Kenshi
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Shark Expanded (+Shark Wanderer Start)
   
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2.746 MB
Apr 17, 2021 @ 10:21am
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Shark Expanded (+Shark Wanderer Start)

Description
Hello!

In this occasion I bring a vanilla expansion of Shark, the outlaw capital of the swamp.

It adds:
-Small bars (10, good for looting food early on)
-Swamp Robotics (2)
-Civilian, small, medium, long and heavy weapons shops (4 civilian shops, 3 small ones and 2 for the rest)
-Dome bars (2)
-Swamp armor and clothing shops (2 for each one)
-Swamp Drugstore (Medicine, 2)
-Swamp Crossbow shop (2)
-Swamp Bakeries (3)
-Swamp farm goods (2)
-Custom-made Hydropponics (2)
-Big houses on sale (Swamp domes, 6)

-4 plastic surgeons
-4 custom swamp mercenaries squads
-3 squads of stone rats and grayflayers patrolling the city
-50 possible recruits avaibable

Hope you enjoy it!
19 Comments
maks052 Dec 17, 2024 @ 7:44am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
CaptainBragd Aug 20, 2024 @ 11:34pm 
well I found hamut, thats on me. Its just that while it looks pretty cool the town now is kinda bloated and hard to navigate and find people. plus, bigger squads tend to fall of the walkways and get trapped there :p
CaptainBragd Aug 20, 2024 @ 10:21pm 
Anyone else having the Dancing Skeleton specifically be kinda wonky? everythng but the main hall is unpassable and characters cant get INTO the bar. The bartender is standign out back behind the building.

Also I cant seem to find Hamut anywhere, I looked all the other towns where he spawns but my mans nowhere to be found 8w8
Thundercraft Apr 2, 2024 @ 1:42pm 
@habibiwaliwafi
Perhaps you did not see the Shark Expanded UWE Patch that was released recently?

As for compatibility with Reactive World and Living World:
I cannot speak from personal experience. But several comment down there are comments by 'Wirewing', who claims that it quote "works fine for me" with those two mods.

Also, the author wrote that this is compatible with Living World.
habibiwaliwafi Mar 31, 2024 @ 11:08am 
compatible with reactive world+uwe? have compatibily patch for rw and uwe?
Roulce Mar 16, 2024 @ 6:40pm 
Is this compatible with Reactive World/Living World?
Herr Metzger Aug 17, 2023 @ 11:07am 
overlaping buildings are caused by another mod, that changes this city, you can use shift+F12 to see what mod does this. Also, many modmakers have bad habit to modify cities, that are not point of their mod, like Remastered Hive Villages changes Admag for some reason, and Pearl Hive changes World's End. Also it will be good to see version of Shark compatible with functioning market stalls, but it looks like this mod is abandoned.
Acidmonkey Mar 29, 2023 @ 9:21pm 
You just get used to it walkin' round here in Shark, brawls break out almost e'ry night, the rank smell and bodies from some gang war or n'uther. Hope that gets fixed, but if not, thats Shark fer ya
雨殇 Feb 4, 2023 @ 9:40am 
just one minor bug i met, when using market place mod, the path heading towards dancing skeleton bar is being blocked by two market place, could you fix that please?
雨殇 Feb 4, 2023 @ 9:21am 
great mod thanks for making :D