Rivals of Aether

Rivals of Aether

Seija Kijin
38 Comments
DrakeGuest Nov 6, 2024 @ 7:17am 
Absolutely love this moveset. Its gimmicks are fun and weirdly balanced. Though I will say the fspecial is a little janky at times by not damaging the original projectile owner, but that’s probably just a compatibility issue with other modded characters.

Speaking of compatibility, I would kill for some Dracula boss stage compatibility because man I adore unique dialogue.
Schmampus May 7, 2023 @ 10:13pm 
Up-B crashes on break the targets freezes the game lmao
K Mar 23, 2023 @ 9:01pm 
fun character tho
K Mar 23, 2023 @ 9:01pm 
down b and side b stop working after landing them
soup Jun 16, 2022 @ 11:04pm 
I'm a big fan of this mod and the moveset you have made is very fun to play. The artwork is full of personality and the balance is very good.
The one small issue I have encountered with the mod thus far is that the spark signifying when the bomb is about to explode is not visible on stages with bright backgrounds (diamond grove from the base game specifically) and that makes the self-parry timing very difficult. I would love to see an outline added to it for visual clarity.
Thanks again for the mod, I am looking forward to your future projects.
Aarter Jun 9, 2022 @ 4:14pm 
don't parry a projectile reflected from that fspecial. Worst mistake of my life.
IronYacker Feb 19, 2022 @ 4:30pm 
Okay this character is delightfully chaotic to play as
Alamia Oct 31, 2021 @ 4:50pm 
theres a problem with down b and where after the first bomb sets off no matter if it hits, if you counter it, or if you flip it your down b will glitch where you dont spawn any bombs and its only the flip in the air. ive tried reinstalling and nothing fixes this
Fraston Aug 9, 2021 @ 8:01pm 
Alright no one likes alts
SomeOther May 25, 2021 @ 3:03pm 
Easily my favorite workshop character for rivals. Top notch animation, good balancing, and a well-thought out moveset. This mod is why Seija became one of my favorite touhou characters, and I love to play as her with my friend. I don't mean to beg, but I think you could do an excellent job with Dark Magician Girl. An odd choice, sure, but I'm fascinated by the idea of her in a fighting game.
IronYacker Mar 20, 2021 @ 12:17pm 
Is there a difference between her fair and bair in terms of damage or something?
mrtinko Mar 18, 2021 @ 9:37am 
absolutely love this character, great job
Beet Mar 6, 2021 @ 7:42pm 
no yamame alt 0/10
Lady Lynn Mar 4, 2021 @ 9:49am 
After playing Seija a lot more, I think I'm fine with the issues I mentioned before save for the bomb thing. Her upspecial took some getting used to but I think it flows fine once you are used to it. And the forward/back aerial SDs aren't really happening for me much anymore, and I can easily recognize how I messed up when it does happen.

The upsmash mode alteration thing is a relatively minor issue that I don't think there *is* an easy fix for, so I'm cool with its current implementation.

I would still really like the bomb to have a more clear explosion timing though. Maybe the red circle around the bomb could be used as something to more clearly signify when it'll explode?
solus Mar 3, 2021 @ 4:50pm 
You should make Reisen or Mokou from Imperishable Night!
Utsuho Mar 3, 2021 @ 7:43am 
fun but how can she not have a sagume alt..
Wonderful! A waking world! Mar 2, 2021 @ 2:00pm 
after throughout hours of playing seija, I will say this character is really good, only real complaint is that the replica mallet, even if just a bit slow, is REALLY strong and I feel is not slow enough, I often kill people at 70 out of nowhere. other than that, this character is really good, and I really dont see much to change of her, but the mallet does need some nerf, atleast making it a few frames slower :x
Lady Lynn Mar 1, 2021 @ 7:22pm 
Expanding on my earlier critique again: perhaps the issue with her upspecial is that it can only move in eight directions, which doesn't feel natural compared to things like airdodge and zetterburn uspecial, which can go in basically any direction?

Still, the uspecial isn't a *terribly* big deal, I feel pretty used to it by now.
Lady Lynn Mar 1, 2021 @ 6:08pm 
Continuing from last post...

2. I often SD after using forward/back aerial, because their air recovery time is really long. For a while, I thought my upspecial just wasn't working randomly, but it turns out it was just because of the long recovery time on fair and bair. It'd be nice if it could either be shortened, or if it was somehow clearer visually that Seija isn't capable of taking more actions yet, because it really doesn't feel intuitive right now.

3. Her upspecial doesn't feel very satisfying, and frankly feels kind of clunky. It doesn't really feel like it belongs in this game? The way you control it feels almost... i don't know, artificial? It doesn't feel *smooth*. Its less bad now that I'm getting used to it, but when I started playing the character it felt really jarring and out of place.

4. Her upsmash. I can very easily see someone never realizing they can press shield to change the mode, and I don't really like that.
Lady Lynn Mar 1, 2021 @ 6:08pm 
Seija is really cool! Visually she's fantastic, I adore her animations, they alone are enough reason to play her.

Luckily, her moveset is also really interesting, and I started to really enjoy it once I figured it out. There are a few things that bother me when playing her, though, which I'll list out in order of importance.

1. The biggest gripe I have is with her bomb: and specifically, I find it hard to gauge when exactly it'll explode. I can use the Jizo on it reasonably reliably in training mode, but in an actual match it always tends to explode a few moments before or after I expect. While one could say that's just a skill you have to learn, I don't feel like that's an interesting skill so much as a needless roadblock to getting to play the character as intended.

Some kind of clearer visual indicator on when the bomb explodes would be nice: perhaps a numbered timer? Or a meter filling up or running out?

Continuing in next post...
Mouth Funny Memes Mar 1, 2021 @ 3:31am 
Okay, as an artist it almost hurts to watch her move, she’s so fucking well animated
Twin Turbo Feb 27, 2021 @ 1:37am 
what's with the farewell palette?
Tangerine Paint Feb 26, 2021 @ 10:41pm 
Now this is great
Kazzie Feb 26, 2021 @ 10:41pm 
This is so wack, the characters you make are always so fun
Crumpus Feb 26, 2021 @ 4:26pm 
finally, another touhou girl to combo my friends with
Wonderful! A waking world! Feb 26, 2021 @ 12:03pm 
excellent character! also, where does shinmyoumaru show up?
Jaysa, etc. Feb 26, 2021 @ 8:36am 
cipe si siht won ko
Shy Feb 25, 2021 @ 4:26pm 
ok talking about sakuya only is rude so let me say very VERY cool character I never thought a character who fights what seems to be backwards, reverse could be so cool I loved every touhou character so far and i'm looking forward to marisa and future characters.
Nyarlathotep Feb 25, 2021 @ 2:05pm 
Love this, my second
favorite boss
EikiStan Feb 25, 2021 @ 12:38pm 
Excellent!
sonc Feb 25, 2021 @ 12:34pm 
ah yes more tofu pls
scoob Feb 25, 2021 @ 6:16am 
can you make sakuya maybe
scoob Feb 25, 2021 @ 5:11am 
THIS IS WHAT I NEEDED. TOUHOU ON RIVALS
SAI Feb 25, 2021 @ 12:01am 
IT"S HERRRRRRR

THROWING SO MUCH POINTLESS STEAM AWARDS AT YOU SO MUCH RN

I LOVE YOU
BeetleUD Feb 24, 2021 @ 1:50pm 
uy.
[FF]Draco Feb 24, 2021 @ 1:14pm 
Lets gooo
Daniel Feb 24, 2021 @ 11:49am 
how
Hoshi no Kaabii Feb 24, 2021 @ 11:44am 
more touhou