RimWorld

RimWorld

Vanilla Social Interactions Expanded
928 Comments
Failure Jun 3 @ 8:05pm 
Compatible with the forbidden mod?
RobciuBobciu May 19 @ 8:36am 
yooo, wassup
Head May 18 @ 8:32pm 
Teaching is so cool! I like that my colonists can give each other skills
Wraith_Magus May 14 @ 8:30pm 
Actually, no, you can't disable the inspirations. I set the inspirations to the "X" and it doesn't let me leave the menu until I turn it back on. I manually go and turn inspirations off in the config files, and even though the game says inspirations are off, I STILL get nonsense like inspired planting and it still says things like "X would like to perform a surgery" when I get inspired surgery, but the inspiration doesn't go away when I tell them to do surgery just to get rid of the worthless garbage inspiration.
Cakes May 3 @ 2:42am 
performance heavy. avoid.
mrckz8 Apr 26 @ 4:37pm 
I tried disable inspirations but it doesn't work.
Amaruq Apr 23 @ 11:29am 
Guys, you can disable the inspirations.
Tye-Wynd Apr 18 @ 4:21pm 
I misread discord as the social media platform and honestly I hadn't even batted an eye I just thought it was a low quality joke
William Apr 5 @ 5:27am 
needs an update
[FD] Tomatohead Apr 4 @ 2:48pm 
is the -40 mood modifier "Imprisoned by my community" from this mod? It's applying to a raider which was not part of my community and I am desperate to find out what mod is causing it xd
sjm9899 Apr 1 @ 7:37pm 
super cool mod but i get warnings every couple minutes in the logs
Heart 🎕 Apr 1 @ 8:10am 
This keeps making 20 warnings every minute or so in the logs. I don't know how to solve these. It happens every save game with random corpses, etc. It all comes down to this mod.
Wraith_Magus Mar 28 @ 4:49pm 
The teaching thing is also problematic (although the toggle for that actually works), as it gives pawns skills I don't want them to have because it further dilutes the inspiration pool. I wouldn't mind all the useless inspirations you threw in there as much if you made inspirations more common or having one inspiration didn't stop you from getting another, but having to wait through 10 days of my 2 plants skill animal tamer having inspired planting is really annoying.
Wraith_Magus Mar 28 @ 4:42pm 
While I like a lot of Vanilla Expanded stuff, the inspirations in this one are seriously messing with my game. I have a character who only has skills above 6 in shooting, animals, and crafting, and I've been waiting for an animal taming inspiration for three years now. I have not gotten ANY of the vanilla inspirations, only party frenzy, flirting frenzy, and four SIMULTANEOUS trading frenzies. I can't even disable inspirations in the mod - I can set it to an "X" but then the game literally will not let me close the screen and confirm. It just makes a click when I hit the button and does not close the window.
lieyingyes Mar 27 @ 7:59pm 
That's kind of cool. Extremely Disgusted with Cannibal-25
Nexus Mar 23 @ 9:47am 
not really related to the mod itself but i like how the graphic for "funural" on the mod page is the same as all the other ones with like an "exciting and action" based look to the bubble

truly the most action packed and Adrenalin educing activity.
Des92 Mar 23 @ 3:19am 
Okay, so I've reported a bug via the form in the description - what is the process then? I didn't receive any confirmation that you even received a report beyond the window itself saying "form submitted"
Not that I'm expecting anything to happen - mine is an extremely niche case that I doubt would happen to a lot of people. Would be nice to know you at least got it.
Catbear Mar 21 @ 1:09am 
@LotLP Agreed. The social interactions and dating is a nice touch, but the inspirations seem massively strange - 0 handling wanting to tame anything that requires a minimum of 3 in handling. Non-surgeons having inspired surgery with 0 medical. My original pawn got the flu and suddenly gained the cowardly trait after killing a few hundred people w/o issue. Wish it was more logical.
LotLP Feb 24 @ 5:54am 
I like the extra social interactions this mod adds, but the changes to inspirations are really annoying. I wish I could disable or change that, but getting -5 for 5 days as a penalty for having high mood (which causes inspiration) is awful. I tend to just remove that moodlet with character editor when it happens so that I don't delete this mod out of frustration.
75Kerbals Feb 9 @ 12:56pm 
Stupid question, but do events like dating, birthday parties, picnics, or one night stands need a certain number of colonists to trigger? My current run has 7 people, with 2 marriages already. They've had a binge party, but nothing else. Thanks in advance.
SpacemanTrashcan Feb 6 @ 6:56pm 
It would be nice to have a more descriptive mod options menu. What are the differences between inspirations and aspirations in the context of the mod? There is nothing in the description defining aspirations. Are they just the goals and mood buffs of the inspirations?
Pumpkin Spice Latte Feb 5 @ 3:03pm 
Posting this to balance the hate; I have about 100 mods and I've never had issues or bugs with this mod, nor have I had any issues with any mods I use for that matter. Thanks for this mod btw, one my absolute favorite!
horse Feb 2 @ 1:56pm 
This mod seemed cool until it made every single one of my pawns do recreation for a split second then go to a different form of recreation over and over and over and over again never actually getting any recreation
Emperor Jan 29 @ 3:39am 
Shouldn't slaves be prohibited from gaining party inspiration?
Tiny4741 Jan 18 @ 2:58pm 
Which mod option remove the effect on pawns opinions of each other from eating human flesh? "__ ate human flesh, I will always be afraid of them." Is that even something I can disable?
Nico Jan 14 @ 6:43pm 
Any way to disable the [pawn] was previously our enemy debuff? I cannot find it in configs and I don't really want to disable the memories as a whole, just that one debuff specifically.
pbb Jan 12 @ 11:07am 
Been using this mod since probably 1.3 and I finally have enough. New trait mechanic is RIDICULOUS. All my pawns get in my recent saves are shits like slowpoke or chem facination or delicate or slow learner. Pretty sure that the authors always turn this mechanic off when they do their extensive testing, otherwise it would be removed long ago.
moonfish Jan 6 @ 2:28pm 
I really like this mod though I think the memory system feels a bit too random. Like big events such as being cheated on should have a better chance of creating a long lasting memory
😑 Jan 2 @ 6:04am 
I would recommend disabling "Obtaining new traits" from mod options, unless you want to risk random unwanted trait for your pawns.
Otherwise the mod is a nice addition, it adds extra life to your colony.
Oskar Potocki  [author] Dec 27, 2024 @ 4:19am 
When I play with this mod, I don't encounter any bugs. When youtubers play with this mod, they also don't encounter any.

Bear in mind a lot of people who report bugs in the comments (which they shouldn't do based on the mod description which informs you about the correct way to report bugs) use this mod with 400-600 other mods and don't even tell us which ones. As such, we're refusing to troubleshoot their issues.
100yearsdungeon Dec 27, 2024 @ 2:43am 
jesus christ just looking at the sheer amount of comments talking about bugs for this mod is making me steer clear from downloading this:steamhappy::steamthumbsdown:
Rena the Lunatic Dec 26, 2024 @ 7:44pm 
I think Venting isn't working right, I just had a pawn go from max to -1649 from the debuff.... I'm not joking
findecisive Dec 20, 2024 @ 11:22am 
a pawn went on a murderous rage which gave him a -95 opinion modifier with everyone but for some reason that started increasing slowly to -300 out of nowhere
The Bard of Hearts Dec 13, 2024 @ 4:13pm 
I've found a bug. I've had a pawn join the colony due to a "Unforgettable Ritual" effect. For some reason, everyone hates her because "She was previously our enemy, I don't trust her".

... she was never our enemy. She didn't exist in the game before being spawned in as a reward for the ritual due to our ideology. Can this be fixed? I've already tried "Character Editor" and the moodlet/social node doesn't show up on anyone's list to be deleted, so its just a permanent penalty right now.
Stumpy Nov 28, 2024 @ 6:20pm 
:Pitter1: when your pawn gets *so* mad they becomes gay
drshahramanvariazar Nov 17, 2024 @ 1:00pm 
if there was a manual interaction that you make your colonist go watch tv or do some recreation stuff by doing manually (activated from you)
Worldo Nov 7, 2024 @ 7:15am 
Oh, it really does just give your colonists the modded inspirations even when they're turned off! That's incredibly silly.
Worldo Nov 5, 2024 @ 11:35am 
This mod is really showing its age, as shown by the comments. I've personally ended up disabling more and more of it because it just gets in the way of gameplay..
princess.jessica.kate Oct 13, 2024 @ 8:05am 
Previously there was nothing I could do to help pawns satisfy a party frenzy inspiration, but with Biotech came religious dance parties. My annual party just happened to coincide with a pawn's party frenzy, but his inspiration was not satisfied. He only has the "fun party" moodlet. Is an update needed to count religious parties?
Katjarina Sep 26, 2024 @ 12:48pm 
Hello :)
Can I trigger a 'one night stand' and how? :)
madimikayla Sep 13, 2024 @ 5:55pm 
I love this mod very much! So grateful for it as I get v invested in the social lives & legacy of my colonists. There's been a couple small things and I'm not sure if it's me not understanding how the mod works or some sort of bug;
1) Pawns often refer to their husbands as wives incorrectly in descriptions of other characters, such as "A saved my wife, B, I'm grateful +5" but pawn B is male
2) I'll have nearly the entire colony attend a wedding, but the bride and groom will only have one or two pawns with the "A attended my wedding +5". Is that supposed to be that way?
3) One my pawns best friend died, will he eventually get a new best friend or will it be impossible for that title to shift?
4) This is a problem I have with base game but I would love to see this incorporated in the mod as I feel it fits the vibe; I can't stand it when a pawn is widowed and remarried, their dead spouse changes to ex-spouse and now they hate them. I would love to see "Lost Spouse" instead
JazzimoX Sep 10, 2024 @ 12:24pm 
My pawn with zero cooking skill got a cooking inspiration. Does this mod have anything to do with that sort of unexpected behaviour?
She's never even seen a stove and she thinks she belongs in the kitchen. :/
The Bard of Hearts Sep 4, 2024 @ 2:49pm 
Is this the mod that is having the planting inspiration that just makes the character ignore planting skill requirements for certain plants? If so, I have to say, that is seemingly the most useless inspiration there is. Anyone with no planting skill isn't going to be set to do that job anyway. And anyone WITH planting skill who is likely doing it anyway already HAS that skill necessary. I've had it show up several times on my gardener who gets absolutely no use out of it whatsoever.
SPRITENADO Sep 4, 2024 @ 12:23pm 
Does this mod include jealousy? Like if a pawn flirts with someone else's partner, will they think worse of the partner and vice versa? Kinda a

"-15 [Name's] partner. 'I would be a much better partner for {Name} than them!'"
or a
"-15 Flirted with my partner 'That scum! Where do they get off trying to seduce {Name}!"

Kind of deal
VOID Aug 21, 2024 @ 9:44am 
Is there a way to increase the frequency of social interactions? I've barely seen any :(
The Bard of Hearts Aug 20, 2024 @ 8:39pm 
@Fredini, agreed. I always make them skip it every time. There is literally NO point/benefit to it at all.
Fredini Aug 20, 2024 @ 4:45pm 
Is there any point to the binge party? All the colonists do is eat, and they don't get the same mood bonus from vanilla party. A useless waste of resource is all it is.
Nevloz Aug 19, 2024 @ 4:27pm 
Would it be within the scope of this mod to change how sexuality works? I've never liked how gay is a trait as opposed to just being randomly assigned when a pawn is created.
MnemonicGiraffe Aug 15, 2024 @ 2:25pm 
I don't blame you, especially since the fix is so easy
Oskar Potocki  [author] Aug 15, 2024 @ 3:43am 
I... I really don't think 80 colonists is a viable example for performance optimization, sorry xd