Sid Meier's Civilization V

Sid Meier's Civilization V

Scrooge McDuck
46 Comments
Dad Jan 8, 2019 @ 8:53pm 
i have the mod but scrooge isnt popping up as a playable character
linguistfromhell Feb 3, 2018 @ 10:16pm 
Any plans on making a similar mod for Civ 6?
CleverAdvisor  [author] Dec 20, 2016 @ 9:03am 
@RoxyRiku94

Thanks for the feedback and trying out the mod. Unfortunetly I'm unable to update the mod anymore because I lost all the files. The mod should already be updated for BNW as i made it when it came out.
RoxyRiku94 Dec 20, 2016 @ 5:20am 
This Mod seems to have minor graphical issues with [X6] Omninorinmo's Yuan Shao Forces civ:
http://steamcommunity.com/sharedfiles/filedetails/?id=592586790

Because both civs (your Scrooge McDuck civ and [X6] Omninorinmo's Yuan Shao Forces civ) use the same IconAtlas Tag (CIV_COLOR_ATLAS_LEGENDS), Yuan Shao's Empire Icon overwrites the Icons from Scrooge McDuck's UU, the Investor. Maybe you should edit your IconAtlas Tags in your XML file to something else to fix it.

And whenever you play with sukritact's Events & Decisions Mod, the money bin doesn't provide any Magistrates, so you start with a disadvantage (I personally fixed this issue for myself, though).

Btw, do you plan to update this for BNW or add ModSupport for this civ?
Venusaisha Oct 29, 2015 @ 3:05am 
i got the series and treasure of lost lamp movie on dvd 8)
erick May 10, 2015 @ 9:14pm 
I see Walt calling his army of laywers.
Rogainious X Apr 19, 2015 @ 8:57pm 
"richest duck in the world"? So... what happened to Flintheart Glumgold? ;-)
Aidan68945 Jul 24, 2014 @ 12:51pm 
Duck Tales Ooooooh!!
Techon Jun 19, 2014 @ 3:45pm 
will you be updating for BNW?
Havelock Vetinari May 23, 2014 @ 3:07pm 
Thanks for the fix.
CleverAdvisor  [author] May 19, 2014 @ 10:00pm 
Updated so only Scrooge can build the duckship.

If mod not showing up in mod list try deleting the mod database.
Agron The Destroyer May 15, 2014 @ 3:24pm 
Its not appearing in my mod list and I am running G&K .. Any thoughts?
CleverAdvisor  [author] May 12, 2014 @ 8:55pm 
ok thanks, i will fix this tommorow :groove:
Havelock Vetinari May 12, 2014 @ 8:40pm 
Just a heads up; apparently the duckship can be built by any civ if the Scroog Mod is avaiable; I am currently playing using the Buggy the Clown civ and it shows up on my build list like any other.
Deinonychus May 7, 2014 @ 6:01pm 
The airship is normally only in the empires of the smoky skies scenario. Does this mod insert it into the standard game? If so, what tech is it associated with?
BigMag May 6, 2014 @ 4:44am 
okay, i got that expansion, and the BNW. So i think i'll leave it to the better of knowledge:).
anyhow, thanks for the help^^
CleverAdvisor  [author] May 5, 2014 @ 8:09pm 
Ya it requires gods and kings expansion
BigMag May 5, 2014 @ 5:27am 
I don't know what's wrong, but I have not acces to the Dukship. Do i need some kind of DLC or what?:)
CleverAdvisor  [author] Apr 10, 2014 @ 11:40am 
if you mean cant get it to download, google about deleting the mod database.
m3talhead5727 Apr 10, 2014 @ 7:05am 
id love to give this ago but i cant get it to run any suggestions?
CleverAdvisor  [author] Apr 5, 2014 @ 3:33pm 
Ya it was intentional change on the market buildings. I didnt put it in the description but t's there! lol
Listiger Lurch Apr 5, 2014 @ 3:12pm 
I don't know if you intended it but those markets are also producing +2 gold per round instead of the normal +1 ^^ nice mod tho, neverminding this civ is somewhat of overpowered :D (keep it that way, no criticism about its strength, this is just way too funny)
76561198091686814 Apr 5, 2014 @ 9:20am 
what id G&K
Quacksterhand Apr 5, 2014 @ 8:23am 
So basically Venice on crack.
CleverAdvisor  [author] Apr 5, 2014 @ 1:57am 
I fixed the Market, Bank, and Stock Exchange issue. Thanks for bringing it up!
TailsScribe Mitch Apr 5, 2014 @ 12:30am 
you can not imagine how much YES this one has
CleverAdvisor  [author] Apr 4, 2014 @ 11:02pm 
oh thanks i didnt even notice that, i'll fix it tonight.
moff Apr 4, 2014 @ 9:41pm 
I love it! So much nostalgia playing this. :)
I notice though that the Market, Bank, and Stock Exchange's yields change for ALL civilizations. It might just be better if you create three "unique" buildings for Market, Bank, and Stock Exchange with the extra gold yields that only Scrooge can build instead of updating the yields for the buildings.
Other than that, you did a good job! Nice mod!
먹고자 Apr 4, 2014 @ 6:59pm 
good!
Cwaq Apr 4, 2014 @ 3:57pm 
It would be better! It's up to you of course, but I still believe that as we get investors from era changes, it isn't nessesary at all :)
CleverAdvisor  [author] Apr 4, 2014 @ 3:33pm 
I agree it might be a lil strong. Do you think 1 point would be fair?
Cwaq Apr 4, 2014 @ 3:27pm 
I'm having great fun playing with this!
However, due to the 2 great merchant points from the money bin, I get tons of investors early on in the game, which snowballs to an OP advantage later on. Might I suggest removing the great merchant points?
Again, very fun mod!
CleverAdvisor  [author] Apr 3, 2014 @ 6:04pm 
Updated mod, lowered the output of the money bin but increased the value of investors. You'll still have a ton of money ,but investors become more valuable.
Something12 Apr 3, 2014 @ 9:14am 
The Duck Tales theme began playing inside my head on the very moment I saw this mod.

I like this mod for two reasons. Firstly it's Duck Tales and secondly it is fun to see a money based civilization. I have always thought Civ 5 should have had an economical victory. There are mods to fix it though and this mod will work well with those mods.

Thank you for making this. ^^
Akuu Apr 2, 2014 @ 4:50am 
La bande a picsou Picsou !!!!!
CleverAdvisor  [author] Apr 2, 2014 @ 1:08am 
I was considering lowering the out put of the money bin. When i first started it it was 100% gold but settled at 75%. That's probably still to much and might go to 50%. I'll have to play a game with it later this week and tweak it. I just wanna get the theme of having a ton of money, he's has and i quote " “Five multiplujillion, nine impossibidillion, seven fantasticatrillion dollars and sixteen cents.”!
alrkitty Apr 2, 2014 @ 12:44am 
sounds like a great idea but isn't it more over powered than needed when it comes to money? wouldn't the market be enough as a start item since you start with the money bin?
CleverAdvisor  [author] Apr 1, 2014 @ 10:49pm 
Thx for comments, i have an idea for my next civ, hopefully get to work on it this weekend.:groove:
Toxic Dubz Apr 1, 2014 @ 10:10pm 
Nice!
iskibiribiri Apr 1, 2014 @ 8:09pm 
Nice!
Evlysium Apr 1, 2014 @ 3:58am 
haha it already is extremely op but whatever
CleverAdvisor  [author] Mar 31, 2014 @ 11:50pm 
The Money Bin replaces the palace which is only available in the capital, so no. It would also be extremely OP lol
Random Guy Mar 31, 2014 @ 10:40pm 
Can you build the money bin in cities other than your capital?
theboris2468 Mar 29, 2014 @ 1:59pm 
LUL:lonestar::B1::Skunk:
Evlysium Mar 29, 2014 @ 7:28am 
Haha yes.
merry cola Mar 25, 2014 @ 3:43am