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I downloaded the mod, and it seems like a lot of fun, but I haven't tested it yet because I haven't had any Frankenstein soldiers at this point XDXDXDXD
I'd just really like to know what the visual customization mods are for the first 3 images
I know that the one in the first one has the torso of the Titan armor from XCOM 1, and we already have a mod for that, and I suspect that the arms in the third image are the arms of a Titanfall Spark mod... however, I'd really like to know if the legs are being used and how they're using Spark weapons (I think XD)? I'm also unsure about the helmets
In order for classes to use normal animations, you need to delete in the config abilities related to animations (such as Augmented Berserker).
The author apparently wanted all abilities (including simple shots and punches) consumed shield or health. But this does not work, since health and shields are not regenerated with each turn. Not to mention that the attack may not hit 😆
I love mods Alterd-Rushnano but he was always bad with balance. But it’s great with design and animations, well-developed works.
I tried setting up a CAVER and it only had certain melee weapons registered.
seems like the CNDR are unable to use vektor rifles or bullpups
Most likely it will be what you think.
In the early days, this mod was very simple, just rearranging LWP-based skills. However, my connection to the LWP is declining due to my continuous research and updates.
In particular, in the current test version, most of the Fixer classes have their own skill tree, and there is little room for existing LWP skills. I promise this mod will no longer require LW2 Classes and Perks in the next updater.
However, looking at all the comments so far, most players are simply uncomfortable with this issue. After all, this feature isn't working as I intended, and that's why I'll fix this in my next update.
A lot of people think this is a bug, but unfortunately IT IS NOT THE BUG, it's intended.
LocPromotionPopupText="<Bullet/> Although the Fixer is an infantry, can use the SPARK's Primary Weapon such as Heavy Cannon.<br/><Bullet/> The recoil of the SPARK class primary weapon is difficult for the average soldier to handle. Can use a skill called 'Collateral Damage' that replaces the standard shot.<br/> Collateral Damage is a skill that deals small damage to cover and enemies in a certain radius by consuming huge ammunition and 2 action points."
I recommend making a backup of your Fixer class mods. There will be a major update soon, including fixes for bonding issues. If you're running an existing campaign, you'll want to back up this mod to keep the game running smoothly.
Then the time has come to resume the delayed work...
Also commanders choice works great for getting these classes.
Also if you want to add some extra power to your Fixers, wait till you get the higher level cybernetics, then you can add grapple hooks, speed boosts, aim augmentations and all other manner of crazy shit.
The description wasn't clear; When promoting to theses classes, your soldier won't get augmentations or get those cosmetics from the pictures. They are classes with Spark weapons.
Haven't tried them yet, just test to promote. But the idea sounds awesome!