Rivals of Aether

Rivals of Aether

Seija Kijin
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Update: Apr 28 @ 10:39pm

v1.35

Fstrong
- Sweetspot's BKB has been Decreased: 10 > 9
- Sweetspot's BKG has been Decreased: 1.2 > 1.1

Jab
- Fixed Jab Whiff code; Allowing you to buffer tilts out of jab whiff and turn around tilts.
- Lowered the base knockback
- Removed the angle flipper
- Jab 1 now forces flinch

Nspec
- The doll seems to refuse to be destroyed... Might have to check that. For now it remains unable to be destroyed.

Ftilt
- Gave window 1 and 2 hspeed type 0, window 1 hspeed of 2 (this is to make it so if you ftilt out of dash you retain some momentum and go farther)

Nair, Utilt, Dair.
- Lowered the base hitpause of the multihits to make the moves on hit play a little faster
- Utilt specifically made the move shorter by loweing the length of window 2 by 5.

Misc
- Seija now has a victory theme!
- Seija now has a victory screen!

Update: Apr 24 @ 7:07am

v1.34

DSpec's changes:
- Added Extended Parrystun.
- Increased Seija's Self Inflicted Damage: 7 > 10
- Lowered Seija's Self Inflicted Explosion's BKB: 9 > 7
- Lowered Seija's Self Inflicted Explosion's KBG: 1.1 > 0.9
- Lowered Explosion's BKB: 10 > 7
- Lowered Explosion's KBG: 1.1 > 1
- Decreased Explosion's Size: 162 px > 140 px
- Given a SFX when the bomb is about to explode.

NSpec changes
- Lowered Doll's BKB: 10 >9
- Lowered Doll's KBG: 1.05 > 0.95

USpec changes
- Increased Uspec's Endlag: 18 > 20
- Hitbox now comes out 1 frame later.

Dash Attack changes
- Increased the Vertical Speed (How far the move goes): 10 > 11
- Decreased Endlag: 18 > 16

Fair Changes
- Reduced KBG: 0.55 > 0.4
- Reduced 1 Frame of Start up
- Reduced Damage: 9 > 8
- Reduced the HSPEED value: 8 > 7
- Reduced Endlag: 16 > 14

Bair Changes
- Increased KBG: 0.55 > 0.65
- Changed Hitsound to blow_heavy1
- Added 1 Frame of Start up
- Increased the base Hitpause: 7 > 7.5
- Increased the Hitpause Scaling: 0.5 > 0.7

Utilt Changes
- Reduced the Active Frames on the Last Hitbox: 8 > 4
- Reduced Endlag: 11 > 9

Fspec Changes
- Completely modified the Vspeed value Formula, hopefully it doesn't do jank anymore (thanks JPEG)
- Increased endlag: 12 > 14

MISC Changes
- Added a Yuuto, Sagume, Jevil and Gamzee alt
- Fixed the Window errors with Dash attack. Should be fine now in Woodcock.
- Switched Utilt's Animation from Spin_Longer to just Spin

Update: Apr 24 @ 7:04am

v1.33

Update: Jul 11, 2022 @ 1:07pm

v1.30

Update: Jul 11, 2022 @ 12:57pm

v1.29

Update: Jul 11, 2022 @ 12:44pm

v1.28
- Dattack bkb 11 -> 9
- Jab2 bkb 10 -> 9
- Jab2 angle 48 -> 50
- Jab2 damage 8 -> 6
- Made fspecial less "powerful" at reversing speed

Update: Jun 11, 2021 @ 11:20pm

v1.27
- Fspecial will add more speed to the opponent the slower they go. Basically, at 0 hsp it's *2, at 20 hsp it's *1, it scales proportionally and stops at 20. (for exemple, 10 hsp is *1.5, so the opponent's speed will now be 15 in the opposite direction)

Update: Jun 11, 2021 @ 11:07am

v1.26
- fixed old_vsp issue with trading using Dair

Update: Jun 10, 2021 @ 10:19pm

v1.25
- Counter doesn't trigger with priority 0 hitbox

Update: Jun 10, 2021 @ 9:46am

v1.24
- Doll do not stop projectile anymore
- Uspecial hitbox is now 1 frame late, allowing the opponent to catch her if they have an active hitbox the frame she teleports