Forts
OceanForts
57 Comments
Blueberry Waffle Jun 16 @ 11:49am 
like 3 weapons
DOOMitos HEH Sep 29, 2024 @ 11:57pm 
This is scam
A single communist Aug 9, 2024 @ 10:47pm 
Is this mod compatible with High Seas DLC?
GBQ114514 Aug 7, 2024 @ 6:07am 
还会继续更新吗?
你好 Jun 10, 2024 @ 8:23pm 
封神之作
Rahaynes Nov 18, 2023 @ 4:20pm 
Such a cool mod, too bad high seas came out
OH Jun 23, 2022 @ 6:06am 
跃行者在团战显的过于强大,难以反制
[E]抚摸  [author] May 22, 2022 @ 7:49am 
@angordyk That`s ok
kibi_the_robot May 22, 2022 @ 5:25am 
I will definitely leave a link to your mod in the description.
kibi_the_robot May 22, 2022 @ 5:25am 
I just liked the mines in your mod. can i cut it and remake it for dlc
[E]抚摸  [author] May 22, 2022 @ 4:41am 
@angordyk Please help yourself
kibi_the_robot May 21, 2022 @ 2:59pm 
hi, can i use the naval mines codes and sprites to customize the high seas naval mines? I need it for several of my maps.
kibi_the_robot May 21, 2022 @ 2:32pm 
嗨,我可以使用水雷代码和精灵来自定义海西亚斯水雷吗? 我的几张卡都需要它。
SANS May 20, 2022 @ 3:20am 
здраствуйте почему при установке float base у всех вылетает из лобби и никто не может зайти пишет ошибка синхронизации.скажите может ето можно както исправить.
причем удаление hight seas не помогает, и старых версиях етого мода тоже самое.

hello, why, when setting float base, everyone flies out of the lobby and no one can log in, writes a synchronization error. Tell me, can this be fixed somehow.
and the removal of hight seas does not help, and the old versions of this mod are the same.
夜空中の银河A May 14, 2022 @ 5:04am 
这不比远洋启航好玩(
GoldenVenom May 3, 2022 @ 5:40am 
SAdly, it removes the underwater turbine for metal production
Streamer Apr 28, 2022 @ 12:18pm 
you did a great job until the high seas came out
[E]抚摸  [author] Apr 14, 2022 @ 4:31am 
In order to differentiate the map from other maps (to prevent players from using underwater weapons when they shouldn't), the map needs some special settings to use OceanForts items, the relevant settings are still in the making
kibi_the_robot Apr 14, 2022 @ 3:26am 
Hello, I have a problem with creating a map on the latest version of the mod. I decided to try to create a map where the textures of the open sea and water mechanics from your mod will stand. for some reason, in the editor and in the game there is no way to build ships, and new guns.
[E]抚摸  [author] Apr 12, 2022 @ 6:37am 
暂时不知道能否在HS中兼容OF武器的子弹和武器机制,目前只能实现在特定的OF地图中解锁HS中的烟筒(甚至连螺旋桨都不行)
OH Apr 12, 2022 @ 5:32am 
@0437-Canyue 感觉武器能和公海的海洋视效很好融合,兴致勃勃的去搞地图,结果发现模组的水下武器一旦入射到公海的水平面下,就销声匿迹了,很难受,不知大佬是否能将新dlc的水下机制稍微修改一下呢,这样就可以在海洋地图里玩到真真正正的海战了:steamhappy:
Sgt. Bread Mar 20, 2022 @ 10:17am 
F
corpy Mar 12, 2022 @ 7:13am 
f
Half Quadriplegic Mar 10, 2022 @ 9:11pm 
F
Killater2002 Mar 10, 2022 @ 12:04am 
Ocean forts dying with new DLC :( Hope you update the mod to well work with it!
Tyen Nov 26, 2021 @ 10:45am 
How to get ocean forts map????
Skoran Aug 4, 2021 @ 5:59am 
I think that this is a very interesting mod BUT, I cant play it because my game crashes everytime I try using the mod, it is 100% for sure this exact mod. Please fix that if possible.
Xandrii Jul 29, 2021 @ 10:03am 
Sorry i just told my point of view and gave constructive critic:
Its not op, that mean weapons and devices are balanced, but the script is not well coded.
Casual Bot #1 Jul 28, 2021 @ 2:26pm 
the person below isnt the greatest reviewer, but anyways, i tried it, i liked it, some lagg, but good
Xandrii Jul 26, 2021 @ 9:08am 
îts the first time that i really have to say ... a really bad mod. Why?

Because it lagging even more as Fortship, its totally "multiplayer hostile" coded and there are so many annoying things, like if a fort get splitted, every lifter get destroyed so you can't reconnect it fast.
Either this above water and under water is buggy, sometimes over water guns doesn't work OVER water and the same with underwater.
In fact you just copied the Fortship mod and edited it slightly, i checked the code.

The only good thing is the idea to be honestly and the weapons are this time NOT super overpowered and cheap ... thats all ... I tried it in a server and EVERYBODY gotta fast hate this mod.

I tolerate you as person and modder but *that* is shit, I'm sorry.
RolePlayGame May 29, 2021 @ 9:50am 
.
howardalbert41 May 6, 2021 @ 3:34am 
FDVFCV
howardalbert41 May 6, 2021 @ 3:33am 
FDXCVFVX
FENIK Apr 29, 2021 @ 9:54am 
круто
Gingerbread Apr 16, 2021 @ 9:56am 
You got me to start playing this wonderful game
Gingerbread Apr 16, 2021 @ 9:55am 
Holy crap Baron is here
[E]抚摸  [author] Apr 5, 2021 @ 3:44am 
@✠oscardabo1✠ There is a link to the map I made in the How to make a warship map section of the introduction. As for whether there are maps made by others, well, I don't know.
[E]抚摸  [author] Apr 5, 2021 @ 3:40am 
@FYFT_vbs最好用 我目前还做不到这点。取消选择毕竟是最简单的方法。
目前还没有使用script修改子弹的方法。

I can't do that at the moment. Deselecting is the easiest way after all.
There is currently no way to modify projectiles using script.
Gingerbread Apr 4, 2021 @ 8:23am 
Is there any maps specifically made for this mod?
Aidara Apr 2, 2021 @ 7:12pm 
残月,我不清楚你还有没有在维护模组,但我发现了一个问题。
像鱼雷这样的水下武器只能在水下被选中,这也是该模组中阻止武器在水上发射的原理
但是,如果你对着武器按下E键或是Y键,武器将会被强制发射,不论能否被选中
或许这并不影响体验,但既然存在这个设定,就应该尝试修复一下
或者......至少让鱼雷在水上时受重力影响?

0437-Canyue, I don't know if you are still maintaining the module, but I found a problem.
Underwater weapons like torpedoes can only be selected underwater. However, if you press the E key or the Y key against the weapon, the weapon will be forced to fire, regardless of whether it is selected or not
Maybe this does not affect the experience, but since this setting exists, you should try to fix it
Or...at least let the torpedo be affected by gravity when it is on the water?
[E]抚摸  [author] Mar 29, 2021 @ 3:30am 
@FELorion14 Thank you for your advice. I have modified the data in OceanForts so that Icore now has the same build time as Mine, and halved the energy consumption for Icore and doubled the energy production for Steam Turbine.
I realized I made a mistake, I had reduced the build time for Icore and removed the build requirements for Floatbase and Steam Turbine, but it looks like I didn't update it. Now they are fixed.
[E]抚摸  [author] Mar 29, 2021 @ 3:23am 
@[DFC] Gxaps I mean that I don't want someone to own my images just by making minor changes to them (like changing the colors or adding other sprites on top, or changing the colors and adding other sprites on top, or other changes that don't require any thought), which is why I don't leave the psd files inside the mod folder like I do with my other mods. After all, people who get something for nothing are always annoying, especially when you have no way to accuse them. Besides, if you can't afford to make your own images (even with the original sprite) and really need the images in my mod, I'll mostly agree.
FELorion14 Mar 28, 2021 @ 4:08pm 
the biggest problem with your mod is the economy, the steam generators dont make enought, power and the mini cores, take forever to build, and consume 2 steam turbines in power minus 2 metals per sec, because of the turbines consumptions.

So you just gain 3 metal/ sec, and 10 powers/ sec in the end, to play with 8 player gonna be a pain in the ass to have an economy for coop who can sustain the apm of 4 player per team.

so my request is could you rework the economy of your mod, at least that the power turbines dont eat metal and make as much power than a turbine can make.
Aidara Mar 27, 2021 @ 6:26pm 
残月好厉害,本以为只能靠新dlc了呢~~
Half Quadriplegic Mar 27, 2021 @ 2:08am 
I don't think you can copyright the use of vanilla sprites to recreate your sprites, as you don't own those original sprites.
[E]抚摸  [author] Mar 20, 2021 @ 4:05am 
Well don't choose to restart but quit and re-enter.
Devourer of Gods Mar 19, 2021 @ 4:48pm 
i have a problem for one map that uses this when i reset it the floatbase breaks and the ship floats into the sky
SweetXIaoU Mar 18, 2021 @ 5:23am 
残月牛逼!!
Russian Goose Mar 16, 2021 @ 11:03am 
this gets a noice out of the nice scale
and thats hard from me because im very strict with rewards
黑言射手一言不发 Mar 14, 2021 @ 7:32pm 
前来围观