Stellaris

Stellaris

Primarchs
309 kommentarer
Cornfedman19 8. nov. kl. 21:31 
Keeps saying edict is invalidated after selecting it.
Rastek 7. nov. kl. 14:37 
As a suggestion, it'd be more epic if not only the traitor primarchs' fleets turned traitor but also half your empire did, there are mods that do such thing around the workshop (I think More Events Mod does a robot rebellion that does just that, but I could be wrong tho)
also I think there were supposed to be demons invading your capital as they're advertised when magnus breaks into the palace to warn you
ktor v 2d  [ophavsmand] 20. sep. kl. 20:58 
update to fix the most part of known bugs in the state of development rn
Obsidian_Vengeance 20. sep. kl. 17:24 
im having the same problem as koda on june 16th, did you ever find a fix?
SuperAzn 23. aug. kl. 19:36 
awesome for RP thank you for making it
ktor v 2d  [ophavsmand] 7. aug. kl. 13:29 
After "The End and the Death" Malcador hits differently so yeah i shall include him

Well thats can happen If Paradox changed smth in special projects in new versions, dont really know cuz i dont play that much these days. In the past that concept of special project progression worked pretty hard but i will find smth to do

Actually i had the draft code version of the search of primarchs like the Emperor did in the lore, so thats a good idea
The Doctor 7. aug. kl. 10:51 
Don't forget to include Malcador the Sigillite/Hero.

I believe last this was brought up, the idea was to turn it into a special project that progresses. Which I think would work best. Just a small event chain tied to a special project that progresses and has your leader replaced, Malcador show up, and perhaps a few tied to the primarchs.

Perhaps at the beginning of the event chain The Emperor and Malcador show up and you get an option to make Big E your leader and Malcador becomes an Official? And as the special project progresses you can "find" (spawn in special systems) that are themed around said primarch's home planet?

Regardless of what you decide to do, I'm sure people would love an event chain around the Emperor, Malcador, and the Primarchs.
ktor v 2d  [ophavsmand] 7. aug. kl. 9:58 
I dont really know about this tbh, bc i have some plans to expand my mod's content in more lore way to create the grand crusade vibes. Cause u know If you have primarchs then its probably should already mean that u have the Emperor. Perhaps im gonna add some lore event chains like Rangda, Ullanor or smth like this and clarify presence of the Emperor in government
The Doctor 6. aug. kl. 17:36 
Been a while, but did you ever decide to implement that Emperor shadow government idea that was brought up a while back?
manue 8. juli kl. 14:10 
does the emperor eventually takeover? because i feel like there's no point in having primarchs if you have no emperor
ktor v 2d  [ophavsmand] 7. juli kl. 21:27 
Yes
x Aer 7. juli kl. 3:03 
Is this good with "Astartes and Friends"?
ktor v 2d  [ophavsmand] 5. juli kl. 15:03 
Should be. But i dont know If that mod has the horus heresy events too, like in my mod, bc these things can cause incompatibility in some ways
The Dreamer 4. juli kl. 22:51 
Would this be compatible with Donofett's Gene Seed Purification - Primarchs?
Koda 17. juni kl. 3:00 
Thanks
ktor v 2d  [ophavsmand] 16. juni kl. 10:01 
Traitors should get random territories of your empire and they did in the previous versions, idk if Paradox has changed smth in their code, gonna check it in free time
Koda 16. juni kl. 9:29 
Do you need to designate every homeworlds before the Heresy starts ? Or other conditions ? Because for me when the heresy starts, the traitor legions disappear instantly because they had no territory, so i am in constant war with the inexistant chaos traitors
ktor v 2d  [ophavsmand] 13. juni kl. 17:55 
You have the launcher and steam update log for this purpose
Jdog007 13. juni kl. 16:02 
Can you add the game version its made for in the name or description?
ktor v 2d  [ophavsmand] 9. juni kl. 7:51 
"Мне кажется, я забыл что-то", — сказал Император.
"Если ты забыл что-то, то это не было важно", — ответил Сигиллит.

Тем временем Пертурабо:
Barga_rus 9. juni kl. 0:51 
best mod ever.
Now i can send Perturabo to siege fanon corps head quarters, and forget about this for decade or four.
10 Emperor parents skill / 9 traitor primarchs!
ktor v 2d  [ophavsmand] 3. juni kl. 4:51 
Np
OblivioN_Tot0 2. juni kl. 8:29 
It works, thank you !:er_heart:
ktor v 2d  [ophavsmand] 1. juni kl. 8:21 
Np, thank you. French localisation should work rn
OblivioN_Tot0 1. juni kl. 7:15 
Thank you very much and your mod is just amazing !
ktor v 2d  [ophavsmand] 31. maj kl. 13:42 
Dont remember If I have french translation. If I dont, gonna add translated texts from the english one for it
OblivioN_Tot0 31. maj kl. 5:34 
I play in French but I also have mods in English and the texts remain in English.
Spiritouspath 29. maj kl. 19:08 
ah well it would be nice if it showed up as a like a sub species of the default species in the species window so they would be consider a offshoot species
ktor v 2d  [ophavsmand] 29. maj kl. 3:30 
@Spiritouspath gonna check it. But, as i remember, i gave to primarchs species a trait that lowers their produce rate to - 1000 at the very beginning of my mod
ktor v 2d  [ophavsmand] 29. maj kl. 3:28 
@OblivioN_Tot0 In what language do you play?
Spiritouspath 27. maj kl. 3:16 
Alright nvm the mod is working even with latest game version but one thing if you could tweak it is when you complete the research project for primarch is that they become a sub species of your empire native race and to prevent primarch babies tweak it so they cant reproduce
OblivioN_Tot0 26. maj kl. 8:24 
I have some problems with the choices of Horus' heresy. I have the choice between 2 dialogues (primarch.a and primarch.b) and no text that explains the choices, is this normal ?
Spiritouspath 23. maj kl. 17:28 
please update
___ 8. maj kl. 22:27 
I think so in this case we had a complete economy rework with 4.0
ktor v 2d  [ophavsmand] 27. apr. kl. 0:11 
Is there any necessity in the update? The most part of time its just redacting the one number of version.
denzellbeatty4554 26. apr. kl. 16:14 
this must be updated in the name of the omnissiah
ktor v 2d  [ophavsmand] 12. apr. kl. 14:11 
Np
Kipo 11. apr. kl. 11:41 
Oh thank goodness, thanks!
ktor v 2d  [ophavsmand] 9. apr. kl. 3:35 
Nah, its just for RP and the atmosphere of Horus Heresy. It just gives bonuses to the worlds and destruction thing, because the last cannot be applied with other ways
Kipo 8. apr. kl. 18:56 
So I've been playing this mod for a few months and had a question: Do you HAVE to designate a world for Primarchs? Is doing that JUST for bonuses with the risk of planetary destruction or does it do anything else?
ktor v 2d  [ophavsmand] 17. mar. kl. 20:08 
He got there because of a some features of the art itself, as i remember
卡尔文迪斯梅特 17. mar. kl. 19:42 
Omegon.
ktor v 2d  [ophavsmand] 17. mar. kl. 14:47 
Which ones?
I made some of them close to corners to look them decent while using UI Overhaul or vanilla overhaul
卡尔文迪斯梅特 17. mar. kl. 8:52 
The leader ICONS are too close to the right, and some leaders are half covered.
ktor v 2d  [ophavsmand] 14. mar. kl. 22:00 
Utopia dlc no longer required.
But if you have it, then everything should be as always
ktor v 2d  [ophavsmand] 11. mar. kl. 18:32 
No
Noble 6 11. mar. kl. 12:11 
will the ai use this?
ktor v 2d  [ophavsmand] 23. feb. kl. 6:14 
Glad to read it, u are welcome
Kipo 22. feb. kl. 15:07 
This mod is god tier roleplay. My friends and I worship you bro, this is some good stuff.
ktor v 2d  [ophavsmand] 5. feb. kl. 1:08 
Shadow council, I believe. I think i should add two options, more lore friendly events to add the emperor and malcador and another one, using the Shadow council civic