Cities: Skylines

Cities: Skylines

BIG Urban Roads 2 Lane (unmarked) beta version
51 Comments
DA_BEST_YE Apr 14, 2024 @ 5:39pm 
This is great! But when making bus routes you can only have bus stops on one side of a segment, or the busses will clip into the sidewalk.
☠ Xenith Xenaku ☠ Mar 19, 2024 @ 12:25am 
Could you at least take out the [DEPRECIATED] version of the Adaptive Networks mod?
There is an updated version for it!
Oldhip Apr 14, 2023 @ 6:44pm 
Shame they all appear to be for US only
SuperPyroManiac Dec 13, 2022 @ 4:21pm 
Just letting you know that using AN Alpha there are no options for this road. Works fine on your other AN roads though.
RicardoTM Jul 18, 2022 @ 8:55pm 
Hey, is there any chance to make a pack of unmarked roads like these? 1,2,3,4,5,6 lane roads without marks would be nice, I´m making my city and almost any road has lines here in México lol
Citadino May 24, 2022 @ 5:16pm 
Hey @hockenheim95 would it be possible to make this road paintable with the latest version of Repaint? Some other BIG Roads work fine with that update.
Dr.Gamer Apr 11, 2022 @ 10:07am 
@hockenheim95 it was worth asking lol but thx will try that
hockenheim95  [author] Apr 10, 2022 @ 2:17am 
km/h signs for American Roads? No! But you can change all signs with B.O.B. Mod!
Dr.Gamer Apr 10, 2022 @ 12:51am 
is it possible for you to make km/h signs by any chance ? PLEASE
hockenheim95  [author] Mar 1, 2022 @ 12:32pm 
@everyone there have been fps problems with Adaptive Networks Mod. If these problems happened to you please try Adaptive Networks Alpha Version and report if it improves things for you. This update should solve these problems. If everything works good stable version will be updated too in a few days too.

Link to AN Alpha https://steamcommunity.com/sharedfiles/filedetails/?id=2669938594
hockenheim95  [author] Feb 23, 2022 @ 4:40am 
@Rodiandrea any more Info from your Side? Do you use AN?
hockenheim95  [author] Feb 23, 2022 @ 4:32am 
@Leandro did you use Adaptive Networks Mod?
Leandro Feb 23, 2022 @ 3:59am 
The fps problem with this asset made me change all the streets in my neighborhoods.
hockenheim95  [author] Feb 10, 2022 @ 3:59am 
@MrNall This is a problem caused by the newest TMPE Update. I hope it will be solved soon
hockenheim95  [author] Feb 9, 2022 @ 10:55pm 
@MrNall Is Harmony and newest TMPE enabled? You can try Load Order Mod!
Michele Feb 9, 2022 @ 9:47pm 
The adaptive road features stopped working for me. They were previously working but no longer work. I double-checked and made sure AN was enabled. I haven't changed anything in my mod collection. Any idea what the issue could be? Also, when I try to use AN on the other networks (like the 24m) it says there are no AN flags to modify.
Shane_UK10 Jan 16, 2022 @ 5:41am 
I love this concept and really hope someone picks it up and creates UK roads using the mod. At the moment MacWelshman and Sparky66 are the best UK roads but they have both gone quiet on the CSL front.
Rodiandrea Jan 12, 2022 @ 2:30am 
@hockenheim95 i'm not subscribed to the 24m road and while i have the tiny roads i still have to try them. If needed i can provide a screenshot of the location on my map where i used this unmarked road and how many segments there were when i noticed the lag
hockenheim95  [author] Jan 11, 2022 @ 8:00am 
@Rodiandra do you have this problem with my new 24m road or my Tiny roads too?
Rodiandrea Jan 11, 2022 @ 3:26am 
I think the problem is with the LOD because if i move my camera high enough the problem disappear. But if i turn it around (so i have the roads behind my cameara) the fps is still there.
I have a really powerful pc and i already checked with all the mods and assets i have, this one is the problem
Rodiandrea Jan 11, 2022 @ 3:24am 
This specific road makes me lag so hard. From 45 to less than 20 fps for around 100 road segments. Every other road in the pack does not give my any problem. Upgrading these road witha nother one fixes it
Duplex Jan 9, 2022 @ 3:45am 
Man I love this road so much. Any chance of a version that has no parking by default?
CoCo M7 Jan 7, 2022 @ 2:55am 
The roads are very nice. But why unlock all the roads at 5.000 population? Some roads should be unlocked from the start as they are just 2 lane roads.
GrumpyZade Nov 26, 2021 @ 12:38pm 
@WL I think sparky66 would have to update his roads regardless and seems more active on tpf2 than CS. It's been a year since he posted or updated any of his mods in tpf2, longer for CS
Otamaleh Nov 26, 2021 @ 12:24pm 
This road works perfect with and without AR. Please bring this concept to all BIG Urban Roads and BIG Suburbs!
BrowncoatTrekky Sep 16, 2021 @ 8:56am 
@hockenheim95 long time... Chance for update on elevated version?
Shane_UK10 Aug 18, 2021 @ 3:07am 
I love the idea. Will it be possible to create versions that fit with different nationalities? Sparky66 makes a set of UK roads that add British road markings if you use the 'in game' junction priorities They don't work with the Yield setting in TMPE. Could I (or someone else) use this to create our own version of British roads?
savetheclocktower Jul 25, 2021 @ 8:50pm 
This is fantastic. All the features you've described above are working beautifully for me (using Adaptive Roads; haven't tried without). This road is so much more friendly to use than the marked 2-lane road that I'm considering switching to this one as my main 2-lane road and just drawing the double yellow manually using Intersection Marking Tool. Thanks so much for your continuing work on these roads!
bhernandez007 Jun 20, 2021 @ 12:40pm 
Thanks, I'll try it and see.
BrowncoatTrekky Jun 19, 2021 @ 5:15am 
Thanks @hockenheim95
Keep up with the great work.
hockenheim95  [author] Jun 18, 2021 @ 12:37pm 
@ Browncoad Trekky Yes I will Update it sometimes in the future

@bjernandez007

This Error is completely harmless. I suggest to use Loading Screen Mod and it won't Show Up or simple ignore it. I will fix it with the next update
bhernandez007 Jun 12, 2021 @ 9:47am 
Can't get it to work. Error on loading.


Custom Assets: 2244167659.HighwayRampPillar: Duplicate prefab name
Custom Assets: 2253466511.HighwayRampPillar: Duplicate prefab name
Custom Assets: 2253466511.HighwayRampPillar: Duplicate prefab name
Custom Assets: 2245795220.HighwayRampPillar: Duplicate prefab name
Custom Assets: 2245795220.HighwayRampPillar: Duplicate prefab name [BrokenAssetException]

Details:
No details

Any suggestions? Would love to use it. It looks amazing.
BrowncoatTrekky Jun 12, 2021 @ 6:10am 
Love this road @hockenheim95. The elevated version however is that of the Marked. Is an update possible for unmarked similar to ground version?
hockenheim95  [author] May 23, 2021 @ 12:18pm 
Adaptive Roads has been updated and all Loading Issues should be resolved. Can you please check and report here?
Citadino Apr 26, 2021 @ 3:36pm 
Can you please add to your list of upcoming roads one similar to this one but 1 lane 1 way?
dot.box Apr 1, 2021 @ 11:10am 
I tried loading it last but it still produced the same results.
hockenheim95  [author] Apr 1, 2021 @ 10:39am 
Maybe you have to move it to the last loaded mods. I don't know yet but I will try to figure it out too. Please report again if it works/doesn't work with AR loading last. This is the last known issue for AR which is a really good thing for a mod in alpha state
dot.box Apr 1, 2021 @ 9:50am 
I tried both the Loading Order Mod and unsubbing and resubbing to Adaptive roads and neither seemed to work. I'm not sure if I used the Loading Order Mod correctly but I tried moving adaptive roads up the list and nothing seemed to change.
hockenheim95  [author] Mar 31, 2021 @ 11:26am 
@dot.box that should be a Loading Order Error. Maybe you can get Loading Order Mod from Kian Zarrin (GitHub or Discord). With that mod Problems should be solved. Otherwise try to unsuscribe and resuscribe to Adaptive roads
dot.box Mar 31, 2021 @ 10:53am 
With adaptive roads the stop signs disappear upon reload. They are still functional and using TMPE to replace to stop signs makes them reappear. Kind of annoying but otherwise this road is game changing! Don't have to add to the prop limit for stops signs on every street!
Citadino Mar 26, 2021 @ 4:02pm 
It does work without the mod. Haven’t found any issues so far.
hockenheim95  [author] Mar 25, 2021 @ 11:15pm 
Hello everyone, does this road work for you properly without AR mod suscribed? If yes I will update all my roads with AR features. Then it will be your choice whether to use it or not
macluk Mar 19, 2021 @ 6:40am 
"if the road is continuing straight, have the lines continue through the intersection (...)" - never, please. it looks absolutely surreal and unrealistic.
Saracalia Mar 10, 2021 @ 3:40pm 
This is only an idea, since this is really nice set up to the work that you have for your roads, but with the lines being hidden to the crossings, if the road is continuing straight, have the lines continue through the intersection if the crosswalks are disabled and there is no traffic lights.
Citadino Mar 7, 2021 @ 6:31pm 
Is this a sign that you're prepping your roads for future versions of IMT with segment marking? If that''s the case, this is great.
[Delta ²k5] Mar 5, 2021 @ 3:54am 
Hey there, some feedback:

- The road works just fine without AR
- It also works fine using the signs and speed limits

So I don't see anything which would stop you from applying this to the other roads ;)

Only thing I'm missing would be something showing a "no parking" sign like one of these:
https://cdn.bannerbuzz.ca/media/catalog/product/resize/560/p/a/parking-signs-4.jpg

Otherwise it's great! :) Many Kudos!
hockenheim95  [author] Mar 4, 2021 @ 9:02pm 
@Nochin98 That Mod comes with a template management so I can easily transfer it to other roads
Nochin98 Mar 4, 2021 @ 1:17pm 
So far I've tested the road, and it works great. What another game-changer for the game. Love to see more roads that behave like this!
Moch Mar 4, 2021 @ 12:31pm 
Can't wait to test it! I hope this gets implemented to more roads