Starbound

Starbound

Monster Compatibility Loader
26 kommentarer
FelmastProMcLane  [ophavsmand] 17. dec. 2024 kl. 6:55 
Lukiwarble 17. dec. 2024 kl. 5:31 
thats like the 7th instakill bug in a row already
Lukiwarble 17. dec. 2024 kl. 5:30 
one day the monsters will stop dying instantly
Lukiwarble 17. dec. 2024 kl. 5:30 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
Ashtar 11. apr. 2023 kl. 13:40 
Hi Felmast ?
Azure 11. mar. 2023 kl. 3:51 
this mod causes glowing of damage numbers, which means that you don't have to build up a lighted area for fight, this may ruin the gaming experience because the light is crucially important when fighting in darkness, now that with this mod you don't need to place torches or turn on the flashlight, but just with a single hit, the monster would no longer be "invisible" in the night.
Hopefully wish this should be resolved.
Ashtar 22. dec. 2021 kl. 15:00 
I go try later and I'll come back to tell you
FelmastProMcLane  [ophavsmand] 22. dec. 2021 kl. 14:57 
You are welcome, although, I don't know if it will solve it.
Ashtar 22. dec. 2021 kl. 14:52 
OmG thanks very much you are the best and fast❤️❤️❤️
FelmastProMcLane  [ophavsmand] 22. dec. 2021 kl. 14:16 
So, there is a small conflict that hopefully is the cause (because in my case, everything seems fine), this mod removes code that Stardust adds to the damage script of entities.
It's a simple fix, though it will be an extra mod.
Ashtar 22. dec. 2021 kl. 14:04 
ok I'm using Borderlands 3 health bar, without these two mods, it's normal monsters and npc with normal bar and with Nanofield Resonator it's normal too
FelmastProMcLane  [ophavsmand] 22. dec. 2021 kl. 13:52 
Well, if one of these mods isn't present, they don't do anything.
I've just updated my installation so I will check. (Also I do use normal Stardust)
FelmastProMcLane  [ophavsmand] 22. dec. 2021 kl. 13:31 
Stardust lite or normal?x
You can send a log file after trying to hurt a monster, it probably contains the error.
Ashtar 22. dec. 2021 kl. 11:06 
Strange bug on Stardust mod all monster not taken damage
Lexi Lunarpaw 23. aug. 2021 kl. 16:45 
@FelmastProMcLane im pretty sure the Tie Fighters are reskins of scandroids so i have no idea....
FelmastProMcLane  [ophavsmand] 23. aug. 2021 kl. 16:39 
That means some mod needs a compatibility patch, because this mod alone just has vanilla code.
Lexi Lunarpaw 23. aug. 2021 kl. 13:41 
these were making my Tie Fighter monsters explode instead of attacking me... 0/10 :ftired:
starch 27. apr. 2021 kl. 13:39 
health*
starch 27. apr. 2021 kl. 13:39 
erchius crystal does take damage from weapons it just has a shit ton of damage
FelmastProMcLane  [ophavsmand] 12. apr. 2021 kl. 19:19 
The config it's just a list of scripts to load.
Then this mod loads them.
Unless a mod makes a patch to make the Erchius boss not immune, then it would work like vanilla.
Lukiwarble 12. apr. 2021 kl. 18:16 
can the config make the erchius crystal finally take damage from weapons?
Lukiwarble 12. apr. 2021 kl. 18:14 
So thats why the monsters stopped working
FelmastProMcLane  [ophavsmand] 8. apr. 2021 kl. 8:50 
No, but this is meant to allow the creation of patches for a mod like supper's.
Nico 8. apr. 2021 kl. 2:00 
Is this work with Supper Combat?