Total War: WARHAMMER II

Total War: WARHAMMER II

Kraka Drak SFO Submod
56 Comments
Henchmen no. 25 Aug 21, 2024 @ 12:46am 
I need to redact my previous comment, I had a mixup about which faction unlockers were compatible here and selected the wrong one. (I had two active at the same time and one of them was throwing a spanner in my urk crusher.)
Henchmen no. 25 Aug 20, 2024 @ 11:11pm 
"SovietSpiderman" is correct. Turn 1/2 crash without additional mods. The CTD usually occurs when I click on a settlement to attempt to build something.
pirvulescuflorin Jul 13, 2023 @ 10:32am 
Can we please have a version of Kraka Drak SFO in Warhammer 3 as well?
May the ancestor bless your kind soul!
Kharn the Bloody Jul 12, 2023 @ 8:59am 
@SovietSpiderman I loaded it up and it seems to be working in Campaign, at least on turn 1 lol. You're using Capaph's Kraka Drak: The Norse Dwarfs 2.0 main version? There another version that's outdated...
SovietSpiderman Jun 20, 2023 @ 5:04am 
Keeps crashing for me, without any other mods or with the requisite mods, anyone else having this problem?
Jon Aug 30, 2022 @ 10:24am 
this is the gotrex & felix sfo submod im using
https://steamcommunity.com/sharedfiles/filedetails/?id=1744357272
Jon Aug 30, 2022 @ 10:23am 
hey mate can you please add gotrex & felix to the refectory for kraka drak.
Jon Aug 26, 2022 @ 12:21pm 
Can you reclaim Karag Dum playing as Kraka Drak? If so is there any special landmark there? Thx.
n.pedrazalis May 30, 2022 @ 4:53am 
if you use the thunderbarge it could help you a great unit
Private Pyle Jan 29, 2022 @ 8:03pm 
Nice faction but the tech tree is far to short and the start with 3 cities is to snowbally
Captain Kacho Jan 18, 2022 @ 7:21am 
Does anyone know of any additional Kraka Drak buff or unit mods? I think the faction is great but they do tend to fall behind in my very modded setup. Also the AI rarely builds their faction units and spams miners constantly.
Malanthor Jan 12, 2022 @ 1:56pm 
Oh yeah also drake guard seem to be missing phycical resistance and missile resistance compared to their other units. :)
Malanthor Jan 12, 2022 @ 1:54pm 
SFO has uppgraded the dwarf research tree a good bit. It feels like kraka drak is somewhat...weak in comparison. have you considered adapting some of the new SFO mechanics to Kraka? Like the diff choices for unit types in the research tree.
[14e]Adryo Jan 9, 2022 @ 8:10am 
It's working. Thank you.
bainb132  [author] Jan 8, 2022 @ 12:14pm 
use mixu's unlocker + the SFO submod for it
[14e]Adryo Jan 8, 2022 @ 11:21am 
Hello !

I have installed the mod and run the mod successfully but I am starting a new campaign and I don't have access to the faction

Best regards
Frostbeule Jan 6, 2022 @ 4:34am 
Hello, i ve detected some problems within your sub mod:

- Tier 5 Engineer Guild is missing army caps for Troll Melter

- Tier 3 & 4 main settlement building completly lacks longbeard with axe & shield in the garision

- another problem for the lategame is the total lack of recruitment level boosts for new Lords / Engineers / Runesmiths (all of these chars start at a max recruitment level of 4 / 5 / 8).

For example runesmith building tier 5 could increase the recruitment level for all runesmiths in all provinces +1. Same for engineer guild tier 5 building +1 recruitment level for engineers (all provinces) & tier 4 barracks barracks +1 recruitment level for lords (all provinces).
Thanes allready get this benefit from a barrack building.

Is their any possibility your mod could provide a fix to change this?

Best regards
bainb132  [author] Nov 28, 2021 @ 6:24am 
No because I don't have it available. Back up your mods before an update.
[HAN]Sephiroth Nov 28, 2021 @ 5:27am 
HI bainb132,Could you upload the previous of Kraka Drak SFO?
My savedate need a previous version.
Please!
Jon Nov 27, 2021 @ 1:16pm 
Didn't read your earlier post, thanks man! :steamthumbsup:
bainb132  [author] Nov 27, 2021 @ 11:35am 
It's already up
Jon Nov 27, 2021 @ 10:29am 
Hello, is an update in the works? Thanks!
[HAN]Sephiroth Nov 27, 2021 @ 8:39am 
@bainb132
HI bainb132 ,Could you upload a version for the previous SFO?
Thanks!
bainb132  [author] Nov 27, 2021 @ 6:56am 
this isn't compatible with any previous SFO version, only the current one
Cokol Nov 27, 2021 @ 6:54am 
after updating my mod build stopped working
bainb132  [author] Nov 27, 2021 @ 4:46am 
Updated
gochiviyo Nov 19, 2021 @ 7:21pm 
At the begining of the campaign I don't see any grudges in my book. Is this normal?
Jon Nov 19, 2021 @ 4:26pm 
@bainb132: Ah, perfect! Thank you!:steamthumbsup:
bainb132  [author] Nov 19, 2021 @ 12:34pm 
Doesn't need an update for now, but an update will be needed after the SFO update is out. Actually all sfo submods will need updating after that.
Jon Nov 19, 2021 @ 11:35am 
Update might be in the works...
一杯浊酒一份孤独 Oct 24, 2021 @ 3:25pm 
Does this need to be updated?
Zandor Sep 14, 2021 @ 2:25am 
Hello @bainb132, I seem to encounter quite a few garrison issues, the base garrison on the initial region gets cut in more than half at Tier 3, which isn't very logical. To compound that, the main settlement also gets Garrison nerfed after Tier 3, all the way to 5.
The Black Kaiser Aug 27, 2021 @ 5:47am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamcommunity.com/workshop/filedetails/?id=1527477447
bainb132  [author] Aug 26, 2021 @ 11:49am 
I may have to do some small changes but it works fine for now and so is quite low on my priority list
Baker Aug 26, 2021 @ 11:29am 
I read on discord from the author that this still works.
Nope Aug 23, 2021 @ 5:13am 
Upgrade this please, the new SFO version a lot of unit stat have changed.
Mégan Jul 11, 2021 @ 10:38am 
I really like the lord and the kraka drak units. Just increase the number of garrisoned units and the reconstitution of armies and it will be perfect.
Lemonz Jun 19, 2021 @ 4:33pm 
@Xbord both mods have to be active
bainb132  [author] Jun 12, 2021 @ 2:33pm 
@Running Blind Think you posted on the wrong mod page
Xbord May 21, 2021 @ 3:35pm 
Do i have to activate this and cataphs kraka drak or just this alone?
Ichinda May 17, 2021 @ 10:00am 
mod work fine but T3 garrison (minor and major settlements) are not the same as the main mod. Is this a mistake ?
BabyMoodeng Apr 25, 2021 @ 8:38pm 
mod crashes when i go into settlement
Dis-Sasha Apr 25, 2021 @ 8:43am 
thx :)
Darkryba Apr 25, 2021 @ 8:23am 
thanks
bainb132  [author] Apr 24, 2021 @ 10:48am 
Update: Caps fixed, and longbeards are fixed as well.
bainb132  [author] Apr 24, 2021 @ 8:04am 
Update will be out this evening or tomorrow
Tlem1 Apr 24, 2021 @ 7:53am 
@Dis-sasha. this is probably due to the update of the vanilla one. Bainb132 is probably working on an update
Dis-Sasha Apr 23, 2021 @ 5:33am 
same for trollmelters always 0/0, longbeards with greataxe can be recruited, with shield cant
Dis-Sasha Apr 23, 2021 @ 5:17am 
Hi, for some reason, huscarls stormbeards etc caps dont work, no matter the amount of +4 buildings it always stays 0/0

Works fine for slayers
FullAutoAttack Apr 20, 2021 @ 11:56am 
Ah right, forgot to remove the old one.