Arma 3
Arma 3 Theseus
43 Comments
Gonzo-GT Feb 22, 2022 @ 1:26am 
I like very much the idea of this mod, and clearly you got inspiration for AEW (wich I don't like that much because after all it's just a retexture mod). So, if you could somehow expand this one matching the lore and and units variety of AEW but using the new Aegis/Atlas made assets... That'd be awesome!
Gonzo-GT Feb 22, 2022 @ 1:13am 
Sure. IMO the Remnants and Bandit factions are fine, pretty simple, but they do their job, maybe you could add some more variety in equipment, vehicles and units, for example using the Western Sahara CDLC armored pickups. The NAAF could get some more vehicles and units variety too, although I understand they are low budget forces and it makes sense the way it is now. On the other hand, desert NAAF units would benefit from vehicles using that new desert camo pattern, it'd be cool.
Heliotrope  [author] Feb 21, 2022 @ 7:53pm 
@Gonzo-GT I consider this most mostly feature complete. There may be a few additions such as unique ballistic masks. But other than that its major features are done. If you have any suggestions I would love to here them, either here or, preferably, on the discord.
Gonzo-GT Feb 21, 2022 @ 3:56pm 
Do you have future plans for this mod or it's done?
Heliotrope  [author] Oct 11, 2021 @ 4:47pm 
The Development build is the more up to date version of the mod. This mod should work fine with Stable loaded, but you might be missing the Mk7 helmets some Story Units use. If its important to you, it should work fine with Stable.
A Phantom Pain Oct 11, 2021 @ 1:56pm 
May I ask why dependencies were changed to Development build? I don't wanna have conflicts by having both Dev and stable build loaded together.
Heliotrope  [author] Oct 11, 2021 @ 9:49am 
@jjxdl Bug. Its fixed.
jixdl Sep 13, 2021 @ 9:38am 
Why does the Officer (NAAF) spawn without the main weappon ammo
TheNightstalk3r Aug 31, 2021 @ 12:58am 
Hey Heliotrope, amazing mod! I noticed that the A3 launcher says that the mod isn't signed. The /keys folder indeed doesn't include a bikey, but you placed all the bisigns in there? I think those are OK to be placed in the /addons folder alongside their namesake pbos. Do you think you could include the bikey in the /keys folder for MP/dedicated servers?
Heliotrope  [author] Apr 8, 2021 @ 2:24pm 
Ok, I hope that fixes it. Updated it
Heliotrope  [author] Apr 8, 2021 @ 2:15pm 
Thanks! It seems to be an old Opposing Forces weapon configuration, I tried removing all the dependancies on that mod in development but it seems I missed some. I will push out a fix shortly, you may have to re-place the unit after the hotfix. Feel free to join the discord if you wanna report any more bugs or just chat or w/e about the mod. Appreciate it! :)
Killertrifle Apr 8, 2021 @ 2:07pm 
(" No entry 'bin/config.bin/CfgWeapons.srifle_DMR_01_black_KHS_BI_F' ") This happens when spawning the remnant sniper in, if you press close on the error, he spawns in fine except he has no primary.
Killertrifle Apr 8, 2021 @ 2:03pm 
Okay cheers, I've already got one scenario done and published, I really like the 2035 setting and these mods really compliment the 2035 setting really well, currently working on a NAAF and Remnant orientated mission. I was looking for ideas for future missions and that 2038 bombing sounded interesting. Btw i have noticed an error pops up, it has something to so with the Remnant marksman rifle I think. Just a heads up. :steamthumbsup:
Heliotrope  [author] Apr 8, 2021 @ 1:49pm 
I don't mind at all! Feel free to do whatever you wish with the setting and units :)
Killertrifle Apr 8, 2021 @ 2:35am 
Ah okay, I have no plans to disregard, I was intrigued was all, mind if I possibly use it for one of the scenarios I am planning to create?
Heliotrope  [author] Apr 7, 2021 @ 4:59pm 
@Viper1Zero Thanks so much! :)

@Killtertrifle The 2038 bombing is not Arma lore but rather part of my own canon lore of this mod. You can disregard it if you wish. A mission for it is not in the works as I have little desire and it likely would be very short depending.
Killertrifle Apr 7, 2021 @ 3:42pm 
Is the 2038 bombing apart of the Arma lore or have you created this yourself, if its lore, is there somewhere i can read about it? If you made it, are there any plans on making a mission on it?
Viper1Zero Apr 1, 2021 @ 6:56pm 
This is awesome!
Heliotrope  [author] Apr 1, 2021 @ 2:18pm 
No, this only adds content, no missions.
Waffles Apr 1, 2021 @ 1:53pm 
So in order to use this mod i have to just hop on the main campaign and it will just extend the campaign?
Heliotrope  [author] Mar 19, 2021 @ 9:19am 
Yes, it was around two days ago
Shudderfly Mar 19, 2021 @ 7:08am 
Has this mod been signed properly?
CreepPork_LV Mar 5, 2021 @ 9:19am 
You haven't signed the mod correctly. You have to include the .bikey in the keys directory too.
Blaze Mar 5, 2021 @ 8:39am 
any missions for this mod?
Corporal Ray Person Feb 28, 2021 @ 9:29am 
Huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh... I'm gonna say yes and brush it off like this was planned
Heliotrope  [author] Feb 28, 2021 @ 8:45am 
@Corporal Ray Person Did you mean to comment this on the Aegis main mod page?
Corporal Ray Person Feb 28, 2021 @ 4:54am 
With recent events such as CANZUK, could we in future see an independent CANZUK faction? Effectively being the BAF but highly expanded to include, Australians, New Zealanders, Canadians and a more fleshed out British faction?
Jetfire Feb 27, 2021 @ 8:46pm 
@Heliotrope Alright Cheers man, ill be sure not to do that haha, Thanks for the info
Heliotrope  [author] Feb 27, 2021 @ 7:46pm 
@Jetfire The development version of Aegis is absolutely okay to use I'm pretty sure. It mostly uses Aegis as a back end, macros and such.

However, do NOT use both Aegis and DEV Aegis at the same time, as you will get really really weird results, crashes, and bugs as they would overwrite eachother in weird ways and strange places.
Jetfire Feb 27, 2021 @ 6:45pm 
Hi, not sure if this is the place to Ask, but regarding Aegis as a dependency for this mod, would the DEV variant be able to be used as a replacement rather than having both the DEV and the stable version active at once, or if thats even a good idea having both enabled at once i was just wondering since im not to verse in how mods work.
Heliotrope  [author] Feb 27, 2021 @ 12:30pm 
@CreepPork_LV Yeah, its added.
CreepPork_LV Feb 27, 2021 @ 12:09pm 
Could you please sign this mod with a key? Otherwise, really it's not properly usable in multiplayer.
r.GES5v.P. Feb 27, 2021 @ 8:22am 
well judging by the lore looks like next to nothing has changed on good ol' Altis
Heliotrope  [author] Feb 26, 2021 @ 7:17pm 
@Undying Faith Yes, although Atlas is not needed, only Aegis.
SpooNNNeedle Feb 26, 2021 @ 4:21pm 
I assume this is to be used with the Aegis and Atlas mods?
Jordan Feb 24, 2021 @ 3:31am 
am i just stupid like i though this was a campain extesion
Murix Feb 23, 2021 @ 5:48pm 
Very nice, always good to have more content and law to make missions with.
Gangnam Stylized Feb 23, 2021 @ 2:59pm 
Epic :ppg_pumplin:
Mr. President Feb 23, 2021 @ 12:43pm 
I like the FAQ section :rebellion::shellshock::shellshock: :steamhappy:
PoToo Feb 23, 2021 @ 12:45am 
WHOOA AAF WITH NO BRIM
Ilyushkius Feb 22, 2021 @ 4:12am 
A very good idea. It would be logical to add NAAF Namer and Merkava. The FIA had a lot of Israeli equipment, it is possible that he was supporting them.
『CHURCH ESQ.』 Feb 21, 2021 @ 6:54pm 
Great stuff!
Crinke Feb 21, 2021 @ 8:23am 
Very similar to the NAA mods