Garry's Mod

Garry's Mod

Prop2Mesh
413 kommentarer
pekmez 7. juli kl. 11:33 
will any e2 functionality to check if a controller is valid be implemented?
Shved 31. maj kl. 22:54 
Why i have 5 FPS after load mesh?!
Sanders 22. maj kl. 20:43 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [ophavsmand] 22. maj kl. 18:21 
No idea. They are identical.
Sanders 22. maj kl. 12:56 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 15. maj kl. 22:47 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 15. maj kl. 21:31 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 15. maj kl. 7:49 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [ophavsmand] 14. mar. kl. 3:44 
should be a few options for that in the tool menu
EpicFrostchaserSWF 13. mar. kl. 17:17 
How does one disable the addon clientside?
shadowscion  [ophavsmand] 17. jan. kl. 6:37 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 17. jan. kl. 5:55 
Please add vanilla duplicator support
shadowscion  [ophavsmand] 13. dec. 2024 kl. 14:38 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 13. dec. 2024 kl. 13:51 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 3. dec. 2024 kl. 10:54 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 3. dec. 2024 kl. 10:54 
okay okay, but how about not doing that ye
shadowscion  [ophavsmand] 1. dec. 2024 kl. 4:05 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 1. dec. 2024 kl. 2:38 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 28. okt. 2024 kl. 4:25 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 20. okt. 2024 kl. 5:00 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [ophavsmand] 20. okt. 2024 kl. 4:55 
i don't understand your question
vlad 20. okt. 2024 kl. 4:45 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 20. okt. 2024 kl. 4:42 
how to change standart material to meshed prop?
Sanders 12. okt. 2024 kl. 13:56 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
engi 6. okt. 2024 kl. 4:04 
Have you exported the model yet? You said yes when I asked
Максим Больнов 8. sep. 2024 kl. 7:04 
Egorsplay3 just a bug
Egorsplay3 24. aug. 2024 kl. 2:19 
It's just an error...
Galok 26. juli 2024 kl. 3:47 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 25. juli 2024 kl. 4:03 
then make it a checkable box so you can check load as text
shadowscion  [ophavsmand] 16. juli 2024 kl. 6:31 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 16. juli 2024 kl. 6:17 
author create an option to load custom textures pls:steamhappy:
shadowscion  [ophavsmand] 7. maj 2024 kl. 4:41 
No I'm not sorry, that would double the load time.
Parkman 6. maj 2024 kl. 20:48 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 13. apr. 2024 kl. 20:01 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [ophavsmand] 6. apr. 2024 kl. 17:15 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 6. apr. 2024 kl. 16:24 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [ophavsmand] 1. apr. 2024 kl. 9:07 
Not helpful. Whats broken?
Nakkitsunami 26. mar. 2024 kl. 12:37 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 26. mar. 2024 kl. 12:36 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 12. mar. 2024 kl. 12:15 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 10. mar. 2024 kl. 21:28 
Is there a way to combine multiple controllers into one?
Puppet 5. mar. 2024 kl. 8:47 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [ophavsmand] 5. mar. 2024 kl. 5:34 
Are you or other people using objs
Puppet 4. mar. 2024 kl. 10:13 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [ophavsmand] 25. feb. 2024 kl. 5:11 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 24. feb. 2024 kl. 20:47 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [ophavsmand] 23. feb. 2024 kl. 5:18 
no
Adex 21. feb. 2024 kl. 11:02 
Is there any way to load a custom texture on an OBJ? Can't seem to find out how
LazerHax 20. feb. 2024 kl. 16:03 
not sure, i don't really know anything about lua. if possible, something that checks once every second or few seconds if a player has moved after loading in by comparing the position at the previous check with the position at the next, and once the positions are different, it likely means they have moved, and the loop stops and initiates mesh downloading. again idk anything about lua, not sure how possible any of this is
shadowscion  [ophavsmand] 20. feb. 2024 kl. 4:42 
is there a hook or something for that