Crusader Kings III

Crusader Kings III

[v1.7.2] Germanic Paganism
56 Comments
-sb- zveroboy  [author] Mar 26 @ 2:26am 
@Alfgiz

This is the case in the TIP2 mod, which is still being updated.
ᛉ Algiz ᛣ Mar 25 @ 8:04am 
could you make it so that the religion isn't dead and actually is present in the saxon territory in the starting date where the saxons are still there? maybe in frisia as well? it is annoying because the Asatru cultures see fyrnsidu as astray while in reality it's basically the same. you also have to do extra work regarding reforming your religion if you picked fyrnsidu even though as the saxon king you hold the territory of a holy site.
Zszywka Dec 13, 2022 @ 8:39am 
@-sb- zveroboy Sorry xd
-sb- zveroboy  [author] Dec 13, 2022 @ 8:29am 
Yeah, it's already in the TIP mod, which I am updating now.
Zszywka Dec 13, 2022 @ 8:24am 
Couldn't you add a decision to go back to paganism for german culture like the "Celtic Paganism" mod does for celtic culture?
-sb- zveroboy  [author] Dec 9, 2022 @ 5:39am 
I'll try to update everything this weekend. Been busy.
Caloens2k1 Dec 9, 2022 @ 12:50am 
Update?
-sb- zveroboy  [author] Sep 14, 2022 @ 3:32am 
I don't think that mod is compatible with any religion mods, as it edits *every* religion file to add a load of new custom icons to them.
Úlfheðinn Sep 13, 2022 @ 5:59am 
Uhm so it doesnt work with more faith icons I think
-sb- zveroboy  [author] Sep 10, 2022 @ 5:16am 
Updated for 1.7.0
Rhzyo Aug 1, 2022 @ 3:06am 
Penda dismembered Oswald but no one knows if it was a sacrificial or not, not the best example.
-sb- zveroboy  [author] Jun 21, 2022 @ 3:28pm 
Updated for 1.6.1
-sb- zveroboy  [author] Jun 1, 2022 @ 8:34am 
Updated for 1.6.0
-sb- zveroboy  [author] May 18, 2022 @ 5:58am 
Germanic, same as Asatru.
Schtz.Cornelius Knox [3te PGD] May 15, 2022 @ 9:58pm 
in what category i see the new germanic religion? in the character creation it only have asatru
-sb- zveroboy  [author] Mar 23, 2022 @ 6:23am 
Updated for 1.5.1.1
pook Mar 18, 2022 @ 8:47am 
Working fine here, along with his other religious mods. Likely to do with your list as you state.
my arse Mar 17, 2022 @ 5:34pm 
could just be my mod list but this doesn't appear to be working - new religion and Asatru changes aren't appearing at all
-sb- zveroboy  [author] Mar 17, 2022 @ 7:28am 
Updated!
-sb- zveroboy  [author] Feb 14, 2022 @ 9:36am 
I'll update these religion mods after the first patch, to save me having to update multiple mods twice.
jt Aug 4, 2021 @ 7:37pm 
This mod doesn't work at all?
Tyrannosaurus Human Jul 25, 2021 @ 5:40pm 
Anglo-Saxon paganism absolutely had human sacrifice. Familiarize yourself with what happened between Penda, king of Mercia and Saint Oswald, Bretenwalda.
-sb- zveroboy  [author] Jul 14, 2021 @ 9:49am 
That's only if you have the DLC disabled, yeah. Human sacrifice is a somewhat overdone meme for Vikings, but it was fairly universally practised in older continental Germanic paganism. Of the two, Germanic paganism makes far more sense with it as a tenet.
Samir Al-Hajeed Jul 13, 2021 @ 1:37pm 
But you removed human sacrifice for norse paganism
-sb- zveroboy  [author] Jul 13, 2021 @ 3:02am 
Well, technically Anglo-Saxon paganism doesn't have its own faith - it just uses Germanic paganism. If I added a separate faith specifically for the Anglo-Saxons then I wouldn't give them that tenet.
Samir Al-Hajeed Jul 12, 2021 @ 10:47pm 
Why is it that Anglo-Saxon paganism has human sacrifice, Is there some account of this I am unaware?
Rusty Gringo Apr 6, 2021 @ 9:44am 
never mind, got it now :-)
Rusty Gringo Apr 6, 2021 @ 9:05am 
How do I change the holysites besides the one you already have changed for germanic religions? whats the name of the folder? already fixed the asatru for kiev
Rusty Gringo Mar 29, 2021 @ 7:41am 
Would appriciate an alternative ver. for this with the asatru site in Kiev instead of Lund/Skåne..
MechaShadowV2 Mar 28, 2021 @ 6:42pm 
Oh ok, sweet. Thank you very much!
-sb- zveroboy  [author] Mar 28, 2021 @ 9:27am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2270547030

My main gameplay/history mod - it includes all the religion mods.
MechaShadowV2 Mar 28, 2021 @ 12:47am 
What mod is TIP?
Dameur Mar 27, 2021 @ 2:21am 
Actually to avoid the problems you cite (and is right). Paradox should simply create a European faith (logical given that European Folklores are similar and from the same family, it is silly to have that separated).
-sb- zveroboy  [author] Mar 24, 2021 @ 4:09am 
A note on holy sites:

The reason Paradox added York and Kiev as holy sites in 1.3 is because they wanted to move a couple outside of Scandinavia, so they were less bunched together. However, I'd already done this with both this mod and TIP, by adding holy sites in Dublin and Iceland. In addition, those are the sites of actual Norse holy sites (or as much an equivalent as they'd have had outside Scandinavia).

On top of that, Kiev makes much more sense as a Slavic holy site than a Norse one, as the Varangians quickly 'went native' and adopted Slavic paganism - something that is not accurately reflected in the vanilla Russian character history file.

So, whilst I could add Kiev, I don't think there's any need - Thor's Grove and Holy Mountain are perfectly fine alternatives, and my reasoning for adding them was the same as Paradox's for adding Kiev.
Rusty Gringo Mar 23, 2021 @ 6:23pm 
I like the asatru site in Kiev, makes it a bit harder for asatru, gives better space for Fynsidu in south Sweden. Also love the Fyrnsidu holysite in Mainz
-sb- zveroboy  [author] Mar 23, 2021 @ 5:12pm 
No gameplay changes, just new icons. The reason for TIP having a different holy site (Mainz, instead of Dithmarschen) is because Mainz is a holy site in the Mithraism mod, and I didn't want overlapping holy sites (as these are supposed to be modular).
Your Resident Scene Girl Mar 23, 2021 @ 2:20pm 
will this standalone germanic pagan mod add fyrnisidu to jylland like tip does.
-sb- zveroboy  [author] Mar 23, 2021 @ 3:53am 
Yeah I'll update all these later today, after TIP.
Rusty Gringo Mar 23, 2021 @ 2:29am 
It is 1.3.1 now my launcher says :-)
-sb- zveroboy  [author] Mar 21, 2021 @ 1:10pm 
Yeah, it's because Paradox changed the folder structure with the 1.3.0 patch - the religion folder was renamed faith, so icons in old mods will no longer display.

I'll update this for 1.3.1 next week.
Rusty Gringo Mar 21, 2021 @ 9:47am 
Seems like the religion icons vanish, but the holy sites are still there.. would be grant to get Fyrnsidu up'n running again. Kind of like the asatru holy site in kiev..
-sb- zveroboy  [author] Mar 19, 2021 @ 4:00pm 
I'll update all these smaller religion mods once the hotfix is out next week. It's in beta right now, and I don't want to have to update about six mods twice in a week.
Minsark (Salus) Mar 17, 2021 @ 10:12am 
when will this awesome mod be updated? also why is that when this religion is reformed it is a new color everytime?
-sb- zveroboy  [author] Mar 13, 2021 @ 8:34am 
Remember all of my religion mods (some in expanded forms) are available together with many other changes and additions in the TIP II mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2270547030
-sb- zveroboy  [author] Mar 3, 2021 @ 1:45pm 
That depends how much information is available on it. I have heard of it, but I'm not sure how useful it'd be given that the Vlachs had been Christianized since Roman times.
Your Resident Scene Girl Mar 3, 2021 @ 1:30pm 
Could you add romanian paganism for a future mod
Juke™ Mar 2, 2021 @ 12:09pm 
The pagan kingdom of saxony is actually in the game, you just cant form it. Would be cool to give saxons an option to form it (also could assign it to the kings even though Im not sure if theres history for the title)
Siðhrafn Feb 27, 2021 @ 12:50pm 
Suggestion: Fyrnsidu could be renamed to Ēsatrēowþ, as 'Fyrnsidu' means "old customs", which can be given to the old faith, post-reformation.
-sb- zveroboy  [author] Feb 27, 2021 @ 3:46am 
In the TIP Vol. II mod this faith is added to various provinces and historical characters, so exists and is playable in 867. These smaller mods are intended to be modular and all work together with other mods, so I haven't added any of those changes here.