Total War: WARHAMMER II

Total War: WARHAMMER II

More Zombies
10 Comments
Dillinius Sandar  [author] Jul 25, 2022 @ 6:26pm 
f both of my mods are not working when you have all of them enabled, then there's definitely an issue with one of the mods you are already using, as I said it's editing the exact file I have and messing with zombie abilities. If that's the case then as I said there's not much that can be done as those authors probably are not gonna change it for one person. Just try I guess enabling one mod at a time with both my mods on and see if one or all cause mine to not work.
Dillinius Sandar  [author] Jul 25, 2022 @ 6:26pm 
My mods should 100% work unless one of those mods you list edits the db files that I edited and changed zombies which i'm assuming one did. If one did, then there's not really anything you can do short of modding yourself. The No Fatigue mod seems to have it's own custom ability created for units to be fatigue resistant so I don't know how that might effect my mods. I dont really know what radious 3 is so that might be the problem as well. A lot of testing would have to be done to see which mods are incompatible, a lot of enabling, disabling and restarting the game. Also, it's probably possible to add zombies to that no fatigue mod through making your own copy of the mod but it'd be tricky seeing as it's a modded ability. And if your completely unfamiliar to modding then it looks bleak. The regen cap shouldn't be the problem because I use a 200% regen cap mod I think and it all works.
Bubba Ho-Tep Jul 25, 2022 @ 10:30am 
Hey there im having trouble getting this too work with other mods? Im running the perfect vigor mod No Flesh No Problem, no regen cap, and the Radious 3 part mod series. Is there perhaps a certain order in which the mods need to be implemented? I really wanted to have this paired with your other mod too make my true zombies hordes that never cease with the no regen cap, and the perfect vigor mod i already have is nice but it also IMO should definitely should of made all undead have perfect vigor...
Dillinius Sandar  [author] Aug 1, 2021 @ 8:00pm 
no problem, this stuff is decently hard to do, i find many people don't give real instructions on how to do it. i at least could give you some clear instructions on making such a minor change.
GothRaga Aug 1, 2021 @ 4:43am 
Worked ty
Dillinius Sandar  [author] Jul 24, 2021 @ 7:49pm 
@GothRaga type in packfilemanager in google, download it, open it, add all total war games you own as it pops up, set it to warhammer 2 in game tab, click file tab, click open, go to your hard drive, program files, steam, steamapps, workshop, content, find warhammer 2 mods within the files displayed and find my mod, double click it, click the expand it till More Zombies shows, click it, look for Num Men, edit that to the number you like, i think its based on the largest unit sizes, hit file then save as and save the file in the Data folder thats in the warhammer 2 folder thats in steamapps and then Common folder. it should then appear in your mod manager when you launch game with a placeholder thumbnail. turn it on and make sure to turn mine off. this is the easiest way to make a personal mod to your liking, to make it from scratch is a little more effort.
GothRaga Jul 24, 2021 @ 6:13pm 
Can you Do the same thing with 200 zeds per unit? Or how do i do it?
Chainsaw Doggo Jun 28, 2021 @ 8:17pm 
Thanks dude, exactly what I wanted.
Dillinius Sandar  [author] Jun 6, 2021 @ 4:37pm 
Glad to hear, it's definitely what I had in mind- not overly buffed but are good when used exponentially.
Slick Jun 6, 2021 @ 3:41am 
I like this, it's only 15 but it adds up if you stack them with Helman.