Total War: WARHAMMER II

Total War: WARHAMMER II

Sylvanian Mortal Levies (and more) Revived - SFO
44 Comments
Hunter00 Apr 15, 2023 @ 10:08am 
This was the perfect VC mod, please update it.
Elidurden123 Oct 19, 2022 @ 5:24pm 
The lordnerd in me really wants a Re-Revive for this mod. Of all the mods we have it sucks that we cannot get one for this restored.
WhackyRavenLand Aug 14, 2022 @ 3:09am 
Any chance at all to get a final update to this one? Pretty please! <3
Thamas Rugin Mar 3, 2022 @ 9:56am 
Re-revive?
A²+B² Equals C² Jan 2, 2022 @ 1:52pm 
As of the 2nd of January, this mod + Grimhammer II - The Last Kiss doesn't work. It crashes on launch.
No other mods are interfering in my test. I've tried the version this mod is supposed to be an update of as well. Same result.
Fengxian0830 Dec 2, 2021 @ 9:05pm 
Needs an update thank you for all the added hours of play I've gotten out of Vlad
Nilserrich Sep 14, 2021 @ 2:32pm 
Is the patch up to date? Thanks
Fengxian0830 Sep 10, 2021 @ 1:35pm 
If I can suggest a new Lord. Konrad in canon does turn a Halfling into a vampire for literal ♥♥♥♥♥ and giggles. Would love to have a joke lord like that to my campaign.
Dr. Quackers M.D. Apr 13, 2021 @ 12:12am 
Its broke has the same building line GUI issue as the original and no mortal levies to recruit!
marc.on.pluto514 Apr 2, 2021 @ 1:38pm 
works?
Petko_ Mar 12, 2021 @ 1:26pm 
Hey, could you remove new starting units for Vlad?
Shinobus Mar 9, 2021 @ 4:47am 
Thank you for this mod :)
Shinobus Mar 9, 2021 @ 4:47am 
@Hawky I'm sure it's the latter mods, are you using Mixu's Mousillon? That has caused me crashes lately, but not this mod, not yet.
Rys Mar 4, 2021 @ 5:23am 
I dont know why, but this mod when using with the original and the latest SFO update causes my game to crash :( Im also using Mixu mods (with the SFO submods that have been updated).
snag Mar 2, 2021 @ 8:28am 
@saebbi, except black grail knights are SFO units and this mod is supposed to make the two mods compatible. My suggestion is edit the black grail knights secondary requirement building to sylvanian mortal levies' alchemy building.
Saebbi  [author] Mar 2, 2021 @ 3:19am 
@Sangpls these are problems with the original mod, this submod doesn't touch these.

@505058290 if you want mounts, suggest it to the original author. This submod just balances the units for SFO.
505058290 Mar 2, 2021 @ 2:35am 
Legendary lords and heroes don't have mounts and good legendary skills suggestions to join
snag Mar 1, 2021 @ 5:14pm 
Another bug, black grail knights from mousillion require ossuary, but mortal levies replace them for von carsteins so you cant build them
哈尼星腔势最浓的赤佬 Mar 1, 2021 @ 10:00am 
I check it this time and there is no any problem. Maybe it conflicted with a Chinese translate mod.
Saebbi  [author] Feb 28, 2021 @ 4:59am 
Update: added garrisons, also some stat changes. Thanks for your suggestions, @Zoekend, @jomix7 and @]RK[Raynur.

@External light, are you sure you have this mod enabled? This was literally the first thing I changed when I made this.
Cosmar Feb 27, 2021 @ 8:31am 
Lords and heroes may need stat changes (e.g.: Anark is slower than most vamps)
哈尼星腔势最浓的赤佬 Feb 26, 2021 @ 7:49pm 
I just wanna give a suggestion to this awesome. The mod need to fix one significant problem to be totally perfect. It seems like the mod do not increase the health of units and give them some buff. In SFO, many orginal units have a much higher health. If we do not change that this mod would be interesting but the units will be weak to with armies in SFO. I just hope you could change that part so that the vampire will be great again.
Betty The Great Magician Feb 24, 2021 @ 4:02pm 
@LooseNooseZeusMooseGooseJuice next update
LooseNooseZeusMooseGooseJuice Feb 23, 2021 @ 12:40pm 
buildings also dont give garrisons
Kashmir Feb 22, 2021 @ 1:15pm 
Sylvanian war chariot gives no ammo (SFO inconsistency). Looking at greatswords description it says what they lack in armor make up with frenzy, maybe lower their armor and maybe melee defense a little? also I don't know if they have area attacks or not like regular ones. The new drakenhof templars and von carstein vampire units are missing magic damage to be in line with regular vampiric SFO troops. Maybe try to make sylvanian nobles a little bit different than a better greatsword, reduce numbers to 40/50~ give them something more interesting like buff aura for regular mortal troops idk. Dark foundry erases all the previous armory bonuses
Kashmir Feb 22, 2021 @ 1:03pm 
Sylvanian nobles and sylvanian knights with lances have the magic trinket text but no magic protection, greatsword with frenzy?, sylvanian knights greatswords should be like Middenland stuborn bulls, maybe make all armored units require blacksmith like regular vampire counts units?, the knights are missing the lance formation (your call here if you want to make them 1:1 with empire). These are only inconsistencies with SFO, I don't know if your intention was to give VC better empire units or not.
Kashmir Feb 22, 2021 @ 12:50pm 
Hello, the mod is looking great, table top caps are missing and I will come back with proper feedback in a few days regarding unit balance and caps
Jomix7 Feb 22, 2021 @ 9:49am 
@Saebbi hey, I think the greatswords are supposed to have less armour than the Nobles? They use state troop textures.
Jomix7 Feb 22, 2021 @ 8:40am 
Sweet!
LooseNooseZeusMooseGooseJuice Feb 22, 2021 @ 7:48am 
workshop didnt update it, thanks my friend i always forget about that happening.
To infinity and beyond Feb 22, 2021 @ 5:25am 
yes,yes,thx you:steamhappy:
Saebbi  [author] Feb 22, 2021 @ 4:13am 
Update: small balance changes, Archers now benefit from skills and technologies buffing Sylvanian Crossbowmen.
Saebbi  [author] Feb 21, 2021 @ 9:12am 
@Hawky yes, hence why it is listed as a required object.

@LooseNooseZeusMooseGooseJuice do you mean the technologies dealing with beasts? In that case, it might be because you are using an older save, try starting a new game to see if it is fixed. Otherwise, you probably have a corrupted DL or Workshop didn't update your local copy.
LooseNooseZeusMooseGooseJuice Feb 21, 2021 @ 8:05am 
the bestiary skill line on my end is still not set up. not connected nodes and such.
Rys Feb 21, 2021 @ 6:41am 
Do I also need the original mod enabled?
Solofein Feb 21, 2021 @ 5:11am 
OMG Finally ! Many thanks to you
LooseNooseZeusMooseGooseJuice Feb 20, 2021 @ 4:46pm 
thanks my man
Saebbi  [author] Feb 20, 2021 @ 3:50pm 
@Petko_ oh i forgot to change that, they should have similar hp now.

@LooseNooseZeusMooseGooseJuice & @Maal fixed.
Maal Feb 20, 2021 @ 3:31pm 
Dunno if he was using the old sfo patch or made this one from scratch, but the entire tech tree it adds need to be moved, probably to the right. SFO add it's own tech branch in the exact same spot, ence the mess.
LooseNooseZeusMooseGooseJuice Feb 20, 2021 @ 3:14pm 
the tech tree seems to be wonky, can you you work with that to work with sfo?
GoatScream Feb 20, 2021 @ 1:29pm 
♥♥♥♥♥♥♥ finally, thanks
Petko_ Feb 20, 2021 @ 11:30am 
Is it meant that sylvanian state troops have less HP then their empires counterparts?
Petko_ Feb 20, 2021 @ 10:35am 
Bless you.