Stellaris

Stellaris

Dynamic Mod Menu [3.10.*]
189 Comments
Cedric Scum May 21 @ 4:43am 
Im request someone to port this mod to 4.0 please!
bascott83 May 19 @ 7:19am 
Looking forward to a update to 4.0
tilarium May 9 @ 11:07am 
Correction: I forgot Fatherland had been updated the other day. Yup, can confirm now, that this is working. Won't say it's 100%, but it's working which is all I care about.
tilarium May 9 @ 11:03am 
@Azoor Don't think it needs one. The menu shows up in my game, hard to fully test though as the mods that I use that rely on this do need updates. But this is likely fine.
alfharobby May 8 @ 11:27am 
NO Giga, ACOT, DOA, ZOFE, Planetary Diversity.
only Sartek among the mod i subscribe use this mod menu feature.
AzoorFox May 7 @ 5:02pm 
UPDATE WHEN??????????
LauraTons May 6 @ 11:59am 
Anyone have issues with 4.0?
=L33T 720= Apr 19 @ 8:58pm 
is this working for 3.14?
TheFlyingPotato  [author] Apr 1 @ 2:16pm 
@MartianLeo Compatible (last time I checked, I play with both)

@Jaysus27 it's possible indeed, but using "dmm_is_installed" will log stuff in your error.log if you don't have DMM installed. So it has both pros and cons.
As DMM doesn't touch anything gameplay related, you really have no reason to uninstall it midplaythrough (besides, it probably causes issue when you try to remove it, as a lot of mods that uses scripts) => I personally recommend using the flag, but both are fine
MartianLeo Mar 31 @ 7:52pm 
is this compatible with UI Overhaul?
Jaysus273 Mar 12 @ 8:01pm 
Thanks very much for the excellent mod! I just added compatibility for my own mod with it.

Might I suggest replacing NOT = { has_global_flag = dmm_installed } with NOT = { dmm_is_installed = yes } in your guide for modders?
The former will prevent the edict from showing in old save games if, for whatever reason, DMM is removed partway through, while the latter handles that fine.
Jaysus273 Mar 7 @ 2:15pm 
It works fine, idk why people are complaining.
AzoorFox Jan 9 @ 4:52pm 
UPDATE WHEN??????????
Corruptedking Dec 11, 2024 @ 1:52pm 
Please update this
💀Kralazar Mallus💀 Nov 2, 2024 @ 11:48pm 
Is it need to be updated or its working fine right now?
bascott83 Nov 1, 2024 @ 12:24am 
Please update to 3.14
Figaround Sep 29, 2024 @ 11:12pm 
Please update. :WHII_Dominate:
Ahmet Sep 21, 2024 @ 9:58am 
it is working
AL|EN Sep 14, 2024 @ 7:27am 
@TheFlyingPotato Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
guirab09 Aug 21, 2024 @ 3:57am 
does this mod messes with the cetana situation? im asking since i had ther come up as the crisis and her event chain broke, and idk why
AavaAana Aug 7, 2024 @ 1:28am 
thankyou inerael for testing it
Inerael Jul 31, 2024 @ 10:16am 
Answer: yes, still working :)
Inerael Jul 31, 2024 @ 10:13am 
hey, does someone know if it still working pls ?
quenny Jul 18, 2024 @ 10:35pm 
Not working or maybe im an idiot.
MajorGeneralPike Jun 27, 2024 @ 5:56pm 
This doesn't work with the latest patch
Blazingdevil Jun 9, 2024 @ 6:05am 
does this work with 3.12?
bascott83 May 29, 2024 @ 1:22pm 
anyone having problems with this mod on 3.12?
mjolnirCSOcarrier May 20, 2024 @ 4:33am 
Should still work with the MA DLC?
TheFlyingPotato  [author] Apr 3, 2024 @ 10:11am 
Aren't we all?
2M4L Apr 3, 2024 @ 7:18am 
i might be stupid
Redovic Draconis Mar 13, 2024 @ 10:21pm 
I see, thank you for clarifying.
TheFlyingPotato  [author] Mar 13, 2024 @ 11:34am 
@invictus97 Yes.

@Redovic Draconis This mod doesn't hook into the vanilla rename feature. It simply add a way for modders to use a rename, as the vanilla rename feature is not accessible by modding. So you would need another mod (or console commands) to rename stuff in game.
invictus97 Mar 12, 2024 @ 10:54am 
Does it work on 3.11?
Redovic Draconis Mar 4, 2024 @ 4:11pm 
How do you access the keyboard feature? It does not appear when I click to rename something, so I am assuming another mod is preventing that or I need to use a keybind which I do not know.
TheFlyingPotato  [author] Dec 1, 2023 @ 11:30am 
Short answer: It doesn't matter, put it anywhere.

Long answer: There is only one possible compatibility issue: If you don't see the "mod settings" button in the "escape menu", another mod is overwriting the same UI file. The only one I know that does it is a total conversion mod (star wars fallen republic), so it doesn't really matter. If that does happen though, just put DMM lower
dicelurker Nov 30, 2023 @ 10:31pm 
Best place for this in the load order? I assume right below the unofficial patch so it can detect the mods it manages.
StarOri Nov 29, 2023 @ 3:17am 
Thank you :D since I made it I cannot play without it haha, especially with mods that adds a lot of techs so tech ratio differences matters even more !..
TheFlyingPotato  [author] Nov 28, 2023 @ 9:24am 
Done! Nice mod btw, I'll probably use it in my next game
StarOri Nov 28, 2023 @ 7:52am 
Hello! Can you add Technology Diffusion to your supporting mods list? https://steamcommunity.com/sharedfiles/filedetails/?id=3047070190

Thank you for this mod, I hated seeing all these edicts indeed!
TheFlyingPotato  [author] Nov 24, 2023 @ 10:06am 
The "display" (=the virtual keyboard you see) is always with an english keys disposition (QWERT...)

However, the keybindings that allow you to use your actual physical keyboards are linked to the actual keys: if you press "A" on your keyboard, you will get an "a" in Stellaris (to get an "A" you would need to press "shift+A", or toggle caps lock before hand)

TL;DR: while the UI is using the english disposition, you can use any physical keyboard (I don't have an english keyboard and it works)
MyresMkG Nov 24, 2023 @ 3:20am 
Does the Keyboard Feature support English only?
TheFlyingPotato  [author] Nov 19, 2023 @ 1:42am 
Small update that adds the spacebar as a keybinding for the keyboard feature, and fixes a size issue for the template.
Save compatible.

A new mod will come in a few minutes. It utilizes the keyboard to allow you to send customized insults to your multiplayer friends :)
Xeonzs Nov 18, 2023 @ 9:57am 
Perfect, thank you sir.
TheFlyingPotato  [author] Nov 18, 2023 @ 9:36am 
@Xeonzs
Nothing changed, so you can use it as is for any version since 3.8 (probably even older versions, but I don't remember)
Xeonzs Nov 18, 2023 @ 8:58am 
Will this still work with the 3.9.x version? or will you upload a 3.9.x version for people who don't want to move to the new buggy patch yet?
TheFlyingPotato  [author] Nov 18, 2023 @ 3:49am 
Updated to 3.10
No feature change
Great news, Paradox fixed the issue that made the keyboard unusable, so you might end up seeing more mods using it in the future
raw666 Nov 17, 2023 @ 10:50pm 
Or 3.10 now?
Milchknoppers™©® Nov 2, 2023 @ 10:21am 
will there be an update for the newest game version?
3.9.*
Figaround Oct 3, 2023 @ 5:21pm 
The problem after disabling your mod disappeared partially, those icons no longer cover all the settings tabs and attached to the first. And the settings of the Maginot world are not visible (maybe they are gone, but there is no selection effect when clicking). Your mod can be run on save, well, because the Gigas settings are not available to change after the start. And it takes me a long time to test about 15-20 minutes on my old laptop to enter the main menu and then start a new game.
TheFlyingPotato  [author] Oct 3, 2023 @ 2:15pm 
@Fgaround before I forget, if you want to retest DMM with gigas, test quickly on a new save just to be safe :)