Sid Meier's Civilization VI

Sid Meier's Civilization VI

Flapjack's Pasquale Paoli Leader of Corsica - New Civilization & Leader
25 Comments
Buldmaster Sep 6, 2023 @ 2:19pm 
It's too strong to play, but to put it in the AI list its a real challange to compete against.
AppleFlapjack13  [author] Aug 5, 2021 @ 5:02pm 
@Charc Corsica is a relatively small island in the mediterranean, so I think with all but the very largest of YNAMP maps it would be impossible to put Corsica in its TSL, which is why I haven't looked into making this work with those types of mods so far.
Charc Aug 1, 2021 @ 5:25pm 
Hi ! Does it work with Gedemo's YNAMP TSL ?
Chjara Jul 11, 2021 @ 12:10am 
Thanks ! Real life is more important so there is no problem
AppleFlapjack13  [author] Jul 9, 2021 @ 7:43am 
@Antoine it took me a bit longer than I wanted to get around to editing this mod again - real life has been hectic - but Australia DLC is no longer required.
Chjara Jun 28, 2021 @ 2:22am 
Huge thanks for you ! I wasn't really hopping a response so quick, and even a review to make this mod working without the australian DLC.
you are amazing.
AppleFlapjack13  [author] Jun 27, 2021 @ 3:38pm 
@loomisrusty thank you very much for the compliments and feedback!

@Antoine sorry for taking a week to respond. It should absolutely be possible to do a copy that doesn't require the Australia DLC, or remove the requirement from the mod entirely. I added the requirement because I was lazy with Pasquale Paoli's agenda - it basically copies John Curtin's since that seemed most in-character. I can just revise the mod so that the agenda works slightly differently and doesn't require Australia DLC. I should have an amended version up before next week.
loomisrusty Jun 24, 2021 @ 9:21pm 
I have a friend who grew up in Corsica so I had to try this. Got a good start on my first map and found it quite enjoyable and unique. The free culture is amazing. The extra food can really cause a city to grow fast. I was first to a pantheon as well. On the flip side, I could see a flat land or low appeal start being pretty rough. Very nice. Thank you for creating this!
Chjara Jun 20, 2021 @ 12:42am 
Hello, that's (well at least I expect) a wonderfull mod... but I can't use it. For using it I need the australian DLC. Is it possible to do a copy of it, but playable without this DLC ?
Bonjour, c'est un (tout du moins je l'imagine) génialissime mod... que je ne peux pas utiliser. Pour le faire fonctionner j'ai besoin du DLC avec l'Australie. Est il possible de faire une copie du mod jouable sans ce DLC ? Si ce n'est pas possible ce n'est pas grave.

Whatever, huge thanks for this mod.
Masato May 9, 2021 @ 5:02am 
WHAT. You are awesome
Adrien Apr 1, 2021 @ 9:36am 
U babbu di a patria !!! Basgi
AppleFlapjack13  [author] Mar 31, 2021 @ 1:09pm 
Yep - the bonus is permanent
YouCanCallMeMarmelade Mar 31, 2021 @ 5:41am 
Wait, so if I lose a city and then take it back, the combat bonus stays?
AppleFlapjack13  [author] Mar 29, 2021 @ 8:10am 
Sorry, no 3D art yet - learning how seems pretty tricky so for now the Pieve and Genoese Tower use in-game models. However I am planning on trying to teach myself how in the near future - I want the Genoese tower to have its own unique model!
jemalomlcs Mar 29, 2021 @ 6:41am 
I don't have a computer right now so I can't play the game - but do the two unique buildings have a unique model? I always admire 3D art ^^ Fantastic work regardless,I have a Corsican friend - great guy.
AppleFlapjack13  [author] Mar 27, 2021 @ 11:34pm 
Actually the idea of getting a bonus whenever you regain one of your original cities is very cool - I'm definitely going to consider it, though it would a require a lot more work on behalf of the player to try and gain that bonus!
AppleFlapjack13  [author] Mar 27, 2021 @ 11:30pm 
The way that the script works (or at least how it should work, I'll double check) is that the combat bonus only triggers on the capture condition - i.e. the city (which has to have your original owner id) has changed hands due to capture by an opposing military force. This means that you don't get the bonus from gifting away cities or losing them due to influence - your opponent has to make an active effort to take your cities from you.

I'll add that to the description to make it more clear. The idea of getting stronger by gifting bad cities is absolutely hilarious tho xD.

I still do think I need to impose a max limit on the bonus of, let's say, +10 combat strength to stop things getting ridiculous, and also fix some edge cases. Alas, I'm still a noob at scripting so it will take me some time to figure out.
Novalice Mar 27, 2021 @ 6:07pm 
Going to the spirit of the ability, it might be better to give the bonus when you reclaim a city you originally settled as opposed to when you lose it (not sure if that is possible from coding). Especially if there is the possible of abuse at just settling x number of junk cities in snow to deal away for the easy combat bonus.
Novalice Mar 27, 2021 @ 6:04pm 
I'm being blind, says original cities so it sounds like the main limitation is if you've founded the city. Still leaves some additional avenues open. Could even go so far as to gift a few 1 pop cities mid to late game only to war and reclaim or raise them for pure combat bonus. xD
Novalice Mar 27, 2021 @ 6:02pm 
Losing 5 or 6 cities when it isn't intentional can certainly be a losing match. +2 might be a good balance for smaller and shorter games, but I also don't know what 'losing' a city condition is. Such as, do you only get the modifier added if the city is captured by a hostile force? Does it tick off when you capture a city, but then opt not to annex it as part of the peace talks. Will it trigger if you lose a city due to loyalty issues. Can it trigger multiple times per city.

As there are so many possible 'yes' answers to that question I went with the suggested +1 originally. Since over the course of the game you could lose and win back cities in a variety of ways making a +3~5 bonus fairly common by end game at higher levels of play.

Still will be a very interesting dynamic to try to shoot for a a play style where you benefit from flipping border cities, or are rewarded for returning cities instead of annexing them in war.
AppleFlapjack13  [author] Mar 27, 2021 @ 5:08pm 
Oh, and @Sailor Cat, Thank you! I'm a big fan of your work!
AppleFlapjack13  [author] Mar 27, 2021 @ 5:03pm 
@jordanalex2004 I love that mod too! Sui Generis support has been added.

@Novalice that's a fair point, I wasn't exactly sure how to balance this unique ability since it really depends on what type of game you are playing - I tend to play rather small games where if you are losing 5 or 6 cities you have basically already lost no matter what combat bonus you get. I think I will change the bonus to +2 as a good compromise, and in the future will change to +1 if the majority rules in your favour.
Novalice Mar 27, 2021 @ 4:31pm 
Would it be possible to get a +1 instead of a +3 on the strength of military units since it is permanent. Otherwise losing 3 cities, essentially puts your units one era further in combat power. Losing five or six cities on purpose can make it so you steam roll later wars and may break the game.
jordanalex2004 Mar 27, 2021 @ 1:10pm 
sui generis?
Sailor Cat Mar 27, 2021 @ 12:06pm 
Cool. :momozzz: