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btw, for the new gamesrules you have added, do you think I can edit my savegame subsequently?
I mean with vanilla gamerules it works hahaha
Use https://www.deepl.com/translator it's more accurate. Even in grammar. :)
name="book of spell[magic]"
path="mod/book of spell"
dependencies = {"A Game of Thrones"}
tags={mage book of spell}
picture = "picture_boof_of_spell.png"
name="Book Of Spell[magic]"
archive="mod/book of spell.zip"
tags=
{
mage book of spell
}
picture="picture_boof_of_spell.png"
This means that strong mages become adventurers
does that mean, that the strong mages act like the chancellor fabricating claims?
Perhaps I will create a more global version of this mod ,which I will continue to update ,but it will not be soon( in the summer)
- New game rule-summon the AI army
- New spell-you can make the Dark Lord's servant do you a favor
In the plans:
- Make specializations available to AI
- - Diversify AI actions based on specialization
- Dobaleny specializations
-- Special command traits for battle Mages
-- For mages with secret knowledge, spells that impose negative modifiers ( on enemy countries)
-- For healing mages-the healing spell (used to be for piety, now unavailable without specialization)
- Bug-fix (for example, now the long life of the player is not removed)
- Graphic changes (small)
- Mages now live up to 200 years (can be disabled in the game rules)
- For strong mages, casus belli is available to capture the kingdom (disabled by default and not recommended )
- Corrected the event for increasing the level of education (now it is more difficult to get it)
- Fixed the effect of one event, now the artifacts after it are damaged ,as they should be.
- Added an effect to repair broken super artifacts
- Added a solution for AI over 100 years old, legendary mages, they can summon an army once every 10 years
- Fixed several bugs
- Corrected the main image in the steam
- Changed some icons
- Added the ability to upgrade the learning skill with a magic focus (library + personal book, maximum 8 learning units)
- Added super-powerful artifacts, one of which gives casus belli to all the kingdoms (in return for prestige ,piety, and a negative modifier)
- Now you can customize the game using game rules (when starting a new game)
- Strong AI mages summon a lot of troops (can be disabled)
- For the descendant of the creator of a super-powerful artifact, an interesting event is available, after which the entire dynasty will have some bonuses
- Edited the event to increase the level of magic education( now you can get it faster, especially if you meet certain conditions and have a library)
- Super-strong artifacts are dangerous for descendants, they can kill them
- Other minor changes and bug fixes
- Corrected the main photo
- New icons for educational traits
- replaced one old picture for events
- Fixed some bugs
- Changed the main image
- Pressed two event images
- Optimization (the spell book is available immediately, not after a month of playing)
- Other minor changes
- Added new spells using magic points (4, one for dark lords)
- Ability to create a magic staff (for legendary magicians (level 4 education). They increase the maximum supply of magic by 20,25,30 points
- changed some icons for solutions
- removed the ability to increase health at the expense of piety
- the system of magic points and their connection with the formation of characters. Appears maybe after a year of playing
- new trait: Dark Lord, you can become one if a character between the ages of 6 and 12 has received the Dark energy trait, then the event that previously led to the Dark Lord reincarnation trait will be available
- A new bloodline linked to this difficult path
-The only use of magic points so far is to summon an army (500) You need to be a mage, have 30 magic points and open a spell book