 
@Smooth Criminal & AcetheSuperVillain

Try the Core of Coresenal mod. It's a hard dependency since the last update.
Regent May 10, 2023 @ 7:42am 
NOOOOOOOOOOOOOO, MY CE COMMIE BOLTER COLLECTION !
AcetheSuperVillain May 7, 2023 @ 7:32am 
the new update seems to have made it non CE compatible