Stellaris

Stellaris

Primarchs
297 Comments
ktor v 2d  [author] 8 hours ago 
Should be. But i dont know If that mod has the horus heresy events too, like in my mod, bc these things can cause incompatibility in some ways
The Dreamer Jul 4 @ 10:51pm 
Would this be compatible with Donofett's Gene Seed Purification - Primarchs?
Koda Jun 17 @ 3:00am 
Thanks
ktor v 2d  [author] Jun 16 @ 10:01am 
Traitors should get random territories of your empire and they did in the previous versions, idk if Paradox has changed smth in their code, gonna check it in free time
Koda Jun 16 @ 9:29am 
Do you need to designate every homeworlds before the Heresy starts ? Or other conditions ? Because for me when the heresy starts, the traitor legions disappear instantly because they had no territory, so i am in constant war with the inexistant chaos traitors
ktor v 2d  [author] Jun 13 @ 5:55pm 
You have the launcher and steam update log for this purpose
Jdog007 Jun 13 @ 4:02pm 
Can you add the game version its made for in the name or description?
ktor v 2d  [author] Jun 9 @ 7:51am 
"Мне кажется, я забыл что-то", — сказал Император.
"Если ты забыл что-то, то это не было важно", — ответил Сигиллит.

Тем временем Пертурабо:
Barga_rus Jun 9 @ 12:51am 
best mod ever.
Now i can send Perturabo to siege fanon corps head quarters, and forget about this for decade or four.
10 Emperor parents skill / 9 traitor primarchs!
ktor v 2d  [author] Jun 3 @ 4:51am 
Np
OblivioN_Tot0 Jun 2 @ 8:29am 
It works, thank you !:er_heart:
ktor v 2d  [author] Jun 1 @ 8:21am 
Np, thank you. French localisation should work rn
OblivioN_Tot0 Jun 1 @ 7:15am 
Thank you very much and your mod is just amazing !
ktor v 2d  [author] May 31 @ 1:42pm 
Dont remember If I have french translation. If I dont, gonna add translated texts from the english one for it
OblivioN_Tot0 May 31 @ 5:34am 
I play in French but I also have mods in English and the texts remain in English.
Spiritouspath May 29 @ 7:08pm 
ah well it would be nice if it showed up as a like a sub species of the default species in the species window so they would be consider a offshoot species
ktor v 2d  [author] May 29 @ 3:30am 
@Spiritouspath gonna check it. But, as i remember, i gave to primarchs species a trait that lowers their produce rate to - 1000 at the very beginning of my mod
ktor v 2d  [author] May 29 @ 3:28am 
@OblivioN_Tot0 In what language do you play?
Spiritouspath May 27 @ 3:16am 
Alright nvm the mod is working even with latest game version but one thing if you could tweak it is when you complete the research project for primarch is that they become a sub species of your empire native race and to prevent primarch babies tweak it so they cant reproduce
OblivioN_Tot0 May 26 @ 8:24am 
I have some problems with the choices of Horus' heresy. I have the choice between 2 dialogues (primarch.a and primarch.b) and no text that explains the choices, is this normal ?
Spiritouspath May 23 @ 5:28pm 
please update
??? May 8 @ 10:27pm 
I think so in this case we had a complete economy rework with 4.0
ktor v 2d  [author] Apr 27 @ 12:11am 
Is there any necessity in the update? The most part of time its just redacting the one number of version.
denzellbeatty4554 Apr 26 @ 4:14pm 
this must be updated in the name of the omnissiah
ktor v 2d  [author] Apr 12 @ 2:11pm 
Np
Kipo Apr 11 @ 11:41am 
Oh thank goodness, thanks!
ktor v 2d  [author] Apr 9 @ 3:35am 
Nah, its just for RP and the atmosphere of Horus Heresy. It just gives bonuses to the worlds and destruction thing, because the last cannot be applied with other ways
Kipo Apr 8 @ 6:56pm 
So I've been playing this mod for a few months and had a question: Do you HAVE to designate a world for Primarchs? Is doing that JUST for bonuses with the risk of planetary destruction or does it do anything else?
ktor v 2d  [author] Mar 17 @ 8:08pm 
He got there because of a some features of the art itself, as i remember
卡尔文迪斯梅特 Mar 17 @ 7:42pm 
Omegon.
ktor v 2d  [author] Mar 17 @ 2:47pm 
Which ones?
I made some of them close to corners to look them decent while using UI Overhaul or vanilla overhaul
卡尔文迪斯梅特 Mar 17 @ 8:52am 
The leader ICONS are too close to the right, and some leaders are half covered.
ktor v 2d  [author] Mar 14 @ 10:00pm 
Utopia dlc no longer required.
But if you have it, then everything should be as always
ktor v 2d  [author] Mar 11 @ 6:32pm 
No
Noble 6 Mar 11 @ 12:11pm 
will the ai use this?
ktor v 2d  [author] Feb 23 @ 6:14am 
Glad to read it, u are welcome
Kipo Feb 22 @ 3:07pm 
This mod is god tier roleplay. My friends and I worship you bro, this is some good stuff.
ktor v 2d  [author] Feb 5 @ 1:08am 
Shadow council, I believe. I think i should add two options, more lore friendly events to add the emperor and malcador and another one, using the Shadow council civic
The Doctor Feb 4 @ 8:01pm 
Isn't there some kind of shadow society civic? Can't remember its name for the life of me, but you could have people with that civic have a dialogue option of

"HEY! This is our empire to rule behind the scenes! Go find your own!"
ktor v 2d  [author] Feb 3 @ 7:27am 
@The Doctor this is actually more interesting variant of the appearance of these two guys in player's empire
The Doctor Feb 3 @ 12:10am 
Instead of having the Emperor and Malcador be part of an Origin (We have plenty already and this is the only mod that adds Primarchs currently), why not make them an edict which triggers an event/story-line that has both of them added to your leader pool.

You could frame it like your leader finding out that there's two shady bastards who are running a shadow government behind the scenes and mind controlling people to do their will.

Don't know, just decided to give my thoughts on the idea. I'm all for Big E and Malcador being added though.
ktor v 2d  [author] Jan 18 @ 9:07am 
U are welcome dude
RemiYuki Jan 17 @ 4:53pm 
Great Mod man love to see it!
ktor v 2d  [author] Jan 4 @ 10:14am 
Well, i should think about it
Maelle Dessendre Dec 31, 2024 @ 11:39pm 
Maybe you can make a special origin mod,so you can add Emperor,Malcador and Valdor
ktor v 2d  [author] Dec 30, 2024 @ 10:03am 
Well, he was used to be in the draft version, but idk how to add him in more interesting way. If I will find the way, he would be in this mod
Maelle Dessendre Dec 30, 2024 @ 9:14am 
Does this mod have emperor?I find the emperor trait but I don't see emperor
ktor v 2d  [author] Dec 4, 2024 @ 1:42pm 
@Gajus Julius The planetary decisions are available after the Council of Nikae event, as i can see in the code
ktor v 2d  [author] Dec 1, 2024 @ 3:54pm 
@Gajus Julius Hello. In my mod this decisions should be allowed after completing the primarch project. Gonna check it.
Gajus Julius Dec 1, 2024 @ 2:17pm 
Mod is really great and for now at least it works really well, what bothers me is that i dont have these decisions to designate words as Legion Astartes home worlds. Does this come only after the heresy?