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it was surreal to say the least, but also a very interesting mod. I spent at least a half hour stacking props to get over the wall at the end, and even longer on the cliff-climb (take it slow - HL:A ladders don't like you going fast)
I hope you're still working on this mod, or at least planning on it! enjoyed it
For me, there is no such thing as 5 stars or 100% on anything.
I'm much more pragmatic than that. People are like, "THAT WAS GREAT! LOVED IT! 100%"
I could not stand to be in the same room with such people. They are just loud liars, or simply have no way to control their emotions. Nobody is that manic!
Likewise with reviews of any type, movies anything. There is no such thing as a perfect anything. And with reasoning that in mind, a lot of things are going to be average (50%, 2 1/2 stars).
The waterfalls are quite nice. I mean it. Look at Sky Mesa. Yours are a full magnitude better!
Also, if it's helpful to you, I have a really detailed map of the entire island (with coordinates and elevations) that I downloaded from a fan site way back in the day. Let me know if you're interested and I can send it your way!
NPC creation doesn't really exist so the raptors are a combination of animated models and invisible prop_physics. They have the Vscript for following the player which sometimes doesn't seem to activate which is frustrating, I think that causes them to die and not animate.
It is my intention to change the enemies to make it more interesting although I will still follow the original game to some extent.
And yes, unfortunately HL:A doesn't have water! I didn't know this when I started the mod :)
Hopefully that might change in future and it can be updated.
I would take the basic idea of the original game and build something new. It was a fun game back in 1998 but only diehard JP fans love it today because boy is it flawed. Survival horror with dinosaurs in VR could be amazing and even the low poly raptors are scary when they run at you but a 1 to 1 remake of the base game won't be fun in VR (imo at least).
A few enemy bugs. Raptors stand in place sometimes. They die but don't fall and just keep animating but without collision. Also, does HL:Alyx not have water? To think that Trespasser had water physics with ripples and Source 2 doesn't (yet?).
'Feel' is not something I've really gotten to yet as I'm really just mapping out the levels and trying to add in the basic details. The game is supposed to be set on a jungle island. I think to make this I will need more vegetation and more lush textures.
Narrative in the original game is through voice lines and monologues. I would love to have them in this but I'm still unsure if I will or not. I could also tell the story (of what little there is; escape a dinosaur island) through different means in world.
This mod has the potential to be an enormous amount of work so I'm trying to just hit all the basics first and see where it goes from there.
Good luck as you keep developing the level.
The level was lacking an overall narrative as to why I was there (aside from the crashed helicopter). I'm not looking for a full-length story, but giving a sense of purpose, or a goal, gives me incentive to keep playing (blasting things for the heck of it is fun, but short-lived for myself).
I agree with the other comments that the raptors were slow and blocky, but I believe your future updates are going to show some wonderful improvements.
I need to lower that time I think.
https://www.youtube.com/watch?v=LmZYo1jI2uU
EMBRACE THE MEMES!