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Players can use it what I meant by AI was that it has factors that help it judge whether it will accept like reasons for alliance and such.
As for the battle, you seem to have quite a big advantage so the only factor I could think would be bad rolls and/or terrain. I didn't change anything fundamental about combat except making the AI more aggressive.
and another problem is that i'm Ottomans again and fighting with byzantium's army they're 9k my 10k my moral 3.6 their 3.5 my disipline 113.5 their 100 but i lost 2 battles against them in normal game i always beating byzantium with 105 discipline so hard but in casio's improvement i never beat with 113.5 discipline. I know you'll say environmental conditions or leader conditions but it doesn't matter i mean it sn't should be 113.5 against 100 discipline
- Seat of the Caliphate province modifier that can be taken in peace deals through the special CB
- Changes to the Unite Islam decision to make it less specific
- Ability of the holder of the caliphate to declare jihad
- Caliphate government reform
- Arabian flavour (ideas, missions, events)
As for the slave events yeah those requirements should have been in there any way so I've made it so you have to be related to the trade in someway for all of them and for Europeans to be in Africa for some of them. Thanks for the feedback
The other is that I keep getting slave events without having provinces in Africa, and also Africa not having been colonized yet. Maybe limit this to countries with African holdings/colonial ideas and having a requirement for an African slave provinces to be owned by a European power before these can fire?
[basiceffects.cpp:250]: Error "failed effect validation for "country_event"" when compiling instance of "slesvig_question_effect" resulting in source:
if = { limit = { tag = SHL NOT = { has_global_flag = death_of_adolf_of_slesvig } is_subject_of = DAN ai = yes } DAN = { country_event = { id = flavor_dan.4 } } set_global_flag = death_of_adolf_of_slesvig }