Europa Universalis IV

Europa Universalis IV

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Casio's Improvements
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Apr 4, 2021 @ 10:50am
Oct 28, 2021 @ 12:03pm
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Casio's Improvements

Description
A collection of historical events, expanded flavour and MP rebalance.

RECOMMENDED CAMPAIGNS:
- England>Great Britain>United Kingdom
- British East India Company
- Songhai>Sokoto
- Brunswick>Hanover
- Byzantium>Roman Empire
- Ardabil>Persia
- Denmark/Sweden>Scandinavia

NEW UPDATE: "The Anarchy", focusing on the fall of the Mughal Empire and rise of the EIC

- Changed EIC ideas
- 40 EIC-related flavour events
- EIC may now establish Princely States to better rule India
- The Anarchy disaster for Mughals
- Formable Carnatic nation
- May apply Doctrine of Lapse to annex Princely States
- Added Fort William monument
- Buffed Afghanistan to encourage Mughal formation
- EIC may establish factories in other countries, boosting trade power
- Ideas for Bukhara
- Formable Sikh Empire with ideas
- Sikh decisions
- Reworked ideas for Marathas
- Opium latent trade good
- Ability to sell opium and opium prevalance in buying countries
- Forcibly open trade peace deal

- Order of Assassins formable
- Redone Venetian ideas


CURRENT FEATURES:

Missions:
- Zimbabwe (Mutapa and Butua)
- Kilwa
- Sweden
- USA
- England/Great Britain
- Belgium
- Denmark
- Finland
- Byzantium
- Georgia
- Persia (non-Timurid Iranian minors share the same)
- British East India Company
- Colonial nations default
- Poland
- Ottomans
- Hanover
- Russia
- Songhai
- Hausa
- Bornu
- Switzerland
- Mamluks
- Arabia
- Moravia
- La Plata
- Mongol cultures

Formables:
- Zimbabwe
- Madagascar
- Ghana
- Roman Empire (reworked decision)
- Belgium
- Europa (united Europe)
- British East India Company (by British mission)
- Moravia
- Vinland
- Mongol Empire (reworked decision)
- Carnatic

Expanded Espionage:
- Assassinate ruler
- Destabilise nation
- Sabotage defences
- Steal money
- Bribe officials
- Max -50% tech cost from spy network with study technology
- All actions have a 10 year cooldown after each use on every country you target, reduced to 5 years with full Espionage Ideas
- Restrict Foreign Espionage peace treaty blocking use of these actions for 10 years by the losing country
- Can study technology from dip tech 3

Colonial changes:
- All post-colonial states can now be formed as a subject
- AI colonial nations cannot colonise outside of their home colonial region
- Added Autonomous Trading Company government reform/subject type

Government:
- Choice of rulers in Republics are now random (except in lottery) instead of being 1/1/4 etc, but skewed to one skill like in base game
- Choosing a family member in a Republic now gives decent rulers
- Re-electing rulers in Republics now gives +1 to a random stat rather than all three
- Legitimacy now also gives max -5% advisor costs
- English monarchy now has nobles and can call diets
- Factions for English monarchy, unlocked by mission
- Crown-Parliament States General mechanic for England/Britain
- Abdication and disinherit are now much cheaper
- Being over governing capacity increases unrest, scaling to +20 at 100% over limit
- Government reform progress growth increased to base 25 a year instead of 10

Idea Groups:
- Nationalism
- Industry
- Professionalism

Diplomacy:
- Send Conscripts action, allowing you to give manpower to other countries (with AI)
- Establish Embassy action, improving relations and trust between two countries (with AI)

Others:
- Scandinavia is now formable at adm tech 10 instead of 20
- Minor event flavour
- Unique Monroe Doctrine CB for USA
- Congress variable/events for USA
- Attrition cap increased to 50 (bye bye manpower)
- Many new flavour events for England/Britain
- War exhaustion now decreases morale and defensiveness
- Catholicism now gives +1 diplo rep instead of -1 tolerance of heretics
- Increased attrition from winters
- Lots of events relating to the Fall of Constantinople and Reunification of the Churches
- Reworked Byzantine start
- Prussia is now prussian blue and Byzantium is darker
- Cost to develop as a subject reduced to 10% extra from 50%
- Couple of events for Jewish minorities
- Completely redone War of the Roses (NOT in current version)
- Monarchs made into leaders are now on average much better
- Full occupation gives 100% warscore after 1 year instead of 5
- AI is now slightly more aggressive, especially against targets it thinks it can win against
- Added Military Strategy selection
- Changed TUR 'Guns of Orban' age ability to 'Ottoman Europeanisation', giving 25% institution spread and -10% dev cost
- Iraq is now formable
- Swedish events and age ability can be triggered by any country of Swedish primary culture rather than just the SWE tag
- Austria and Prussia are now historical rivals
- Battles now give more warscore
- Demilitarise peace option, giving -50% forcelimit to the loser for 10 years
- Act of Union decision for Britain, allowing Kingdom of Ireland to be released as a junior partner
- Sweden is now formable
- Reversed trade route between Brazil and Amazonas, allowing Brazillian money to go to Caribbean directly rather than through Ivory Coast
- Cut off West Africa from the north and east by slightly extending wastelands, though it is still connected by Cameroon
- Country with highest income and economy focused ideas after embracing Global Trade will be the Market Leader, giving significant economic bonuses but obliging them to help nations struggling financially
- Military leaders are more likely to get traits
- Moved Finnish, Karelian and Saami cultures to Finno-Ugric group
- Added Great War CB between great powers in the last two ages
- Overthrow monarch peace deal for monarchies
- Revolutionary countries can be coalitioned by reactionaries regardless of AE
- Buffed revolution bonuses
- Changed cavalry base cost to 15
- Janissaries and Jews estates
- Munich holds the other Bavarians in PU at the start (MP balance)
- Force conscription peace deal
- Research agreement, allowing countries to share mana
- HRE bonuses per prince halved
- More Low Countries provinces
- Reworked slave trade
- More monuments and advisors

ISSUES:

- Missing localisation in a fair amount of descriptions for missions and others
- WOTR
35 Comments
Kenish Dec 22, 2022 @ 12:00pm 
Whenever I play with this mod, it seems to mess with the world so that France doesn't exist and instead Italy is in its place, connected to Britain. I assume it's on my end, so any idea what could be causing it?
door Nov 21, 2022 @ 9:21am 
could you make a separate mod for estates and factions?
Casio  [author] Sep 5, 2022 @ 7:58am 
Right yeah I'll include that, I'll put a comment on here when I release the Britain mod :)
Mordon Sep 5, 2022 @ 7:45am 
foremost the east india company. i know you already have that as a seperate mod but i would like it in combination with your other changes regarding britain
Casio  [author] Sep 5, 2022 @ 5:58am 
Yes I could certainly do that, I was planning a British expansion mod anyway, which mechanics specifically are you talking about?
Mordon Sep 5, 2022 @ 5:46am 
could you make a stand alone for the british mechanics and mission tree? that would be the most interesting part of the mod for me
Casio  [author] Sep 5, 2022 @ 5:20am 
Regarding an update; I don't think I will update it unfortunately, at least not in whole. It's just too complex and has so many changes really. I'd rather focus on working on new stuff and porting specific mechanics and such out of this mod than trying to grapple with this monster again. Sorry
Mordon Sep 4, 2022 @ 7:21am 
are you planning on an update?
Normal Jan 30, 2022 @ 3:15am 
still oine of my fav mods are you planning to update it to the new version of eu 4?
The Carlist Boi Dec 8, 2021 @ 5:52am 
hi casio, very nice mod you got there and i am excited for the next update. my only suggestion will be relocating mission trees of nations with dlc MTs to a submod as we may prefer those. if that is not possible, can u please guide me to how to remove MTs from files myself safely without breaking anything. it will be much appreciated and thanks for your contribution to the community.