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My Document\My Games\Sid Meier's Civilization 5\MODS\Mutually Assured Destruction (MAD)
Open Defines.xml
Delete these 4 lines:
<Update>
<Where Name="NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD"/>
<Set Value="0"/>
</Update>
No idea, there might be some incompatilbilites.
It changes weighting for the AI for a few specific values.
Yup, I've had entire continents covered in fallout before.
-Does it directly change ai behaviour or is the ai behaviour of building more nukes a direct result of nukes no longer consuming uranium?
-Has this resulted in fallout apocalyps for anyone late game? (That's what I'm aiming for.)
Beside the "Our words are backed wtih nuclear weapons", which is vanilla, I can't think of any others.
Because nukes are stored in cities, and if the city is destroyed all the nukes are lost with it. I want to make sure other civs can retaliate.
11/10 best diplomatic tweaks yet.
http://steamcommunity.com/sharedfiles/filedetails/?id=78595823&searchtext=silo
Air and Missile Base/Commanders mod
but I didn't test it with nukes so maybe it is just for missiles and not ICBM.
(I didn't test it with your mod (to see if you build those in forest, in your territory but far from your cities, it worked to resist nukes attack or not))
That might work. (since you can retaliate even with destroyed cities) I will try that soon but that would make nukes worth it with this mod :) (because destroying whole cities is so much fun -in a game of course)
If you read the comments further down, I explain how to restore that feature.
I started a new game with only those 2 mods enabled and it worked.
PS: I know how to enable mods and use them correctly. Im just having trouble with this mod in particular. I want both these addons working so i can pollute the planet with fallout, and then the result causes climate to collapse.
"<Where Name="NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD"/>
<Set Value="x"/>" so that x equals the population at which the city gets destroyed. Thing is, this doesn't work on capitals, even when you're playing with the RazeCapitals mod enabled. is there any way i could tweak those to make this work?
Yes it works with the CBP or now known as CBO or Vox Populi, I use the mod in all my games.
Not sure.
If you really want nukes to insta kill cities set it like this
<Where Name="NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD"/>
<Set Value="255"/>
That way a Nuclear Missile will destroy a cities if the population is below 255. So pretty much any city.