Sentinels of the Multiverse

Sentinels of the Multiverse

The Cauldron
168 Comments
kakitaukyo Mar 17 @ 5:16am 
This is the clear proof that when a company hears its fandom everyone wins. Congratulations
Clover Creepy Girl™ Dec 30, 2024 @ 6:47pm 
I hope yall are happy, just bought the core set of this in print on DTRPG after using it on here for so long. Shameful
aloojawa Sep 7, 2024 @ 10:57pm 
How on earth is Outlander 2 diffculty? Any team against him with no Mr. Fixer/Tango-1 is an auto lose (4 or more heroes). Even with Mr. Fixer/Tango-1 you can still very easily lose! He's at least higher 3 difficulty! I've had easier time against actual 3 difficulty villains than with Outlander
(Verdadeiro) Felipe Sep 3, 2024 @ 4:54am 
Aloojawa: Reeeeally hope I have that Grease Gun on hand
aloojawa Sep 2, 2024 @ 10:13pm 
What you gonna do? when 5-trace outlander comes for you?
Slimey Boi May 7, 2024 @ 3:31am 
Do not try play Echelon with The Raven, they do not gel well XD
Slimey Boi Apr 7, 2024 @ 4:55am 
Gargoyle's damage buffs seem to apply more than they should
The March Hare Oct 25, 2023 @ 10:55am 
beautiful!!
grygory Aug 25, 2023 @ 5:45am 
Ah! That would make sense. I wasn't thinking of the passive effects of Omnitron's armor as affecting the ghosts, but rather as affecting Omnitron. Thanks for that clarification!
topher.s.g Aug 24, 2023 @ 9:38am 
I'm contractually obligated to point out that if certain rooms are in play in the Catacombs, heroes cannot affect ghosts in any way, and that unfortunately includes any hero effects that would prevent or reduce damage from those ghosts. Could that have been the case with your Omnitron-X example, @grygory?
grygory Aug 23, 2023 @ 5:14am 
There appears to be a weird interaction in which Omnitron-X's plating doesn't protect him from the ghosts who do projectile or melee damage in St. Simeon's Catacombs. (I was playing against Spite, if that helps.)
grygory Aug 14, 2023 @ 9:36am 
Update on Hydra bugs since today's update.

While Tiamat Hydra will play as normal when setting up, if you rewind at any point, the heads under the primary heads will flip to their master side. Secondary heads will go back under primary heads during a rewind as well. I suspect, but haven't confirmed that similar bugs will occur with Tiamat 2199. Basically, for now, I recommend playing full games all at once with Hydra or 2199 with no rewinds.

Also,letting you know that the music for regular Hydra in the "look at the cards in workshop" section doesn't play and we get the generic Sentinels music there.

(I know these bugs must have come in with SoEP, because the decks played perfectly before.)
MudKipster Aug 3, 2023 @ 7:44am 
There are a number of heroes in this that make me wish either A. Playing with workshop content let you earn achievements, or B. This was being sold as official DLC. I love Doc Havoc, Terminus and Baccarat specifically (That doesn't mean those are the only ones I love).
I so want to be able to use them for unlocking achievements, and hate how I haven't really used any of them since I first started playing sentinels because I've been going after variant unlocks. Honestly, fantastic work here!
grygory Jul 26, 2023 @ 7:36am 
When rewinding in battle with Tiamat 2199, damaged scales often recover all of their hit points when they should not.
Overlord Byron Jul 22, 2023 @ 9:14pm 
I can confirm Grygory's bug. All passive effects of the heads seem to go into play when one head is decapitated.

I've also experienced some heads flipping back to "decapitated" when I rewind a turn.
grygory Jul 20, 2023 @ 2:23pm 
I think Tiamat, Hydra version isn't working properly. The heads that aren't in play (under the initial heads) all have their card powers active. (earth is giving the heads resistance, decay is increasing damage, all from the get go.) As I recall, these effects should not occur until the heads are in play. Am I correct on this?
dezous Jul 19, 2023 @ 12:48am 
Even since I added Sentinels of Earth-Prime, Drift is very buggy, sometimes her orange shifts and blue shifts are reversed, other times the game shifts her off the tracker and none of her abilities and powers seem to work... like if it tracks her as in position 1, 2, 3, or 4... somehow the game reads her at position 0 and she is broken to the point I can't use her cards or powers...
Overlord Byron Jul 15, 2023 @ 3:03pm 
Encountered a minor graphical bug where the Cyberspace victory screen had a blank background, and the portrait of my fourth hero (Starknight) was greyed out. Dunno if the latter was an Earth Prime bug or something to do with Cauldron.
grygory Jul 14, 2023 @ 7:16am 
Base Tiamat's villain music doesn't play, instead we get the generic Sentinels music when reviewing her cards. (Tiamat Variants music do play.)
Overlord Byron Jul 13, 2023 @ 7:27pm 
I encountered a glitch involving base Tiamat's art. Only the Frost head appeared on screen for about half the match, after which the other two heads suddenly appeared. Otherwise, Tiamat, Drift, and Titan all played as normal.
OLD GOAT BEARD Jul 9, 2023 @ 10:13pm 
Thanks for the update! One bug so far: Cybernetic Tiamat's dragonscales currently reset to full HP whenever you undo to an earlier point in the turn (at least in multiplayer)
topher.s.g Jul 8, 2023 @ 2:59pm 
New version alert! Please update your install and give Tiamat, Drift, and Titan a try and give us your feedback.
The Cutest Elemental~ Jul 2, 2023 @ 4:44pm 
Sorry for the repeat.
The Cutest Elemental~ Jul 2, 2023 @ 4:42pm 
Also Tiamat,3 headed version is broken. When they hit 0 HP they do not flip. In conjuction of Draft being broken.
topher.s.g Jul 2, 2023 @ 2:48pm 
Drift is currently broken in all versions/variants, but I believe a solution has been identified and if things go well, we might see an update to the mod in the next week or so. No promises though.
Indecisive Strike Jul 2, 2023 @ 2:23pm 
I don't know if it's base Drift or the Mythikal Drift variant--but her track is all messed up. I'm posting on both mods.
Unsanemaker Jun 13, 2023 @ 12:21pm 
It was out but it read for some reason both Vault doors where out and it was not allowing anything on the villain side to take damage.
topher.s.g Jun 12, 2023 @ 2:21pm 
@Unsanemaker just to doublecheck: Vault Doors don't have an "immune to damage" function - that's Reinforced Wall. Are you sure you don't have a Reinforced Wall in play making the Vault Doors immune to damage?
Unsanemaker Jun 11, 2023 @ 10:21pm 
There is a bug with Phase. The game becomes unbeatable if there are two Vault doors. They stop the other from taking damage and they game becomes soft locked.
topher.s.g May 30, 2023 @ 5:26pm 
For what it's worth, we are aware of the Tiamat issue and it will get fixed. Our primary coder is unavailable due to life stuff at the moment, so it may be a while before the next patch. Please be patient!
office_ninja May 30, 2023 @ 3:36pm 
Yep Tiamat is straight-up borked. Hit points just go into negatives forever.
The Cutest Elemental~ May 26, 2023 @ 8:22pm 
I can confirm this is true. Hydra-Tiamat is broken we got them all to -10 HP and they did not die on Earth-Prime.
Oblivious Sage May 26, 2023 @ 7:18pm 
The hydra variant of Tiamat also appears to be broken. The initial heads (fire/ice/lightning) are indestructible and do not flip to their decapitated state. This worked for me earlier in the month, so it must have been a recent patch that broke it.
tran.bronstein May 23, 2023 @ 8:13pm 
Hi folks, just wanted to reiterate here for all to see what I posted on your Discord. The mod plays just fabulous in Team mode in both Sentinels of the Multiverse and Sentinels of Earth-Prime and I'm really enjoying it. Thank you for all the hard volunteer work you put into this.
topher.s.g May 7, 2023 @ 10:18am 
@savage, I am unable to replicate your issue with Terminus. Could you give some more information? Which variant of Terminus, which villain, what else was in play, etc?
topher.s.g May 7, 2023 @ 1:27am 
Drift is indeed broken until the next version; thank you for your patience.

The Terminus issue is one I hadn't seen, I'll pass it along!
savage May 4, 2023 @ 8:11pm 
Lots and lots of stuff is broken in Sentinels of Earth-Prime, probably something to do with the changes to mods that were rolled out with it.
Especially cards with unusual interactions. Two that I've just experienced:
-Terminus is not indestructible with Stained Badge out (all other heroes were active).
-Drift's track has a '0' position that seems to cause super weird stuff to happen with red and blue effects (generally treating it as if she is on neither). This was the 1789 variant, if that matters.
topher.s.g Apr 14, 2023 @ 8:56am 
Drift seems to have been broken by the SotM patch. She should be fixed in the next Cauldron release, we apologize for the inconvenience.

The next release should also have improved art-switching functionality for several characters, notably Titan, but it may not be noticeable from the end-user perspective (Drift herself may get some art-switching in game, based on which way she's currently de-synched).
Bubblegum_Bitch Apr 13, 2023 @ 11:15pm 
Drift seems to not be working, Her drift meter is all kinds of wonked.
Dinoabunai Feb 18, 2023 @ 10:54pm 
The Stranger's "Mark of the Faded" didn't work (was not able to redirect damage) when hero next to it was dealt damage by environment "River of Lava" card (Insula Primalis)
Spear Deer Jan 10, 2023 @ 12:09pm 
Except Mara. Mara is actually unusable and quite unfun. You can really tell that she was guest designed :steamsad:
Spear Deer Jan 10, 2023 @ 7:23am 
I'm back after many more hours of playing just to say the mod is still great. Almost all of the heroes are interesting and worth taking a dive into to find their nuance. I will say I've found some genuinely absurd combos that I have to house-ban less I trivialize almost every villain, but the villains are unique and tough, the heroes are interesting, and even the the lore and art is up to snuff as far as I'm concerned.

Great job with the mod Tosx, and great job Cauldronmodteam with the implementation!
cauldronmodteam  [author] Dec 31, 2022 @ 7:46am 
@Spear Dear - well good news - in the next few updates we'll be getting those very story achievement unlocks! Now nothing will actually be locked, but you'll be able to play through some of the Cauldron stories
Spear Deer Dec 29, 2022 @ 9:20am 
This mod is incredible! I really think the only thing its 'missing' is the ability to consume it via the story achievement unlock system that the base game uses for unlocking and learning about variants. Other than that, I can't give enough praise to the Cauldron team!
topher.s.g Nov 14, 2022 @ 7:02am 
Thanks for reporting! It looks like the next version update will include a fix for that Night Under the Mountain bug as well as another Celadroch issue. :)
Serpentarius Nov 13, 2022 @ 4:35pm 
I've reported the bugs on the discord, and I have beaten him as well later, turns out not being full tilt helps a lot XD. Thanks anyway.
topher.s.g Nov 13, 2022 @ 6:40am 
@Serpentarius, for what it's worth I've beaten Celadroch, and I'm not a great player. You do need to bring a specialized team and have a strategy, though.

More generally, this is not a great place to give design feedback, as nobody here is responsible for the design of the cards, only implementing them for the video game. The Cauldron Mod team can't/won't make changes to decks unless the designer decides to change the actual physical cards.

You mentioned a bug; can you describe it? That's something the team can fix.
Serpentarius Nov 11, 2022 @ 12:36pm 
So now that I am not tilting, I can give a bit more info about what I mean.

The main issue lies in all the oneshots. The ongoings are bad enough, but the oneshots do way too much and trigger off of one another. Come turn 6, which is 3 turns into the actual fight since the villain spends hte first 3 turns being invounerable and doign nothing. You will be facing enough damage from the minions to kill off all but a VERY specific setups stright out.

And even if you somehow manage to deal with all the minions, one of his oneshots deal 5 accross the board, with damage that continously increases due to Night Under The Mountain being bugged. That card also makes all your heroes discard a card. You will be hit with 2 of these every turn along with 2 oneshots that each lower the damage to all villain targets by 2 each.

This level of difficulty is beyond Obliveon, at least him I can beat. This guy, with all the BS going on needs a nerf to be doable.
Serpentarius Nov 11, 2022 @ 6:34am 
Celadroch's cards are utterly overtuned. because of how his deck works he can within 7 turns begin looping all his oneshots over and over and over and over while also having a field full of minions that can't be killed. And thats on top of the absolutely ridiculous amount of damage he pulls out of nowhere.
topher.s.g Sep 6, 2022 @ 3:56am 
@Dathrell, you'll need to be a lot more specific for us to test this.