Arma 3
Autonomous Suicide Drones
27 Comments
Gavinda Jai~Jai Jul 2 @ 9:53am 
@ swag , delete two of the drones and its explosives then just leave one drone for the side u need
SWAG_KING_69 May 9 @ 6:47am 
can you make the drones spawn far away from each other because they just all explode at each other when i place them down so i have to quickly move one away
Gavinda Jai~Jai Mar 18 @ 11:08pm 
now i just need to find a way to dynamically and periodically spawn these awesome drones in my escape Ukraine missions
Gavinda Jai~Jai Mar 18 @ 11:05pm 
ive figured out how to get around the issue of multiple drones not detonating their payloads. As Monarch pointed out and to expand on his comment, when placing another drone of the same side, the explosive variable name will be automatically named bombEast_1 for example, then placing an additional drone will name it bombEast_2 and so forth. However the init of each drone placed will still refer to bombEast as its assigned explosive, this is incorrect. So what you need to do is adjust the drone init for each time you place a new one of the same type to ensure the name of the bomb correctly matches the name of the actual explosive its attached to.
Vince11 Feb 20 @ 12:20am 
wow ptsd to a whole new level
Ben Dover Feb 9 @ 6:45am 
Nice work! I changed the mines and IED's with vanilla explosives and it works even better. Future war is finally here!
CheckYourSix Nov 1, 2024 @ 2:52pm 
Mod works great; for those that need assistance - in the editor, under composition (f2) find the custom tab that is on the far right of side selection bar (bluefor, redfor, guer, etc). There will be a section called autonomous suicide drones. This is how I tested it:

Open up the map editor, put a fireteam of bluefor guys on the map. Put down the autonomous suicide drones from the custom tab onto the map a little distance away from the bluefor team. Delete the green/blue drones so that only the CSAT red one remains. Give the drone a waypoint (shift-right click) towards the bluefor team. Load up the mission, and give the drone a few seconds to start up. It'll lift up, head towards the marker, spot the team and dive down to blow up.

My drone landed a few off from where the team was, but the shrapnel knocked down 1/4 of my guys.
КЕФИРНЫЙ КОМПОТ Sep 16, 2024 @ 5:17am 
how is it work? Please answer the question. I don't know where is has been this mod.
b0s Aug 10, 2024 @ 4:15am 
This seems to work. Thank you!
They are in compositions > custom. They tend to blow up on the ground but when flying they seem to be able to find targets
Lone wolf Aug 7, 2024 @ 7:48am 
Im already subscribed but i cant find this mod on my Arma3 launcher.
Hamburger Apr 21, 2024 @ 5:51pm 
Having an issue where i cant have multiple drones
Monarch Jan 28, 2024 @ 12:26pm 
Runs into the issue where if there are multiple instances it dosent carry the bomb probably due to them being named _1 and so on
Muumipiko Aug 27, 2023 @ 7:48am 
the bombs spawn separate from the drones and the drone flies away without the bomb.
the suicide behavior is also not working they just act like normal drones
Schyuu Jan 22, 2023 @ 3:45pm 
compositions > custom
Kaung Htet Jan 8, 2023 @ 8:49am 
Can i play UAV gunner control and drop out of the sky to deliver my choice of explosive?
koresh37 Nov 9, 2022 @ 7:42am 
indeed,someone post something,and there is no explanation of how to use it, nothing. guess for yourself
*ССО* ♠Spetznas♠ Nov 25, 2021 @ 10:21am 
How to use these drones? They don 't react to the enemy in any way . Can you tell me?
armenian sheitan Jun 19, 2021 @ 1:15pm 
How do I use this mod?
PAPACHARLIE Apr 26, 2021 @ 9:19am 
Nice work, thanks!
NationalDenbt  [author] Apr 26, 2021 @ 8:25am 
Yeah they are AI, you direct them around to do whatever like a normal unit then when they spot an enemy they will automatically stop what they're doing to go and attack them
PAPACHARLIE Apr 26, 2021 @ 3:57am 
works with AI?
V.Spectre Apr 23, 2021 @ 6:52am 
emmm..
how to use it?
Predator Apr 16, 2021 @ 7:52pm 
Yes! It worked! Thanks for the help man. Now the mod is even more epic :steamthumbsup:
NationalDenbt  [author] Apr 16, 2021 @ 7:43pm 
Glad you like it, try adding this to the top of the drone's init for an Mk82 explosion.

this addEventHandler ["Killed", {
params ["_this"];
"Bo_Mk82" createVehicle position _this;
}];
Predator Apr 16, 2021 @ 5:13pm 
Really nice mod. Is there a way to attach something for a bigger explosion? Like an Mk82?
Nurgle's Chef Apr 15, 2021 @ 7:23pm 
Finally, I can play my ISIS drone operator correctly
Polka Apr 15, 2021 @ 7:18pm 
Nice!