Total War: WARHAMMER II

Total War: WARHAMMER II

High Elves Reborn by Rider of Rohan
18 Comments
AytaL Aug 6, 2021 @ 3:43pm 
Looks good but there are some changes i can't accept therefore i will not be able to use it unfortunately.
These changes are sisters of avelorn nerf, fireborn bonus vs large nerf, and finally the archer range decrease.
XMT Rider of Reaver's Mark  [author] Jul 28, 2021 @ 5:12pm 
@MacTavish Hello! I don't have plans to make a stripped down version sorry, but tbh you shouldn't really have an issue with it. Spearmen (shieldless) and warmaidens are all available from vanilla buildings and the ai recruits/uses them properly in armies.
MacTavish Jul 28, 2021 @ 4:14am 
Would you be willing to make a "trimmed" version of the pack for campaign primarily? Such as without introducing new units (shieldless spearmen or warmaidens) since I love most of the changes (speed buffs to infantry, ITP, white lion rework), but I wanna keep the roster intact for campaigns. Especially since HE have the issue of too many recruitment buildings and weak early economy requiring multiple building slots (trinkets, PO and growth!), I love that you make the grove building really enticing now that it offers sisters and t4 white lions.
XMT Rider of Reaver's Mark  [author] Jun 12, 2021 @ 7:18pm 
Optimized the mod pack and pushed some other changes!
Rein May 13, 2021 @ 1:08pm 
As Tetr brought up, this mod is filled with the default game lines for almost every section which is both not needed as obviously the base game needs no copy of itself to read but will also break / overwrite any other mod doing anything to change other base game content.

The only lines the mod needs are those where something was actually added or changed from the vanilla values.
TetrActys Apr 6, 2021 @ 1:24pm 
you only need the lines, where you change something like attack, defense etc. the other lines can be deleted.
Ciaphas Cain Apr 6, 2021 @ 12:52pm 
@Rider of Rohan

I see, it's been a while since I've played HE so I'll give it a go with my DP and see what happens. Tirion isn't made for taking down Dragons, just everything else it seems haha
I'm just wondering if it was down to how many units there are so it is split amongst them or not.

Ok cool :D
XMT Rider of Reaver's Mark  [author] Apr 5, 2021 @ 6:53pm 
As for Druchii it's a maybe, if Felkon and the boys want to do something like this I'd be up for it.
XMT Rider of Reaver's Mark  [author] Apr 5, 2021 @ 6:52pm 
I have no idea about the tables and stuffs like that I'm new to modding warhammer, i just used the database editor and renamed them all in packfile manager lol
VroomVroom Apr 5, 2021 @ 1:47pm 
any plans for druchii?
TetrActys Apr 5, 2021 @ 6:02am 
why did you use the complete land units, main units table? because of that my other mods has conflicts with this. :/
XMT Rider of Reaver's Mark  [author] Apr 4, 2021 @ 2:47pm 
Hey Mortarch, lowered Flame Resistance because it was just too much. Even Tyrion's Dragon Armor only gives 45 resistance. At the moment in vanilla Dragon Princes can easily kill a Star Dragon with their resistance.
Ciaphas Cain Apr 4, 2021 @ 2:17pm 
What is the reasoning behind the lowering of flame resistance to Dragon Princes?
ThePhoenixKing Apr 4, 2021 @ 12:54pm 
Take those changes CA!
^Triumph Apr 4, 2021 @ 4:39am 
Actually, "armored" archers should be just normal archers with AP. And the cav some of it should have more AP or just anti large. Anyways this changes should be implemented for multiplayer. Campaigns r just easy as hell no matter what u play. Cool idea tho
lux Apr 4, 2021 @ 12:45am 
God artist and modder? 😳
[XMT] Healerinu Apr 3, 2021 @ 8:28pm 
Love It! :lunar2020hearteyesrabbit:
Way Apr 3, 2021 @ 7:04pm 
Amazing work :p2cube: