RimWorld

RimWorld

Power Tools
142 Comments
setosa Jul 14 @ 10:45pm 
I've made a new mod based on the concept of this one that is 1.6 and will be continually expanded upon. https://steamcommunity.com/sharedfiles/filedetails/?id=3526160222
Thranos Jul 14 @ 10:44pm 
Worked just fine in 1.5, and looks like it's still working just fine in 1.6 as well.
TheBronzeWarrior May 10 @ 11:48pm 
very cool mod. please fix the small typo in grinder, its chassis.
WJSabey Nov 12, 2024 @ 12:57am 
These are great. I think the grinder maybe ought to do siege damage like the breach axe instead of normal cut damage though. Seems like it ought to be really good at destroying buildings.
JessieFeathers Oct 14, 2024 @ 10:57am 
1.5?
F1tgal911 Sep 21, 2024 @ 1:40pm 
Macht Tools. +1
Pasaway Jul 25, 2024 @ 4:46am 
Yep. Works without issue in 1.5
жандарм Европы Jun 28, 2024 @ 8:39am 
1.5 срочно ааааа!!!
奥拉西斯的地雷 Jun 24, 2024 @ 8:36pm 
1.5, plz
Reddie Jun 3, 2024 @ 7:21am 
Works completely fine in 1.5
Jet May 25, 2024 @ 12:07am 
is there a hardcore mode like for survival tools where you cant perform the work without the tool?
JessieFeathers May 22, 2024 @ 8:13am 
1.5?
The Dutchman May 5, 2024 @ 9:27pm 
It obviously works in 1.5....
Black Fox Apr 17, 2024 @ 11:30am 
1.5
kongkim Apr 14, 2024 @ 1:16am 
Will you update it to 1.5? :)
grrantu Apr 13, 2024 @ 9:32pm 
It seems to be working with 1.5 for me. I can make tools, the pawns equip them when performing a task that would use them. They perform the task faster. No errors in the debug console.
Lil Kitty Girl Apr 12, 2024 @ 3:51am 
Is this compatible with 1.5?
Visoth Apr 5, 2024 @ 11:31am 
It would be very cool if the Jackhammer allowed pawns to mine on Deep Drill resource spots, without having to lug around a deep drill. A more mobile deep drill, in other words. Not sure if its possible to put the Deep Drill mechanics into a wieldable tool, though.
TnT4u Jan 18, 2024 @ 6:38am 
I'm not sure if its another mod causing the issue but using this (with simple sidearms) is causing the pawns that have at least the jackhammer equipped as a sidearm to constantly go back and grab more weapons as sidearms.
thesoupiest Jan 3, 2024 @ 4:14am 
I really, really love this mod. Please consider this addition:

- A mod option that reduces tool-less mining speed by 75%, but makes the jackhammer 300% more effective

This could be a cool "hardcore" mode that makes jackhammers virtually necessary to dig any sizable underground base, but then make that job much easier once you've equipped your miners with them.

Thanks for the great mod! I run it on every save :)
Rook Dec 15, 2023 @ 8:22am 
"Power drill boosts crafting speed by 80%"

Love the idea of a colonist figuring out how to roll smokeleaf joints with a freaking drill
Mr.Ryth Oct 31, 2023 @ 2:25pm 
ah yes perfect! the mining slaves could use this :steamthumbsup:
F1tgal911 Oct 12, 2023 @ 1:48pm 
The drill isn't being auto-selected by the pawn when he carries a hammer at the same time when doing crafting jobs.
Osetrokarasek Aug 31, 2023 @ 9:53am 
love your mod! could you patch it for "Survival Tools" mod?
Monkey Magic Jul 27, 2023 @ 12:38pm 
""tree cutting" isn't its own type of work"

There is a mod that splits it up though, so in the case of that mod, will there be a problem? Meaning, will it just work on trees (ideal) ignore the fact that it's been split and work on both (acceptable) or simply bug out (problematic)
Atzahel Jun 29, 2023 @ 2:13am 
BubberDucky
you need to use the images to use the mods for dual wielding
acitvate them instal harmony and let the game auto sort em.
BubberDucky Jun 8, 2023 @ 8:04pm 
no matter what hand i put it in my pawns wont use the tool at all, what do i do?
BubberDucky Jun 8, 2023 @ 7:36pm 
i'm extremely confused if this mod is working. the description on the chainsaw says it works when equipped in the off hand, but no colonist are able to and it says you can't equip two handed things in the off hand. Not to mention the pawns never bring out the tool showing that they're using it. i have the recommended mods to help this work but the issue is none of my pawns can pick up any of the tools in their off hand.
Anita Sjit May 17, 2023 @ 1:00pm 
Hey, cool mod. One problem, colonists who are pacifist won't equip the tools because they are classes as weapons, looks like. Fix that, and this mod would be the GOAT.
Monkey May 4, 2023 @ 12:17pm 
A very nice mod!
Varjonyymi Mar 15, 2023 @ 3:26am 
Mlie has updated Grab Your Tool for 1.4 if you want to update the mod link :)
Justfly Feb 12, 2023 @ 8:01pm 
Is there some way to adjust the %speed Bonus ? .. 80 is tooo much :$
Bobisz Feb 4, 2023 @ 1:36pm 
My pawns doesn't seem to be actually using the tools? She has the jackhammer equipped in her inventory but not using it when mining and seems the work speed is unaffected as well?

I have sidearms and sidearms switching installed as well.
Thranos Jan 15, 2023 @ 2:33pm 
Given that Vanilla Expanded felt the need to drop their tools entirely, any chance this could just become... "tools"?
Cade Stirling (Riley) Jan 5, 2023 @ 12:12pm 
is it possible to add a welder to increase repair speed?
ProfileName Nov 26, 2022 @ 12:21pm 
I'd make the argue that the drill could be used to replace parts on some of your electrical benches, in the case they need a replacement, and the drill could also be used in the case some of your clothes are... well.

I do believe, though, you could make more tools?
Dewa Nov 26, 2022 @ 2:27am 
I recommend using a tool switcher mod regardless so pawns can still carry a tool and their main weapon both at once, pocket sand is the one i recommend most
ale.mrosk Nov 23, 2022 @ 5:46am 
If I'm using CE do I still need another mod for the pawns to use the tool?
If my Pawn is incapable of violence can it still use a tool?
HvD Nov 10, 2022 @ 9:00pm 
Thank you for this mod. I now have something to replace "tools" with from vanilla expanded weps since the author there nerffed/removed the use of the tools
TheStorySmith Nov 4, 2022 @ 9:48am 
Amazing Mod, just found it (Thanks for updooting btw)
Bro Feel Good Nov 3, 2022 @ 7:07pm 
1.4 yo?
JessieFeathers Oct 31, 2022 @ 9:17am 
1.4?
kar5ten Oct 25, 2022 @ 1:36pm 
The mod works for me without any problems on 1.4. or i havent noticed any yet
Zack Oct 24, 2022 @ 2:29am 
"how often are you really cutting down trees anyway?"

You have no idea, bro. You have no idea.
SkylerJames13 Oct 21, 2022 @ 9:44pm 
any chance for this to be updated to 1.4? please and thanks
Lurmey May 29, 2022 @ 12:28pm 
Hiya, could you look into tweaking this mod to play well with De-Generalize Work and autoswitch mods? Currently, pawns won't auto-switch to these tools when doing certain tasks because those tasks use a technically different stat (Smithing Speed, for instance) even though said stat draws directly from general labour speed.

Example: My crafters on the fabrication bench don't switch to the drill when crafting because they don't recognise that it buffs smithing speed, which the bills that they working on use, because the drill specifically only buffs general labour speed.

If you could just run a check to see if De-Generalize Work is enabled, and patch the stats on the tools to make use of the new (or old?) stats added by that mod, that would be a great help. Thanks
skycrossercat Apr 20, 2022 @ 9:23am 
Hi, I found a slight incompatible issue between this mod and Ratkin. When activate both mods, the visual display of using a tool won't show up, no logs though, hope this can be fixed.
Victor Mar 27, 2022 @ 2:34pm 
Perhaps you should give the mechanoid buffs to Drills instead?
Victor Mar 27, 2022 @ 2:32pm 
Industrail Grinder's DPS outmatches even modded endgame weapons, this thing is extremely overpowered, also, wth the Grab Your Tool! mod colonists end up always opting from them instead of Drills when doing crafting jobs.