Starbound

Starbound

RemiTech Mk.II (Vanilla-Compatible, Multiplayer-Friendly)
52 Comments
Orifan1 Jan 23 @ 8:23am 
[09:37:52.348] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaConversionException) Error converting LuaValue to type 'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'
Orifan1 Jan 22 @ 9:12pm 
this mod started making me fucking invincible for some reason
mr.woldar Sep 6, 2024 @ 7:03am 
dont work
space is cool Jun 5, 2024 @ 9:09pm 
alright. we are all complete and utter fucking idiots. to make this mod work, you have to go to the tech station and EQUIP REMITECH IN THE BODY SLOT, then it all works.
space is cool Jun 5, 2024 @ 6:23am 
same problem, I input the techs but nothing happens.
Mr. Z May 3, 2024 @ 6:35am 
not sure what everyone seems to be doing wrong, this works awesome for me
myt0 Feb 23, 2024 @ 6:20pm 
It doesn't seem to work for me
Δ-k180 Nov 24, 2023 @ 11:33pm 
PAIN IT NO WORK:steamsad:
Nezzy Aug 15, 2023 @ 11:44am 
The issue you're having with the tech binding system can be simply fixed by switching your mod to star extensions bindings, please update this I love the aesthetic techs but its awful and I dont think it works even.
KadyGeorgia Aug 13, 2023 @ 1:40am 
btw the special keys that arnt binded are the remitech keys!
KadyGeorgia Jul 12, 2023 @ 10:02am 
foss go to controls in keyboard and go to the bottom of the list! hope this helps!
FrossD Apr 11, 2023 @ 12:59am 
I'm not sure I understand how to make the techs activate regarding the keybinds. Could you possibly explain in more detail what keys need to be bound to activate the techs? In my keybind menu I see 'Special 2' and 'Special 3' repeated twice.
KitsukiKit Mar 4, 2023 @ 7:38pm 
cool but is it possible to make this take up the head tech slot instead?
Ashtar Feb 1, 2023 @ 1:17am 
for me its Work perfectly

you make something to fuck you end dude
Smiling-Typhoon Jul 28, 2022 @ 3:10am 
for some reason remitech decided to fuck itself and now it doesnt work
zakmkcloud May 26, 2022 @ 4:29pm 
if looking at this right what this does is lets you equip 3 tech of each type?
endermako64 Dec 3, 2021 @ 11:18pm 
could this be added on the chucklefish forums?
RuneOracle Nov 24, 2021 @ 10:00am 
does this work with latest game version? have techs equipped but nothing happens
N-T-S-M Sep 28, 2021 @ 6:47am 
I <3 it! ^^ 10/10
SENPAI!! Sep 5, 2021 @ 9:21am 
cool but cheaty
SENPAI!! Sep 5, 2021 @ 9:21am 
This mod need rebalance
A͊͋̔l͋̕̕u͌̽͑c͆͆̓a̿ Sep 3, 2021 @ 2:11pm 
this would be better if everything wasnt overpowered, should need to unlock stuff
Ashtar Aug 19, 2021 @ 5:57pm 
Hi, and a good mod ty

can you re-add the tech to increase and decrease the character size?
Chet Walters May 30, 2021 @ 1:48am 
@author - There is a funny glitch with this mod. Basically, when I use the Sphere tech, the animation of the sphere is seen together with the swimming character animation. Could you please be so kind and fix that? Thank you so much.
Pestilence May 24, 2021 @ 4:21pm 
question this works with fracking universe
长工丂丂与廾囗丁 May 10, 2021 @ 10:25am 
отличный мод, но слишком имбалансный, было бы здорово ввести зависимость по времени или энергии персонажа...
RuneOracle Apr 27, 2021 @ 5:44am 
@Niko

I'm having the exact same issue, found any way to fix?
长工丂丂与廾囗丁 Apr 14, 2021 @ 5:13pm 
великолепно!:steamthis::steamthumbsup::steamthumbsup:
I'm wondering if the author agreed with the release of this mod in the public domain?
Mivien Apr 10, 2021 @ 2:41pm 
There is bug, no clue if it is mod incompatibility or something, but this is what happens with me when i use sphere tech https://pasteboard.co/JWJQECr.png
Pumpkin King 250 Apr 8, 2021 @ 10:19am 
Awesome!
everythingstatmanArthur Apr 2, 2021 @ 11:01am 
request ; pls add punch and kick tech to remi tech on special and you can choose the keys to it and its a new category like martial arts and the damage gets higher with attack stats buff rpg growth strength and dexterity points increases the damage of martial arts unarmed attacks even you can do a mod for a new rpg growth stats unarmed aka martial arts and theres lots of martial arts types and techs and you even dont need any weapon and there would be more martial aryts patches like one punch man martial arts mod tech and etc obs; this would be awesome and thats my own idea by the way
ThatCabbage Apr 1, 2021 @ 4:07am 
Have you tried going into your settings and setting the keys yourself?
Chairman Jimmy Mar 30, 2021 @ 5:54pm 
Mod would be great, if any keybindings worked in any way shape or form.
dinogutt Mar 29, 2021 @ 11:46am 
This mod is AWESOME
Z'uldiss Mar 28, 2021 @ 7:47pm 
I mentioned that too. This mod needs its first hotkey de-linked from the head tech key, if that's even doable.
Logan Mar 28, 2021 @ 11:55am 
My distortion sphere shows when i use dark Phase and when i stop using dark phase my character shows with the distortion sphere, do i need to remove my distortion sphere tech???
Hotmud9 Mar 28, 2021 @ 11:17am 
It appears that merely having this mod installed interferes with the "Improved Swim Physics" mod.
Rex Anivius Mar 28, 2021 @ 7:00am 
Would be awesome of these techs actually drained energy to be viable in survival. A lot of them seem more like admin/roleplay tools vs survival gameplay. Still pretty fun though! I like that this noclip works perfectly fine, unlike the world edit one, which expands your hitbox massively for some reason, making your trigger sensors/pressureplates from half a screen away.
GamingBoyGames Mar 27, 2021 @ 12:16pm 
This mod would be great if I can find the keys to use it. =|
Astro Mar 25, 2021 @ 11:40pm 
wedit* i mean
Astro Mar 25, 2021 @ 11:40pm 
There was wemod. It has no-clip and is made specifically for building. e.g copying/pasting builds / mass removal / etc
Rathlon Tobias Riverwind Mar 25, 2021 @ 10:00pm 
The no-clip addition that this gives will aid me in building my ship.
Though I had to find something other than the morph ball tech due to it uses the same key bind that it uses to activate.
Aafli Mar 25, 2021 @ 4:13pm 
@Z'uldiss

There isn't really a way around that unless Starbound comes out with a new update that lets us have more keybindings than usual (probably never gonna happen). Otherwise it's just nada for now.
Z'uldiss Mar 25, 2021 @ 2:26pm 
It also appears this mod uses the same second and third keybinds as RPG Growth. They were missing while this mod was subscribed to. Compatibility problems.😐
Z'uldiss Mar 25, 2021 @ 1:55pm 
Something weird is going on. Maybe it's a matter of doing something in the same area coding-wise? F is my key (and I assume most others' by default) for a distortion sphere or other head tech, but using it also activates this mod's tech.

If I adjust the controls, it doesn't seem to separate things. When I quit, then go back in, "Activate Head Tech" and "RPG Special 1 [Head Tech]" (which I'm guessing is actually related to RPG Growth and not this so that's another problem) have the same key setting.

I better not use this for right now.😬
Z'uldiss Mar 25, 2021 @ 1:34pm 
I'm gonna run out of Quickbar space (or at least I feel like there's a limit).

Having more capabilities is always cool, so long as it doesn't suck the fun out by making things too easy.
Boraz4000 Mar 25, 2021 @ 8:50am 
I cant use the controls any help?
Vakare Mar 25, 2021 @ 5:27am 
Disregard that I'm an idiot
Vakare Mar 25, 2021 @ 5:12am 
Doesn't seem to work? Or am I missing something?