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Try the mod Slopeless
thx for your work
all objects have a use_range, but in case of doors/gates I think its somewhat hardcoded
anyways npc's clipping its another common problem but I doubt editing nodes will fix it
buildings such as storage and work benchs, yes
it creates new "buildings" so it should be compatible with any mod and I'm active so if any problems just comment
any problem I'm here to fix it, even if I'm the one that caused it in the first place
The bug seems to have been in my head.
very sorry.
Sorry I didn't understand, it still doesn't work ?
It worked for me when I tested it
I used it again after the update,
The task of throwing in after lifting the corpse did not work.
When we tested with the Vanilla state and the mod only, we confirmed the operation of the task in the Vanilla environment.
Thanks CBJim
Lifts the corpse, but does not throw it in.
I wrote it by Google Translate, so I hope it conveys the meaning.
use ur eyes
Fixed anyways, if anyone has more complaints forward them to me
read the change notes
"Unfortunately, it doesn't look nice if you put a seat box on a bed and the avatar sits on it."
- Like I said - (be creative where you place them), Im not forcing u and u still have it available in the INTERIOR build category
"There are no animations for it."
- vanilla animations ....
"In German that would be more suitable for me."
- Im not a bloody dicionary mate!! (dat said, anyone can make a translation for it)
I think genesis changes some builds textures/meshes, so u might find diferences in some builds when u upgrade them
other than dat, there shouldnt be any conflicts/bugs
Thx for the info, I guess the AI is dumber than I thought it would be
Dats why the use nodes are so far for the cage
I need to see it for myself, but I've already thought a easy fix
had a separate test save from before the mod and the problem stops happening, what i think happens is the extra use angles applied to cages seems to prefer dumping them on the furthest from the front active point which usually leads to them being placed behind if possible
stacking ? like item storage stacking?
If ur using a mod dat changes those values then just Upgrade the storage and it will take on those changes, otherwise they'll be vanilla
Guessing you accidentally named it the same as the vanilla file, so the game is using your mesh instead. Should probably rename it to avoid issues. :)
I think ur problem is with other mods
I didnt touch any values besides crafting benches, storages and other small buildings
I picked it up as a fun cosmetic mod, but besides that it's just a fully complicated lag machine that isn't usefull at all lest you decide to keep every piece of rusted junk and all the bandit rags instead of melting them into profitable plates.
5/10 for effort, but it's a no from me.
its fuks AI pathing as much as the vanilla buildings/storages
so no
place a Torch. BOOM The hungry bandits come out like flies, unless u have someother mod dat changes dat