RimWorld

RimWorld

Vanilla Social Interactions Expanded
971 Comments
Leenday Sep 19 @ 2:47am 
Skill chitchat is nice, venting is nice.
Parties are ridiculously bugged (two pawns drink like 100 beer one after another developing addictions).
Inspirations suck and CANNOT BE EXCLUDED (idk check other comments same bug i think) also they take over vanilla pool because of their bloat so my pawns are on flirting frenzy 99% of the time.
Developing traits is mind boggling. I don't think you can even really play with it. At least THIS can be turned off.

Dunno. Kinda nice mod but I think it aged and it shows (with some bugs), I mean it is hard to keep pace with the base game getting so many updates compared to 7 yrs ago.
I mean even the mod menu is bugged, cmon.
Waning Sep 18 @ 5:29pm 
I got the standing still bug. Seem to be due to a null reference somewhere.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref D56CD9B7]
- POSTFIX OskarPotocki.VanillaSocialInteractionsExpanded: Void VanillaSocialInteractionsExpanded.GetStatValue_Patch:Postfix(Thing thing, StatDef stat, Boolean applyPostProcess, Single& __result)...
小月猫 Sep 14 @ 8:47am 
also, i looked through the defs, do you not know what the [pronoun] variable is? for the 1.6 defs you have every def copied twice for the male vs female pronoun variations, just... use [pawn_pronoun] instead ... soooo many defs
小月猫 Sep 14 @ 8:41am 
this mod singehandedly increases load time by 8 minutes, for reference, i have 408 mods installed, this mods def is the 3rd from last def to load in, and all defs before it load in about 2 minutes, then it hits this def and the game freezes for 8~ mins before it finishes and the game loads in after spending another 30 seconds on the last couple defs..... im gonna disable this mod, not because its a bad mod, but that load time is unbearable, perhaps if this mod added important content for my modpack i would deal with it, but social interactions is a big meh
Latex Santa Sep 11 @ 2:06am 
@Zaerath
Same. This mod would have been nice for my Legitimate Business Magnate run, but the errors spoken of in the comment section make me concerned.
Naucetaaq Sep 4 @ 4:34am 
Hey, I just wanted to let the VE team know I am very thankful for this mod and appreciate all your hard work. Thank you guys!
Smoker Sep 1 @ 5:08pm 
I have so many level 20 skills from chit chatting lol
keep getting conflicts, error points to mod conflicat during map gen, sadly cant recommend this mod at all
Gooball of hugs Aug 28 @ 12:13am 
melee frenzy should be disabled for pawns incapable of violence, my highmate keeps getting it
Zaerath Aug 20 @ 4:09pm 
I sooo want to use this in my new playthrough together with VSIE - Rational Trait Development but I am waiting for an update since the comments are pretty concerning rn :steamsad:
Stubbs Aug 15 @ 9:19am 
Really performance heavy and buggy. Avoid.
Devs won't even read the comments, bit scummy.
aShadowWizard Aug 12 @ 11:38am 
Is there anyway to disable certain social interactions? I keep having colonies die because one character suggests a food binge party
Carny Senpai Aug 12 @ 3:42am 
@Auspician they dont read the comments. To report bugs use the google form linked in the mod description. I already reported this bug, but if more people report it, maybe it gets higher priority.
Auspician Aug 11 @ 8:15pm 
@Oskar I'm also getting 'Trying to save reference to discard thing' like 1113850540 mentioned below, that I believe ties back to this mod. Any chance of an update or fix? I love what this mod does and I'd prefer to not simply disable it.
GULÉ🏠 Aug 10 @ 10:46am 
Think this mod is throwing errors?
https://gist.github.com/HugsLibRecordKeeper/8e48c8c2d9a133a2db18ecc2d9347a11

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
BrodatheMaster Aug 8 @ 10:37pm 
Jesus. . . had a Yttakin Pawn with 20 animal skill(12 base+8 gene w/ burning passion) do the "teaching" chit-chat with another pawn with 5 animal skill (burning passion not set to handling) and that gave him 5906xp(had a chit chat before that about trapping with another pawn but they only had 1 in animals w/ no passion).

Unrelated, is there a way to tone down the amount of these chit chats from happening as often or reduce the amount of skill they get from these talks?
I killed some mind devouring eldritch raider and now the whole colony shunned me for a murderous rampage. Too realistic. 10/10
Werewolfie Aug 6 @ 12:29am 
You know how sometimes a passing faction group will have "Y is the daughter of [your pawn X]"? Does this mod have a feature where the two pawns could enjoy a catch-up chat or activity together, before the other group moves on and is never seen again?
Joof Aug 4 @ 8:54pm 
My pawn turned gay after a bestowing ceremony. Thanks, Vanilla Expanded!
Panzer Maiden Aug 2 @ 2:54am 
When pawns get married can they still do the dating actions? Like skygazing together?
1113850540 Jul 28 @ 1:48am 
Dear Mod Author,
I'm encountering an issue with "Vanilla Social Interactions Expanded" in RimWorld. During autosaves, I get repeated warnings about "Trying to save reference to a discarded thing" for various pawns.
The error logs point to RaidGroup:ExposeData() attempting to save references to already destroyed pawns that are no longer managed by the game.
I've tried updating the mod and checking for conflicts, but the problem continues. It seems the RaidGroup class might need to clear destroyed pawn references before saving.
Let me know if you need more details. Thanks for your work on this mod!
Best regards,
Lor Jul 27 @ 3:00pm 
I am enjoying much of the social side expansion to this mod, thanks to the VE team for such great work on so many mods.

I'd just like to feedback here I don't think the "gained trait" mechanic makes any sense and to be honest it swings wildly between being overpowered or a serious detriment. I've just had 2 pawns gain immunity to flu and one became depressive and the other (one of my good doctors) became a 'dunce'.

It's just very random and I don't think it fits with the mod at all.
Tej Jul 25 @ 7:11pm 
Does the "Previously our enemy" ever expire? Seems too harsh to keep that forever, when the majority of pawns added are going to be from prisoners. It should taper off eventually.
Ravayen Jul 22 @ 2:16pm 
Do married couples do the dating stuff as well? would seem a shame if you stop dating when you get married (realism? lol)
Yanser Jul 22 @ 8:16am 
could've been a conflict with somehting else, but after combing through my whole list, removing this mod was what made my 135ms TPS spikes drop to 50.. so if anyone else has a similar problem, try removing this :er_sad:
让我看看怎么个事 Jul 19 @ 6:21pm 
When using the Inspiring Words skill with level 6 psychic power
Even when the inspiration feature added by the mod is disabled, the mod will still provide the inspiration
snakes Jul 14 @ 8:44am 
I've already submitted a bug report but this mod is buggy right now. Memories are being duplicated (multiple sad memories from a single bad event) making the game a lot harder!
SadPlastic Jul 13 @ 6:13am 
Sorry VISE.. I really love this mod, but it makes dev action menu not working..
DASH Jul 12 @ 11:11pm 
just ignore... i personally check the comments to see if mod is working. i'm sure others do too
Oskar Potocki  [author] Jul 9 @ 12:07am 
We don’t look at comment section of our mod for issues. Any issues reported using our Google forms (as per the instructions in mod description) have been fixed.

If people don’t report properly, they should expect us to respond accordingly.
CroniX Jul 8 @ 11:04pm 
Did the update fix the numerous issues people have in the comments? I really like this mod, but I too had to unfortunately remove it.
Rycey Jul 8 @ 1:54pm 
There's a new update @Gamers
Coming back to play again, and it breaks my heart to see the comments. I really, really liked this mod. Hopefully they'll address the issues. Hurt to have to remove it while I was cleaning up my list of mods.
Fishkeeper Jul 6 @ 6:34pm 
Is it possible for the "beer party" event to be tweaked? Two of my colonists just got addicted to the psychite tea I had for my wasters, because they grabbed a "beer" together and the beer was psychite tea.
joshuatpetrie Jul 4 @ 11:08am 
does this still work if i just use your mods?
BEIJIXIONGGGGGGGGGGGGGGGG Jun 29 @ 2:14am 
dead mod?well,it looks like there are a lot of bugs,I have removed this mod.)
Consigned to Oblivion Jun 24 @ 5:33am 
This mod has a lot of issues. I'm getting insane slowdowns in some games out of nowhere. The issue seems to be related to this mod, pawns are frozen trying to do anything because they're getting stuck with a check from this mod for interactions, some of the most random, instead, are related to "royalty: exalted" meme, which I had to use dev mode to remove from my ideology. Disabled the mod and no longer having issues.
Stryyyder Jun 23 @ 11:37pm 
I have been having a lot of awful bugs that I've kind of chalked up to a natural consequence of having 100+ mods, but after reading the comments and removing this one mod suddenly everything works smoother. Really awesome mod that I was so hesitant to get rid of because I absolutely adored it, but... buggy, buggy mess from the dev team that wants you to spend an hour doing your own testing for them to accept bug reports. Are we surprised
girk Jun 22 @ 6:01pm 
So been reading a lot of comments and looks like this mod is bugged AF at the moment. So sad hopefully Sarg looks into it or whoever is in charge with fixing the mods
love this mod
LiterallyBeenVibing Jun 13 @ 8:52am 
does this mod cause a standing issue? ever since i got this mod some pawns when going to bed will just stand next to the bed and it gives me like a "somebody tried to do 10 of something" in the dev log and it then just holds them there forever.
SanDimas Jun 7 @ 12:22pm 
i think this mod is stoping raid spawns, in the log alot of yellow appears and social expanded is the only thing is appearing with raidspawns
Failure Jun 3 @ 8:05pm 
Compatible with the forbidden mod?
RobciuBobciu May 19 @ 8:36am 
yooo, wassup
Head May 18 @ 8:32pm 
Teaching is so cool! I like that my colonists can give each other skills
Wraith_Magus May 14 @ 8:30pm 
Actually, no, you can't disable the inspirations. I set the inspirations to the "X" and it doesn't let me leave the menu until I turn it back on. I manually go and turn inspirations off in the config files, and even though the game says inspirations are off, I STILL get nonsense like inspired planting and it still says things like "X would like to perform a surgery" when I get inspired surgery, but the inspiration doesn't go away when I tell them to do surgery just to get rid of the worthless garbage inspiration.
Cakes May 3 @ 2:42am 
performance heavy. avoid.
mrckz8 Apr 26 @ 4:37pm 
I tried disable inspirations but it doesn't work.
Amaruq Apr 23 @ 11:29am 
Guys, you can disable the inspirations.