Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) You will need to derive the weapon base and add this functionality on your own or combine the animation.
2 and 3) I can't debug these issues without code seeing code.
It will be a better idea for you to open a thread because the comment section is harder to read.
[mmod_usp_w_o_the_match_3112674215] addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1704: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. Cleanup - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1704
3. unknown - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:524
[mmod_usp_w_o_the_match_3112674215] addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1813: attempt to call method 'ShouldDrawLocalPlayer' (a nil value)
1. unknown - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1813
1. unknown - addons/buu342_s_weapon_base_2_2428764566/lua/weapons/weapon_buu_base2.lua:1935
but i dont care really so yeah
Thanks in advance!
RunConsoleCommand("GiveMeAGun")
GiveMeAGun NOW
local active_weapon = ply:GetActiveWeapon()
if( IsValid( active_weapon ) )then
local modelview = ply:GetActiveWeapon():GetModel();
if modelview == ("models/weapons/c_falling.mdl") then
print("penis")
LMAO them print "penis"