Kenshi
Shark Expanded (+Shark Wanderer Start)
20 Comments
Mitsurugi Jun 13 @ 4:19pm 
@CaptainBragd I had a similar issue with the extra armor shop in the Bark expanded mod. I had to use 3x speed and run a character in there just right to get them in, then use another character to stand as close as they could to the invisible wall and pick up the first character to get them out... Sometimes I could just close the door and get the shop keep to come close enough that I could click trade, but usually not.
maks052 Dec 17, 2024 @ 7:44am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
CaptainBragd Aug 20, 2024 @ 11:34pm 
well I found hamut, thats on me. Its just that while it looks pretty cool the town now is kinda bloated and hard to navigate and find people. plus, bigger squads tend to fall of the walkways and get trapped there :p
CaptainBragd Aug 20, 2024 @ 10:21pm 
Anyone else having the Dancing Skeleton specifically be kinda wonky? everythng but the main hall is unpassable and characters cant get INTO the bar. The bartender is standign out back behind the building.

Also I cant seem to find Hamut anywhere, I looked all the other towns where he spawns but my mans nowhere to be found 8w8
Thundercraft Apr 2, 2024 @ 1:42pm 
@habibiwaliwafi
Perhaps you did not see the Shark Expanded UWE Patch that was released recently?

As for compatibility with Reactive World and Living World:
I cannot speak from personal experience. But several comment down there are comments by 'Wirewing', who claims that it quote "works fine for me" with those two mods.

Also, the author wrote that this is compatible with Living World.
habibiwaliwafi Mar 31, 2024 @ 11:08am 
compatible with reactive world+uwe? have compatibily patch for rw and uwe?
Roulce Mar 16, 2024 @ 6:40pm 
Is this compatible with Reactive World/Living World?
Herr Metzger Aug 17, 2023 @ 11:07am 
overlaping buildings are caused by another mod, that changes this city, you can use shift+F12 to see what mod does this. Also, many modmakers have bad habit to modify cities, that are not point of their mod, like Remastered Hive Villages changes Admag for some reason, and Pearl Hive changes World's End. Also it will be good to see version of Shark compatible with functioning market stalls, but it looks like this mod is abandoned.
Acidmonkey Mar 29, 2023 @ 9:21pm 
You just get used to it walkin' round here in Shark, brawls break out almost e'ry night, the rank smell and bodies from some gang war or n'uther. Hope that gets fixed, but if not, thats Shark fer ya
雨殇 Feb 4, 2023 @ 9:40am 
just one minor bug i met, when using market place mod, the path heading towards dancing skeleton bar is being blocked by two market place, could you fix that please?
雨殇 Feb 4, 2023 @ 9:21am 
great mod thanks for making :D
Lord Leowulf Jul 4, 2022 @ 1:22am 
I have the same problem. Multiple buildings in Shark are on top of one another. Buildings are under the extra swamp platforms. The Dancing Skeleton has another dome on top of it. NPCs start attacking one another at night when the guards from one building think the people standing in another building that is on top of the first building are trespassing. They aren't, but their two dimensions have fractured, leading to a mistake in reality where their buildings exist in the same space simultaneously, which causes the guards to become angry and then turn into homicidal maniacs, thereby forcing a city-wide faction war.
Wirewing Jun 6, 2022 @ 8:14pm 
works fine for me w living world
Wirewing Mar 19, 2022 @ 9:21am 
works fine for me w reactive world
Unfulfilled Desires Nov 4, 2021 @ 9:34pm 
So... multiple buildings in shark are fused and layered on top of each other, and re-importing isnt working
BBQ Sorcerer Jul 1, 2021 @ 1:30am 
Not sure if it's the mod or not but every character tagged Swampers and the Hounds started fighting each other in the middle of Shark, devolving into a mass brawl and then my game promptly crashed. Awesome mod but you might want to look into why all the NPC's start killing each other.
RomanticSavior May 7, 2021 @ 6:00am 
Does it still devolve into civil war? Also do you know if the makeshift gates added by "A little help for swampers" conflict with your buildings?
stevebefe May 5, 2021 @ 1:03pm 
Looks amazing! Glad you made it. Now it feels more like a lively city then just some bigger place in the swamp. Is it possible to make a patch for Universal Wasteland Expansion? Buildings just clip into each other. Would love to use both mods at the same time.
MasterSteve343  [author] Apr 27, 2021 @ 4:15pm 
It is compatible with living world, I've checked it just now. It should work with any mod that doesnt alter these cities' designs.
Draksin Apr 25, 2021 @ 12:04pm 
So are these expanded mods compatible with living world mod?