Kenshi
Synth Gen 1 - Skeleton Subrace
33 Comments
Majorita May 14 @ 3:19pm 
Awesome, but nightmarish. I would love to fight them, but never want to recruit them.
IAmSpartacus Jun 20, 2023 @ 10:31pm 
Really enjoy this mod but i think some stats should be changed imo. Despite them losing their "Skin" they should still be quite adept at thieving giving that they should have steady hands, range weapons would be a plus too thinking they have steady aim with them being robotic and all....thats about all i came up with thus far. Otherwise awesome mod!:captainclown:
Trinity Feb 15, 2023 @ 4:32am 
may i use this in a skeleton replacement mod?
this will be used along side Jack Maker's gen 2 synths
https://steamcommunity.com/sharedfiles/filedetails/?id=2930786279
DraxTemSklounts Feb 24, 2022 @ 1:13pm 
Is this mod being worked on still? do they spawn ?
Amok Harvest Sep 14, 2021 @ 11:10am 
Appreciated, thanks!
HidariKiKi  [author] Sep 14, 2021 @ 7:15am 
Amok Harvest, you can use my mod
HidariKiKi  [author] Sep 14, 2021 @ 7:13am 
Sorry guys, an update will not be soon, as I create and maintain mods for games while playing them
Amok Harvest Sep 12, 2021 @ 4:23am 
Hey IVASIK, I'm designing a new total overhaul mod and on a whim decided to look up skeleton species to see if I could add a new arch-enemy to a town I'm redoing in Shem. Long story short, this synth prototype would be an epic model for a very angry, long lived robot with an axe to grind and a habit of genetic tinkering. I dont want to go over the top, just make this a unique spawn or small gang that players can discover. What do you think? Chat me up here or on Discord AmokHarvest#4416. Cheers.
HidariKiKi  [author] Jul 25, 2021 @ 12:14pm 
And also, mb, add them like npcs
HidariKiKi  [author] Jul 25, 2021 @ 12:14pm 
I'll try to make a patch on these days
HidariKiKi  [author] Jul 25, 2021 @ 12:12pm 
What animations do you want? Expand combat animation?
HidariKiKi  [author] Jul 25, 2021 @ 12:10pm 
Thanks bro, I knew it.
Brick Jul 22, 2021 @ 3:31pm 
find your race mods + animation mods in the workshop folder

copy them to the kenshi MODS folder

rename them to the mod name

select them all in mod creator for kenshi and do "new patch"

go into the patch and go to your custom races

use dropdown and select "animation files" and select whatever you want to patch

after youre done ctrl+s and the patch will be done

very simple explanation im sure you can figure it out. really isnt too hard and you shouldnt pester mod creators to go out of their way and do 4 minutes of work that you could easily do
MrTea777 Jul 13, 2021 @ 3:48am 
Can these be found and recruited in the world?
HidariKiKi  [author] Jun 18, 2021 @ 10:27pm 
Sorry guys, Im too lazy. Mb I'll make an update in one day.
Secondhand Lighter Jun 6, 2021 @ 6:42pm 
Can you port Khajiits? lol
Torkkar May 15, 2021 @ 5:51pm 
so why not just make & UPLOAD the patches for those of us who are new to modding or unable to figure out this so called "pretty basic stuff?"
profd May 7, 2021 @ 5:12pm 
Stats: chest hp 175, all others 125
Shirt slot is locked, others are usable (guess it's the reason why chest hp is higher)

As for AoM and stuff anims, https://www.youtube.com/watch?v=O1hcQ5o5vpc

Parts of that thing just glow at night.. that's quite cool..
Animecore May 1, 2021 @ 3:55pm 
Nick Valentine approves.
Korriban Apr 23, 2021 @ 3:46am 
Very cool.

I'm curious about its fundamental stats though. Like how much it differs from regular skeletons--if at all. Stuff like limb HP, equipment slots, bleed rate, etc would be good to know too.

Also I'm not sure how custom races work. Do they use existing animations or have their own?

Anyways, thumbs up.
Rusted Cake Apr 22, 2021 @ 5:42pm 
Now we just need some animation patches. "More Combat Animation", "Military Craft" ect. Apparently it's really easy to do, if you know how to work mods.
mopsisgone Apr 18, 2021 @ 10:31pm 
@IVASIK: Great port chap, work to be proud of :) x
HidariKiKi  [author] Apr 15, 2021 @ 1:52pm 
And and I am not nerfed, this is the standard for all sceletons
HidariKiKi  [author] Apr 15, 2021 @ 1:52pm 
Disguise and stealth are different things. And the description says that their camouflage shell is destroyed, their metal limbs are too noisy
MASSACREXMASS Apr 15, 2021 @ 12:10pm 
if they were made for stealth, why the fuck did you nerf their stealth stats? so basically, this is a skeleton that cant bonk. useless mod
Retro Gandalf Apr 15, 2021 @ 1:11am 
Great model, and thanks for the nightmares.
Atlas Apr 14, 2021 @ 3:58pm 
Great model! Love the work!
rbalsek Apr 14, 2021 @ 1:18pm 
스켈레톤 종족이 다 변합니까?
DootMaster64 Apr 13, 2021 @ 3:44pm 
I like it! Adds a whole new meaning to the skin bandits
CrusadingPriest Apr 13, 2021 @ 11:34am 
NICE!!!
Amarb Apr 12, 2021 @ 7:48pm 
Great!!
Capim Apr 12, 2021 @ 12:56pm 
1st Gen Synths fit nicely in kenshi's world, great idea!