Europa Universalis IV

Europa Universalis IV

EU4 Mission Tree Exporter & Planner
70 Comments
Xaime  [author] Jan 18, 2024 @ 5:49pm 
Yes, instead of using a TAG as the enable trigger for the missions, you can use " is_playing_custom_nation = yes". You would have to manually edit the txt file for this since the tool was built only to use tags for the enable trigger.
MertcuryTheConqueror Jan 18, 2024 @ 10:39am 
Hey, can you create mission trees for custom nations?
B flat Oct 2, 2023 @ 12:24pm 
This is unfortunately broken on ultrawide. Can't resize the window even if I Alt+Enter. Looks like a really useful tool.
SEZER Aug 1, 2023 @ 12:40pm 
awesome, now i need only map editor tool
flappyjoefrommexico Jul 30, 2023 @ 2:56am 
how do you add effects to missions?
Kronearos Apr 29, 2023 @ 4:22pm 
Ah no worries then Its still usable I just use the pictures on here for reference
Xaime  [author] Apr 29, 2023 @ 4:21pm 
There unfortunately isn't, it was a very bare bones program when I made it.
Kronearos Apr 29, 2023 @ 3:59pm 
Is there a way to zoom out with the program I have a wide screen monitor and its really diffucult to see the text on the left most part of the program such as delete mission slot
Xaime  [author] Jan 20, 2023 @ 1:50pm 
@nlinzer Yes, mods don't change how mission trees are structured and the tool just provides structured code for you to easily setup mission trees.
nlinzer Jan 20, 2023 @ 12:16pm 
Could I use this mod to add a mission tree to extended timeline?
Democracy Officer Yannick Jul 22, 2021 @ 4:06pm 
10 branches would be extremely appreciated
falhxer Jun 29, 2021 @ 3:52am 
Finally got my hands on it, i must say its a very useful tool. Now i can mass produce missions for my AAR megacampaign nations.
Xaime  [author] Jun 28, 2021 @ 8:35pm 
Provided you have run the exe properly (extracted onto your desktop), do not set a custom export path (there is a Export folder in the tools files), have no underlining issues with your OS (I can only confirm this working on Windows 10) then you shouldnt have any issues. I recommend reading the documentation provided thoroughly to ensure you dont make any errors.
Brastion Jun 28, 2021 @ 8:12pm 
please be aware if you are downloading this that its possible you might end up like me and be unable to export the work, now be aware you cannot modify or copy an example of a mission already in the tree as plain text. At best you can get a screenshot so put your text into a backup document just incase so you can do this the old fashioned way if it doesnt work like it did for me
Xaime  [author] Jun 19, 2021 @ 11:06pm 
If you need further help, probably best to send me a friends request to avoid cluttering the comments section too much.
Xaime  [author] Jun 19, 2021 @ 11:05pm 
Appears to be in order, though for the GFX icons, you wouldn't have ".png". GFX Icons only go by their file name, not extension. It may take up to 10 minutes~ to export, I'd suggest ensuring you give it some time.
Macky527 Jun 19, 2021 @ 11:02pm 
https://imgur.com/a/DTGeXvS

idk if i am doing something wrong
Macky527 Jun 19, 2021 @ 10:58pm 
So far the files dont appear to be making it anywhere, I dont see them yet. Keep on pressing the "export file" button but nothing happening
Macky527 Jun 19, 2021 @ 10:57pm 
Okay! I will try it
Xaime  [author] Jun 19, 2021 @ 10:52pm 
You can leave it blank if those directories are not working so it will be saved into the pre-made Export folder in the files for the tool. Then you just need to manually drag and drop it into your desired location.
Macky527 Jun 19, 2021 @ 10:47pm 
only issue is the exporting, I finished my (small) mission tree and am trying to export it, pressed that button several times, and put the addresses
C:\Users\Macky\Documents\Paradox Interactive\Europa Universalis IV\mod\ivii\localisation
and
C:\Users\Macky\Documents\Paradox Interactive\Europa Universalis IV\mod\ivii\missions

But I checked the addresses I put and there is no new file
Macky527 Jun 19, 2021 @ 10:45pm 
Okay! Thanks
Xaime  [author] Jun 19, 2021 @ 10:36pm 
The TAG decides which country will load the mission tree.
Macky527 Jun 19, 2021 @ 10:30pm 
How to set what countries will use a generated mission tree? Its probably not TAG, right?
EasterEgg May 12, 2021 @ 9:43am 
so useful!
I wish it could add more than 5 lines
Azul'kaan Apr 30, 2021 @ 2:01am 
Okay, I added you, though I don't have the original one anymore so I created a placeholder mission tree which nevertheless gives the same outcome.
Xaime  [author] Apr 29, 2021 @ 9:15am 
Would you be able to add me and send me a screenshot of how your settings look before exporting? You must ensure that the file name is set.
Xaime  [author] Apr 29, 2021 @ 9:15am 
There is no tutorial, only the documentation provided in the download contains information on what things do.
Azul'kaan Apr 29, 2021 @ 7:48am 
Hi, for some reason the tool exports only the localization file of the mission tree that I tried to create.
Fasz_fej_jankó Apr 28, 2021 @ 9:40am 
Is there a specific tutorial for this? (for how to use this)
Xaime  [author] Apr 9, 2021 @ 6:45am 
It is certainly possible and will be added when I get round to updating the tool. I've been keeping a list of all suggestions and issues, so rest assured that when I can get around to it, many quality of life changes will be introduced.
MensIuguolo Apr 7, 2021 @ 10:47pm 
Is it possible to maybe add an option for more *coloumns*?
Thanks
Xaime  [author] Mar 24, 2021 @ 4:44pm 
That is something I could look into. I’ll dive back into the files sometime this week or the next and see what I can do for a QoL update
The Almighty Wish Pig Mar 24, 2021 @ 2:06pm 
I love the tool but would it be possible to get more rows (ideally customizable)? 11 is a lot but it's a bit limited for the larger trees and handling those without this tool seems impossible now.
falhxer Mar 20, 2021 @ 9:14am 
Wonderful tool, cant wait to reach the eu4 stage of my megcampaign AAR. cough* and script the world like i want muahahah*cough i mean make unique missions for every country, hahah, yey.
Xaime  [author] Mar 12, 2021 @ 1:55pm 
This only works for EU4. CK3 and Imperator are built on a newer engine and framework so it wouldn’t be directly compatible.
Nostos Mar 12, 2021 @ 1:27pm 
How would this work in ck3? knowing they use almost same language I guess.
I would like to create missions there and any modder tool is quite useful :).
Lord Mar 10, 2021 @ 4:57am 
Epic gamer
Xaime  [author] Mar 8, 2021 @ 5:25am 
Well I personally run 1440p and it's been fine on that resolution. I havent really gotten any complaints of resolutions issues so it hasnt come across as a increasingly needed change. Again though, if I get round to updating it at some point, I'll include any much needed QoL changes.
Xaime  [author] Mar 8, 2021 @ 3:02am 
And having this generate any code in c++ is just not something I'd be remotely interested in doing nor do I see any actual benefits of that.
Xaime  [author] Mar 8, 2021 @ 3:01am 
You can make it windowed by pressing alt+enter, you just can't resize it. The resolution is by default made for 1080p, anything lower may or may not work properly. The tool is in a use it or leave it sort of state, it was pretty much a 2 day project and making this tool wasn't my original intention. If I update it though, I'll keep the issues of not having proper windowed mode and not being able to change resolutions in mind.
Xaime  [author] Mar 5, 2021 @ 3:02pm 
The tool itself doesn’t work for multiplayer because it’s a developer tool. Mods made with it do.
Nttillituali Mar 5, 2021 @ 10:07am 
friend it doesn't work multiplayer
Xaime  [author] Mar 3, 2021 @ 5:54pm 
The download comes with documentation explaining what does what in the tool. I will get round to adding a tutorial document which outlines the creative process in more depth.
Zeven Verenigde Nederlanden Mar 3, 2021 @ 4:54pm 
how do you use it
Legion Mar 2, 2021 @ 5:41pm 
As someone who's had to make small badly cobbled mods for singleplayer in Paradox games for years now. I salute you :Dominated:
Xaime  [author] Mar 2, 2021 @ 8:59am 
This tool is used to plan and then export the created missions into working files, which are then used in a mod so yes, it works for both mp and sp as any mod would.
get_right Mar 2, 2021 @ 8:40am 
can ı use this with multiplayer
Xaime  [author] Mar 2, 2021 @ 7:27am 
Examples of the process with the tool is already briefly shown in the screenshots. If you need a more in-depth example of the creation process then that is a document I can make sometime this week.
get_right Mar 2, 2021 @ 7:04am 
Could you please give an example if I ask? such as habsburglar bohemia pu casus belli