Project Zomboid

Project Zomboid

Easy Packing + Organized Storage
537 Comments
Mr. Nekuromu  [author] Oct 4 @ 6:46am 
@chef.beto.corona

In discussions, view all (6), FAQ.
chef.beto.corona Oct 3 @ 12:29pm 
Hey I need the firearmmod
where i can find it, somebody
DE BAUS KAN SAUK ME Oct 3 @ 11:23am 
for some reason i cant pack only duct tape, everything else works but duct tape
Mr. Nekuromu  [author] Sep 29 @ 10:42am 
@JASONWALKER34
I'll add it to the new feature requests!
JASONWALKER34 Sep 29 @ 4:15am 
Can you add the options to pack various clothing from vanilla and some clothing mods like authentic z and a few others please when I loot zombies in game I can get well over a thousand pounds on clothing most are the same stuff and I would love to be able to pack The clothing for easier storage as well as all the clothing from essential crafting and the other one
Mr. Nekuromu  [author] Sep 28 @ 1:05pm 
@moisestadeo76

In discussions, view all (6), FAQ.
moisestadeo76 Sep 28 @ 1:37am 
firearm missing error
Mr. Nekuromu  [author] Sep 15 @ 8:01pm 
@H.J

There shouldn't be any changes in appearance of original in-game content! New models were added packed variants, which are different items by PZ's game-engine. There isn't any way to disable the models, since the new items (packed versions) require one!
H.J Sep 15 @ 4:33am 
Can't you turn off appearance changes for magazines or drinks?
Mr. Nekuromu  [author] Sep 9 @ 7:50am 
@DeoS

I am unfamiliar with that mod, I would assume it does not. However depending on how that mod is coded, it's possible?
DeoS Sep 5 @ 7:00am 
Hi, does this mod works with inventory tetris?
Mr. Nekuromu  [author] Aug 29 @ 8:37am 
@Kuchugury

Look in the discussion on this page, I have explained the 'firearmmod' and it's relevance to the issue there.

@benjamin5455

If your server is a Build 42 server, we do not support it yet. Otherwise, I would suggest loading a server with only Easypacking enabled. If it works then likely a mod is conflicting with Easypacking in your original server.
benjamin5455 Aug 28 @ 9:00am 
For some reason i cant start my multiplayer server when i add this mod to my multiplayer server that i have before u added the mod
Kuchugury Aug 20 @ 10:24am 
I try to aninstall mod but nothing changes
Kuchugury Aug 20 @ 10:18am 
Where can i find firearmmod because of that my easy packing dont work
Kuchugury Aug 20 @ 10:11am 
Hello
I want to ask about mod because we added mod on our server he works directly we have menu of this mod we can pack food and books but cannot pack any items like metal scrap or rope all items that we can use to crafts we cannot pack.
Mr. Nekuromu  [author] Aug 20 @ 7:23am 
@GotDaam

I am unsure about what would happen if you installed/uninstalled mid run- I would backup both the save / server in case doing so messes with something or causes issues!
Mr. Nekuromu  [author] Aug 20 @ 7:22am 
@erpek @CFW Magic

These are appreciated and will be added to the issues in the github~ thanks
GotDaam Aug 19 @ 12:53pm 
Can you install/uninstall mid run? or would I have start a fresh wipe on a dedicated server?
CFW Magic Aug 19 @ 6:09am 
Hey Hey People! Quick bug report.

For vanilla:

Blue pen stack x5 is broken. Here's the code:

item 5pkBluePen
{
Weight = 0.35,
Type = Normal,
DisplayName = 5 x Blue Pen,
DisplayCategory = Household,
Icon = PackOfBluePens,
}

The blue pen 5 pack is missing a worldstaticmodel and it's value was given to icon, which breaks both.

For gunfighter:

OpenpPack of flares has a broken category due to this piece of code:

Category::Firearm,

Small syntax error at the category, which puts open box of flare rounds in it's own empty category instead of in Firearm as it was intended to be.

Good luck!
erpek Aug 13 @ 4:33am 
Option B (wrap in an anonymous function):

local ok, err = pcall(function()
WeightAdjustment(itemType, scriptItem, params)
end)
-------------------------------------------------
If you’d like a stack trace on failure, xpcall works great:

local ok, err = xpcall(function()
WeightAdjustment(itemType, scriptItem, params)
end, debug.traceback)

if not ok then
print(("[EasyPacking] WeightAdjustment failed for %s: %s")
:format(tostring(itemType), tostring(err)))
end
-------------------------------------------------
This change keeps the current behavior (adjusting weights via DoParam) but actually protects against errors inside WeightAdjustment and avoids pcall receiving nil.


Thanks again for maintaining the mod!
erpek Aug 13 @ 4:33am 
Hi! First of all — thanks for the awesome mod, it’s been super useful on our B41 MP server.

While reviewing the code, I noticed a minor bug, probably (I think), in media/lua/shared/zzadjust_item_weight.lua: pcall is called with the result of WeightAdjustment(...) instead of the function itself. That means WeightAdjustment runs immediately (outside protection), and if it returns nil you end up with pcall(nil, …) → no protection and a type error. Also, any error thrown inside WeightAdjustment won’t be caught by pcall.

-------------------------------------------------
Current (problematic) pattern (simplified):

local ok, err = pcall(WeightAdjustment(itemType, scriptItem, params))
-------------------------------------------------
Safe alternatives:
-------------------------------------------------
Option A (cleanest, uses pcall’s varargs):

local ok, err = pcall(WeightAdjustment, itemType, scriptItem, params)
-------------------------------------------------
Mr. Nekuromu  [author] Aug 3 @ 7:10pm 
@Бамблби

Yes! Exactly, those are addons to be used with the mods they are made for. You'll notice it says 'Easy Packing For' followed by the mod name it was used with!

This is intended, and isn't needed unless you specifically have those mods and want them supported! However if you would like to check out the mods they are used for- check the FAQ in the discussions!
Mr. Nekuromu  [author] Aug 3 @ 7:05pm 
@☆ Sk8.Val3rie ☆

It doesn't need any mods- it's standalone!

However there are addons- in the case you do use other mods. Look in the discussions for the FAQ for further information please!
☆ Sk8.Val3rie ☆ Aug 2 @ 10:16am 
Could you link the needed mods, it needs mods but you dont even have them listed
Bumblebee Aug 2 @ 6:52am 
Good afternoon. I don't know why, but your mod needs 2 addons about weapons. I don't know why. Maybe because of my huge collection?
https://postimg.cc/3Wz5yz66
Mr. Nekuromu  [author] Aug 1 @ 6:48am 
@NanoTree
I'll add it to the requested features- and see about the possibility of some configurable settings!
NanoTree Jul 31 @ 2:33pm 
Fantastic mod! Is there any way to adjust how much packing the items reduces encumbrance? My only complaint is that stacking or packing certain things, like metal sheets for example, feels just a tad unbalanced and needs a nerf. But I'm picky about these things!
Mr. Nekuromu  [author] Jul 14 @ 9:31am 
@Mister Cheung

I am not sure! It should be, I would assume but as I would suggest with any mod changes mid-game in almost any game... make backups!
Mister Cheung Jul 14 @ 8:25am 
Is this mod safe to add for mid-saved games?
Mr. Nekuromu  [author] Jun 27 @ 1:58pm 
@ɆⱠ ₲Ɽł₣Ø❥42Ø
@ReadyForTheDevil

Build 42 support has been addressed, please refrain from spamming. This will not bring b42 support any quicker.
ReadyForTheDevil Jun 27 @ 2:35am 
b42
ɆL ₲Rł₣Ø❥42Ø Jun 27 @ 2:18am 
b42
Mr. Nekuromu  [author] Jun 10 @ 5:24am 
@Glaviern

Read the FAQ in the Discussions.

@Maceika - Allkeyshop

It should be working just fine on the latest stable build of 41. If it still isn't working, please try making a server with only this mod enabled. If it still doesn't work- feel free to let us know!
Glaviern Jun 9 @ 5:52pm 
B42?
Maceika - Allkeyshop May 29 @ 2:12pm 
does this work on Multiplayer (Host)? My server cant properly start when this is on
Mr. Nekuromu  [author] Apr 20 @ 1:35pm 
@Lil Boogie
Is this using Build 42? Or is this still Build 41? I am aware that Firearms (previously Firearms B41) has had updates - but I am less aware of the changes that have occurred with Gunfighter 2
Lil Boogie Apr 19 @ 3:52pm 
Hey could yall fix the GunFighterAddOn for this mod? They don't work & are unpackable. All the "Box of (ammo type)" packables can't be unpacked.
Mr. Nekuromu  [author] Apr 19 @ 10:31am 
@Shiesty Mark
It's not officially supported, but it's already on the enhancement/new feature list!

That's not to say it isn't "unofficially" supported somewhat. If VFE uses or left some of the item names in the code intact then those have a change of working. However I will warn since it's not officially supported the interactions of Easypacking & VFE might be odd, or cause item loss or crashes.
Maine Apr 19 @ 8:55am 
hey there! is VFE ammo supported? my old ammo compressor mod is causing more errors then its worth, and this works great for everything ive tried so far!
Mr. Nekuromu  [author] Apr 19 @ 8:05am 
@Madforce2k

Alright! Added to the enhanced features list!
Madforce2k Apr 18 @ 6:23pm 
Vinegar would be nice to pack too, some other mods add some dependencies that lead to more frequent crafting and storage of vinegar
BarelyAlive.16 Apr 5 @ 3:51pm 
Thank you
Mr. Nekuromu  [author] Apr 4 @ 9:31pm 
@BarelyAlive.16

Please check the FAQ in the Discussions.
BarelyAlive.16 Apr 4 @ 7:25pm 
it says i need a mod called firearmmod. i don't know what mod that is. Can someone help
Mr. Nekuromu  [author] Mar 16 @ 6:47am 
@- -
I'll add it to the things to be checked for b42 support thanks for that information!
- - Mar 15 @ 9:58am 
Drinks and alcohol are too heavy in b42 (2~3 kg), and it seems that only red and white wine and bottled beer can be packed.
Mr. Nekuromu  [author] Mar 11 @ 8:07am 
@IlIkeCraYoNs213
See the FAQ in the discussions.
IlIkeCraYoNs213 Mar 11 @ 4:10am 
b42?
Mr. Nekuromu  [author] Mar 5 @ 1:28pm 
@BlackWater821
Vanilla Firearms Expansion has been in the enhancements list since Sept 2024. As with all other requests it'll be noted and at some point in the future it might be supported!