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that would be cool.
For lua tables are reference types. That means if you give your table to another thing and edit it there. It will edit the table because only one exists.
With deepcopy you can basically a new version of that table. So you don't get a reference to it instead. For that same reason the api recommends the use of VecCopy and such. Because vectors in teardown are just tables too.
They're what I'll call projectiles. I basically do all the physics myself. I handle their position and velocity.
The molotovs themselves are also projectiles and are handled similarly.
I just spawn particles on the projectiles position with a relatively short lifetime to make it seem like they're moving along the projectiles path. And use the api spawnfire to burn near embers and the main fire.
Deepcopy isn't a Lua function by the way. Just a way to work OOP in a sense.
And through registry keys but the mod has to support that.