Garry's Mod
Prop2Mesh
413 comentarios
pekmez 7 JUL a las 11:33 
will any e2 functionality to check if a controller is valid be implemented?
Shved 31 MAY a las 22:54 
Why i have 5 FPS after load mesh?!
Sanders 22 MAY a las 20:43 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [autor] 22 MAY a las 18:21 
No idea. They are identical.
Sanders 22 MAY a las 12:56 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 15 MAY a las 22:47 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 15 MAY a las 21:31 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 15 MAY a las 7:49 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [autor] 14 MAR a las 3:44 
should be a few options for that in the tool menu
EpicFrostchaserSWF 13 MAR a las 17:17 
How does one disable the addon clientside?
shadowscion  [autor] 17 ENE a las 6:37 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 17 ENE a las 5:55 
Please add vanilla duplicator support
shadowscion  [autor] 13 DIC 2024 a las 14:38 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 13 DIC 2024 a las 13:51 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 3 DIC 2024 a las 10:54 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 3 DIC 2024 a las 10:54 
okay okay, but how about not doing that ye
shadowscion  [autor] 1 DIC 2024 a las 4:05 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 1 DIC 2024 a las 2:38 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 28 OCT 2024 a las 4:25 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 20 OCT 2024 a las 5:00 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [autor] 20 OCT 2024 a las 4:55 
i don't understand your question
vlad 20 OCT 2024 a las 4:45 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 20 OCT 2024 a las 4:42 
how to change standart material to meshed prop?
Sanders 12 OCT 2024 a las 13:56 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
engi 6 OCT 2024 a las 4:04 
Have you exported the model yet? You said yes when I asked
Максим Больнов 8 SEP 2024 a las 7:04 
Egorsplay3 just a bug
Egorsplay3 24 AGO 2024 a las 2:19 
It's just an error...
Galok 26 JUL 2024 a las 3:47 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 25 JUL 2024 a las 4:03 
then make it a checkable box so you can check load as text
shadowscion  [autor] 16 JUL 2024 a las 6:31 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 16 JUL 2024 a las 6:17 
author create an option to load custom textures pls:steamhappy:
shadowscion  [autor] 7 MAY 2024 a las 4:41 
No I'm not sorry, that would double the load time.
Parkman 6 MAY 2024 a las 20:48 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 13 ABR 2024 a las 20:01 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [autor] 6 ABR 2024 a las 17:15 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 6 ABR 2024 a las 16:24 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [autor] 1 ABR 2024 a las 9:07 
Not helpful. Whats broken?
Nakkitsunami 26 MAR 2024 a las 12:37 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 26 MAR 2024 a las 12:36 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 12 MAR 2024 a las 12:15 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 10 MAR 2024 a las 21:28 
Is there a way to combine multiple controllers into one?
Puppet 5 MAR 2024 a las 8:47 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [autor] 5 MAR 2024 a las 5:34 
Are you or other people using objs
Puppet 4 MAR 2024 a las 10:13 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [autor] 25 FEB 2024 a las 5:11 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 24 FEB 2024 a las 20:47 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [autor] 23 FEB 2024 a las 5:18 
no
Adex 21 FEB 2024 a las 11:02 
Is there any way to load a custom texture on an OBJ? Can't seem to find out how
LazerHax 20 FEB 2024 a las 16:03 
not sure, i don't really know anything about lua. if possible, something that checks once every second or few seconds if a player has moved after loading in by comparing the position at the previous check with the position at the next, and once the positions are different, it likely means they have moved, and the loop stops and initiates mesh downloading. again idk anything about lua, not sure how possible any of this is
shadowscion  [autor] 20 FEB 2024 a las 4:42 
is there a hook or something for that