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Is there any chance you'd implement an army system similar to how Humankind has it? That is literally the only feature I feel is missing from this mod to make it complete (especially in the late game with the huge amounts of units).
https://steamcommunity.com/sharedfiles/filedetails/?id=3179865367
Report! @Alga has finished developing the Goryeo mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3159674927
It is already unfortunate that JFD and other major modders may have been gone from Civ V. There's been no news regarding him since he is inactive in CivFanatics.
https://steamcommunity.com/sharedfiles/filedetails/?id=3147906877
https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A
https://steamcommunity.com/sharedfiles/filedetails/?id=3076206997
After that, I'll return here to work on all the things being reported here.
Please forgive the slow responses. It hasn't been easy, and I'm doing the best I can. 😊
Clicking the Choose Production button moves to the city that needs it but it doesn't go into the city production menu.
Sometimes I also get barbarian camps without barbarians. I just occupy it with my scout, take the 25 gold and move on. I think it is one of those random things Civ5 does because sometimes some camps have barbarians and others not.
Im only running this mod, WaW, and ;
Citadels dont steal land
Diplomacy values
Strange religion icons
Wonder race
Everything else seems to run fine, but having no barbarians in game makes it little too easy early game
7. The AI's (Civs and city states) tend to build up big armed forces, but after a war they don't rebuild to the previous level. This is especially noticeable with city states.
8. AWAW more so than standard Civ will over time fill the map with cities. "Ooo, there's an island in the middle of nowhere - I'll send a settler". Standard Civ tends more to following your lead. If you build four cities then the AI's will build 3 to 5 cities, with lots of land left unbuilt on, However there is the occasional renegade that just builds, builds cities. Don't panic about all these cities as they are mostly empty of buildings.
I'll stop now.
Regards
In no set order: -
1. The civs are placed in an order (in the background) at the start of the game. One will do really well, one really badly and the rest scattered between the two. You can be anywhere in that order.
2. In AWAW you don't get +1 science for each population.
3. So getting Writing and being able to build Libraries is essential to speed up the acquisition of technologies.
4. The AI's tend to get ahead of you at the start, but over time they get into wars and let their tech growth slow and that is where you can catch up and pass.
5. The spread of tech is greater than standard Civ, but I haven't managed to be 15 techs ahead, unless one of the others got resurrected after a hundred turns or more.
I've been working my way through an AWAW and WAW game, and here are a few AWAW things I've spotted: -
a) Forum, Civil Archives and Perfumery all state maintenance cost and a Gold income. Is this just a text thing?
b) Hardwood is received well before anything needs it. Is this just a meh thing to spread out buildings and stuff? Maybe some earlier ships could need it.
c) Temenos,Tannery and Fletchery. Benefits are civ wide but the text says it for that city only. Also the benefits back date. If the benefits are civ wide then maybe limit to only 2?
d) Olive Press - maybe require olives to be present rather than currently where you can make as many as there are Olives i.e. a hex with 4 olives means 4 cities can build olive presses.
There will be more, but not tonight.
Regards, Kiwisteve
Lots of new units coming into late game, a few new buildings, resolutions, etc. Fairly important upgrade.
You can get a glimpse of what's coming on my discord channel. A great place to make suggestions as I wrap up WAW V6 for publishing:
https://discord.com/channels/361641784696373248/783755251088883722
WAW is one of my favorites so I appreciate any updates it gets.
Started a new game - stripped to the minimum Mods - Ancient start - everything set to normal - King difficulty
135 turns in looks good - I am checking on Tech tree every few turns ( feeling a bit Paranoid )
May take me a few days to reach La belle epoch
Hoping for the best
Just reporting in again with a few more bits and pieces.
1. Maybe just a text fix - the Dock mentions +1 Gold but none appears on a Fish resource.
2. Text again I think. Mouseion Tir Alexandreias says it requires a Musaeum in all cities, but there is no Musaeum building.
3. To clear a Marsh it requires Masonry. Unless you build a Villa at Herbalism.
4. Ditto Jungle. It can be cleared at Herbalism if you build a Villa.
5. I don't mind this ability of a Villa as it could be seriously unhappy making for your Civ if you had to wait much later before being able to access these resources.
6. Walls replace Palisades but the Palisades appears in the list of building built. If when calculating the defensive strength of a city is the Palisade counted as well as the Wall?
Regards
I do not know what Happened !! I swear I checked the tech tree when I started this game in the Enlightenment era and everything looked fine. Now when I am getting to La Belle epoch the tree is a mess. Nuclear fission at the Beginning of the Epoch ?? I have your end in WW2 mod on but that should not do this !
Not sure why Japan doesn't have an extra vote as the host. Base game allows 1 vote/civ (+1 if host) until Industrial Age. Then it's 2 votes/civ (+1 for host) and 1 for each city state ally.
All of this is out of AWAW's scope, so I didn't really want to change it.
And historically, what "international body" before the Industrial Era really had any global influence at all?
another oddity - only one vote per Civ regardless of city states mid enlightenment ?
AWAW Enhanced Edition V2, Hotfix 1 is published. It fixes the broken wonder screens on all the world wonders the mod adds. It will be available soon, when Steam's automated content check system is finished screening it.
Great catch, @kensw!
Better to place comments on that mod in its own forum, so other players using that mod can see what's going on, or wrong, with that one specifically.
Am also on Discord if that helps:
https://discord.com/channels/361641784696373248/783755251088883722
And on Civfanatics:
https://forums.civfanatics.com/threads/smans-the-ancient-world-at-war-awaw.664974/
Thanks!
Was using an advanced start enlightenment - curios to see how it makes switch to next era mod.
But got another graphical glitch
Texture Error load 23_PragueCastle_Splash.dds worked anyway just no splash screen
Is This yours or from a additional splash screens mod I run ???
Do you want these messages left here ? or on the Enhanced mod forum ?
I will try to get a screenshot of all the mods I am trying out.
Thanks for letting me know about these. I don't mind quick hotfixes if something is really broken.
Change Notes:
https://steamcommunity.com/sharedfiles/filedetails/changelog/2422701461
Also if you examine it shows spearmen
I'll put out a hotfix in a few. Can't have a bunch of Spearmen walking on water. People might get the wrong idea... ;)
In combat or when clicked on the COG shows as Spearmen first time I saw it I thought COOL you can board infantry onto ships but nope
https://steamuserimages-a.akamaihd.net/ugc/2054240492563299613/B54AE6157BB5D3A4E57BD995103AB753BC2554D7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
6. Temnos went from being an oddity (req. incense) to the Era's "faith" building, the goal being every era had at least 1 building to focus on each Yield type (culture, food, gold, etc.). The description didn't keep up.
Thanks for these notes. They really do help!